SOME THINGS I WOULD LIKE TO SEE IN GAMES.

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In many, many RPGs you will have those certain human villains, that when you defeat them in battle, they run away, teleport away, or laugh at the pitiful damage you've dealt them and say they'll let you live for now.

I would like a spin on this. After you've "defeated" them and they try to get away, either the hero or one of his entourage hurls a bladed weapon at the enemy, either stabbing them in the back, or decapitating them.

The Legend of Dragoon was some-what like this. Dart ended quite a lot of boss battles with a finishing blow. It's a little different as the enemies weren't usually running in these cases, but I like the fact that Dart actually goes for victory rather than stand around and wait to see what happens.

Another thing I enjoy, which I sadly do not see in many games are medievil games based on war where you're part of a faction and you rise in ranks and power. Sure, there are some RPGs where you're part of an army, but something will always happen where you're kicked out, or you'll find out that the army you're working for is some big bad evil.

It would be awesome if at the start of the game you could either join up with a faction, or are already part of it as a low rank, and through optional missions you could increase your fame and rank in the militia. Since it's optional, you could complete the game without ever ranking up. Ranking up could change how people treat you.

Some people obviously would hate you the more renowned you become, and others would praise you for your work. Being at a higher rank could unlock sidequests, shops, areas, free transport, skills, and there could be extra characters to recruit you based on your rank.

Oh how I wish I were a game designer..Having ideas with no talent saddens me.
I agree with the factions idea. I've never played a game with factions and been like "OH GOD THIS WOULDVE BEEN AWESOME WITHOUT FACTIONS". Best part of new vegas was aligning with certain factions..
Doesn't many fantasy games have "guilds" or whatnot you can join. Usually there's a Thieves' Guild or something that is optional to join (for added quests). Often though it's only two factions where you get to pick a side.

But Planescape Torment had a bunch of factions if I remember correctly.


What I'd like in games where you beat up humies would be if the humies weren't any stronger than regular humies so you could actually headshot them for death despite them being an awesome boss of awesome.

I mean wouldn't it be pretty awesome if in a game you beat up a boss' goons and then as you saw the boss trying to escape you would snipe him in the leg he'd fall over and you could just walk up to him and execute him. All in-game. Not a cutscene in sight!

Though I guess that would be more for an action-RPG where you'd do real-time sniping... But I guess it could work in turn based too especially since it would be less reliant on reflexes to get that shot off.
Yeah that sounds good, too, and yeah many games have guilds that you can join, but these guilds usually don't have a huge impact on your character.
Another thing I enjoy, which I sadly do not see in many games are medievil games based on war where you're part of a faction and you rise in ranks and power. Sure, there are some RPGs where you're part of an army, but something will always happen where you're kicked out, or you'll find out that the army you're working for is some big bad evil.


.//hack GU does this and it's awesome. I'd like to see more of this :c
Well, something similar to that I've seen a bunch is alignment (Good vs Evil, Light vs Dark), and increasing your alignment either way affects your interaction with the game world and sometimes unlocks different skills and/or quests.

I know that such a system compelled me to beat KOTOR at least twice.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
The original Alter A.I.LA. apparnelty had different paths and factions, each wihtits own storylne.However, this was dropped in favor of incresed character development in Alter A.I.LA. Genesis.

And PC, if you can write you can still be involved in the process- not everyone is hands-on coding, you know.

I'd like to see more out characters in games.
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