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UNUSUAL CONCEPTS IN RPGS

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Hm... Right. I can't see how that works in practise, really - maybe I just don't get the kind of feel you're aiming for.
You fight weak opponents like rats to get experience when you too are weak, when you fight some punk on the street after getting enough experience and HP he might respect you and help you in another fight. Thats all it is to it, at least what I understood.

Looks like this might be HP grinding with an interesting mix but IMO I've never really liked grinding just for HP or stats alone maybe if its for some kind of upgraded equipment or a new weaponry/fighting skills then it can be fun otherwise its a bit lazy ( Its boring if it results to nothing much but a stat increase ). But he also said you can gain HP from begging for food e.t.c which still evens it out plus the battles are optional, its up to you either to grind for HP or beg for it. Literally.
Ahh, now I follow. It's just a convoluted way to approach leveling.
Looks interesting, I guess. But like Emanzi said, it runs a knife edge between being innovative, and being dull.
I could see a useful game coming out of it maybe, if battle were not a major part of it. Instead let the beggar worry about things like getting food, staying warm at night, avoiding police, etc... If the beggar had to try and find newspaper, extra clothes, fire, etc... to keep a warmth meter above a certain point, that could be a challenging task. Perhaps having a begging mechanic of some sort that made it so people were more or less inclined to give you something based on some stat or conversation options. Maybe include a trade feature for interacting with other beggars. Every successful action could give you experience so you still gain levels and at certain sensible points there could be fights. Killing rats for whatever reason, killing another bum to get food or clothing or something, maybe fighting off a malicious gang person. I'm interesting in seeing it done, but I am not terribly confident it would work well.
Yeah, that would be pretty interesting actually. I'd like to see something akin to that; it would definitely be a good way of enforcing narrative through play; an aspect few games truly achieve.
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game
It sounds nice, but I can't see much excitement in playing as a beggar. :/
You play game