I HATE WHEN THINGS GET OVER EXPLAINED..
Posts
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Which Xenosaga game was it where the intro movie was so long that there was a save point in the middle of it?
Maybe it was all of them.
Maybe it was all of them.
Pretty sure that was Xenosaga, but MGS4 did it as well.
See, I've come to realize something about excessively long cutscenes. While with precious few exceptions, they all suck, they can be an order of magnitude less suck with just, the addition of some decent music or some cool goings on. Xenosaga made me tear out my brain for the soul fact that it had the quietest, most static ginormo-cutscenes in history.
I find too often these days, cutscenes are not used to create awesome and/or meaningful cinematic moments, but as sort of, mandatory time for exposition. If they could just, nudge it back in the direction of "If the letterbox closes in, something awesome and or insane is about to happen", I think many people (Or maybe just me) would find cut scenes far more favorable.
See, I've come to realize something about excessively long cutscenes. While with precious few exceptions, they all suck, they can be an order of magnitude less suck with just, the addition of some decent music or some cool goings on. Xenosaga made me tear out my brain for the soul fact that it had the quietest, most static ginormo-cutscenes in history.
I find too often these days, cutscenes are not used to create awesome and/or meaningful cinematic moments, but as sort of, mandatory time for exposition. If they could just, nudge it back in the direction of "If the letterbox closes in, something awesome and or insane is about to happen", I think many people (Or maybe just me) would find cut scenes far more favorable.
author=Karsuman
What? Where in my entire post did I mention a film, book or play as a point of reference?..
I don't know.
author=Karsuman
...This is a weakness games have that is more than avoidable...
Just because it is avoidable doesn't mean it is a good idea. In fact, the term "weakness" injects bias into this statement. I think of it as a simple property.
author=Karsuman
...Saying "it's okay" is simply accepting mediocre solutions...
I don't know, I kind of play video games for the video game play. If the story is mediocre I could care less if the game was fun to play. Grandia III comes to mind- it had a shitty story but that good old battle system. Shining Force Exa had a mediocre story but crazy dungeon smashing gameplay. Mario is a game about princesses being captured for the 1000th time for freaks sake, but it is still fun.
And lets face it, Mario RPG had a plot worthy of a Care Bears movie, but it was still an awesome game.
Oblivion had one of the most uninspiring, mediocre stories ever written in fantasy yet it's one of the games I have played the most. Fallout 3 actually had an interesting story but a horrible ending and New Vegas actually wasn't that bad of a story. But most of all, I wouldn't give any of those games the time of day unless they were fun first-person user-character RPGs in the first place.
Far from it, I will not accept any mediocre gameplays. Don't forget that video games are video games, and to focus more on the story and everything else would really move the work into the interactive media category. Despite using the words interactive and media to describe what I am talking about, I hate the term as it oozes with this kind of artistic zealotry from the digital film and media group.
"Yes, I would like to think our games are art, but I'd rather it be art that leaves the shelf" -I forgot who
author=Karsuman
...It is not like I read the manual to find out what to do for any of these games. I pretty quickly figured out 'touching the other guys walking around' is bad, and 'picking up mushrooms and rings' is good without a single text popup...
I remember hitting speaker boxes and, in the later games, NPCs explaining how you do various things in Mario games. Actually, the more recent the Mario game, the more explanation I find. Think again.
author=LockeZ
Which Xenosaga game was it where the intro movie was so long that there was a save point in the middle of it?
Maybe it was all of them.
This is why I think it's a good idea not to go crazy with a story. I'm a big believer in minimal time at which the player's controls do nothing to the game world.
I'm going to reference my first post as it's the simplest way to solve this problem and not worry about your dialog writing: have a journal entry.















