VX FOR DUMMIES, ACCEPTING REQUESTS
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I am looking in to making some tutorials for VX, beginner stuff. But I need some requests. Is anyone new to VX? Did you just open up the program and have no idea what to do? Post tutorial requests here and I will be happy to help. :)
author=Radnen
I noticed you must move the mouse before clicking on things.
Don't be an idiot.
Actually, YES, I have NFI what I am doing with VX. I am mostly learning by messing with customizable scripts, reading random FAQs, etc. But there's no real comprehensive overview or a good helpfile. Maybe a starter "VX for Dummies" explaining the engine in general would help - for example, pointing out that its particular scripting language is RGSS / Ruby - and differences between it and the earlier generations.
for example, pointing out that its particular scripting language is RGSS / Ruby - and differences between it and the earlier generations.
Sorry to burst your bubble, but this is already explained in relative detail within RMVX and RMXP's respective help files.
Rather than explaining the specifications and peculiarities of the engine, I'd lean towards practical explanations on how to use the engine (such as how to teleport between maps, or how to stop an auto-start event). In-depth explanations of switches/variables, which many people seem to not understand, would also be required.
author=KingArthurfor example, pointing out that its particular scripting language is RGSS / Ruby - and differences between it and the earlier generations.Sorry to burst your bubble, but this is already explained in relative detail within RMVX and RMXP's respective help files.
Not every difference is listed, and some of them are referred to on that command/feature's specific page as opposed to collected into one spot. Also I apologize if I gave the impression that I had a bubble for you to burst, but suck it. Also the different way switches and variables work IS a difference between it and earlier generations...
Not every difference is listed,
Hence why I said relative detail. I know myself, from reading the help file, that the explanation isn't all that thorough and could certainly be fleshed out.
Also the different way switches and variables work IS a difference between it and earlier generations...
Switches have always held on/off (or in programmer lingo, true/false) values while variables have always stored numerical information. This hasn't changed at all in any of the RM engines we're accustomed to use (2k through VX). Self-switches, introduced in XP, are different from switches themselves, but the basic function is the same.
Rather, I'm saying that a surprising amount of people don't seem to understand what switches and variables are to begin with and that reference material for such people would be required.
I think an explanation of switches and variables would be good, as well as a starter one. I am deeply considering these. Note that I have no scripting knowledge at all, so I won't be able to help with that.
http://rpgmaker.net/tutorials/rmvx/
Make sure you aren't already duplicating an existing tutorial. There was a bunch of basic tutorials written a few weeks ago. For example, I wrote one on the basic mapping, Ruby, and basic Titlescreen and Font customization.
Make sure you aren't already duplicating an existing tutorial. There was a bunch of basic tutorials written a few weeks ago. For example, I wrote one on the basic mapping, Ruby, and basic Titlescreen and Font customization.
I was just about to say that I didn't see the Ruby tutorial and that was what I really wanted, and then I looked again.
Now I feel retarded for posting in the first place hurr duurrr
Now I feel retarded for posting in the first place hurr duurrr
Isn't there tons of VX tutorials around here already? I remember Craze linking to them often and some of them are really good.
author=WolfCoder
Isn't there tons of VX tutorials around here already? I remember Craze linking to them often and some of them are really good.
Apparently there's THREE tutorials about switches and variables
I am just never going to post again
author=kentona
http://rpgmaker.net/tutorials/rmvx/Make sure you aren't already duplicating an existing tutorial. There was a bunch of basic tutorials written a few weeks ago. For example, I wrote one on the basic mapping, Ruby, and basic Titlescreen and Font customization.
I know, that's one of my problems. I find no use in making a tutorial that has already been made.
Also, remember to include that by pressing F1 when selecting something in the database or event page quick help windows will pop up to give you an idea of what that bit does.
For example, clicking on the Super Guard option under the Actor tab, you get the little message: "Makes using the command during combat reduce the damage received to 1/4 the normal amount. (Normally it is reduced by half.)"
In fact, I may do a short video tutorial of just the database and event pages to show that off.
For example, clicking on the Super Guard option under the Actor tab, you get the little message: "Makes using the command during combat reduce the damage received to 1/4 the normal amount. (Normally it is reduced by half.)"
In fact, I may do a short video tutorial of just the database and event pages to show that off.
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