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NEED HELP WITH WRONG SKILLS IN RPG MK 2K3

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Sorry if my english is bad, but i need some help, the problem it's explained better with images, but i think i can say, that whenever i chose some elements for certains atacks, i simply can't use them on battle, and i dont know WHY! I need to correct this on the RPG or im forced to do ALL the hard work on another engine, wich should be a waste! (O boy, i simply cannot do stuff, ) more explanation if you see the next links in ORDER:

most common aswerns are in the images:

http://gorgoritopr.110mb.com/prob1.png
http://gorgoritopr.110mb.com/prob2.png
http://gorgoritopr.110mb.com/prob3.png

All i need is to know WHY, to decide if i go for another engine (in flash, since im good but im lazy to do an RPG ON IT) or stuck to this one, since this is the fell i want for my game actually. yup, its a fan game, and yup, i did megaman bros on Newgrounds (maybe nobody know in this forum, but well, i plan this game as the continuation of these games)

it works out that i learn stuff for things for a completely original RPG latter, but i need this info as soon as posible, plz answer if anyone knows WHY!!
I'm getting a malware detected message when I try to view those. Spooky.
author=WolfCoder
I'm getting a malware detected message when I try to view those. Spooky.
WTF?

well... try getint to http://gorgoritopr.110mb.com/
THEN add the name of the PNG

yes i kknow its like em.....publicing my website stufff...but i don't want to use photobucket or some poop like that, last timne it screwed stuff up...when i less spected it. AND I NEED HEEELPP (or more simple, copy paste the link....i hate ADWARES!)

no, i wont give a free princess rewards, or some sissy stuff...thanks by the way
When you use a "WEAPON" type attribute the equipped weapon on the hero MUST have the corresponding "type" of attribute in order to be usable.

This is so you can have say, "sword skills" which only show up as usable when a sword is equipped.

:) Simplez.
author=NewBlack
When you use a "WEAPON" type attribute the equipped weapon on the hero MUST have the corresponding "type" of attribute in order to be usable.

This is so you can have say, "sword skills" which only show up as usable when a sword is equipped.

:) Simplez.

So i must use the "Magic" attribute to do stuff huh? let's see if that fix the problem
so i need moar atributes of those i thinked....boy, that didn't come in the manual XD
(or í didn't pay atention....well, let's try)

EDIT:

WHOOOOHOOOOOOOOOOOOOOOO

it work! thanks buddy!
No worries :) this tripped me up too a few weeks ago. It is mentioned in the help file somewhere.

It's just another classic example of the backwards/obscure logic that tends to occur in rm2k/3's translations.
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