MAKING SHADOWS AS OVERLAYS...?
Posts
Pages:
1
OK, I am trying to figure out how to make the smaller room in the left hand side of this house appear darker, since the windows closed, and keep the rest of the house appearing bright like the sunshine is in there.
Anyone know how to do this? I have Photoshop Elements now, but I tried it in that; it didn't seem to be going so well for me. Any suggestions?

Anyone know how to do this? I have Photoshop Elements now, but I tried it in that; it didn't seem to be going so well for me. Any suggestions?

Did it in Adobe Photoshop CS3. It's kinda a quick method but yeah. This is just a demostration. (I used Rectangular Marquee Tool and highlight the interiors of the small room, and then darken it with Image>Adjustments>Brightness/Contrast)
As for that dark patch of shadow in the small room, should make it of the same tone as the rest of the floors of the small room. The bed will need a bit of toning too.
Better way would probably be creating a new layer, then selecting the room with Rectangular Marquee Tool, fill it with black color and go to the layer properties and give it some amount transparency, depending how dark you want the room to be. Then save the picture as png with only the transparent dark part visible (you shouldn't see the room in the picture itself) and import it to the project as picture and place it over the room to the correct coordinates.


Note: When creating custom shadows or overlays, I recommed getting rid of the autoshadows, as like in my example my own overlay makes also the autoshadow darker and also kinda pointless as there is no lightsource which would create the shadow created by autoshadow and when I'd prefer do my own shadows as overlays. There's a script called "kill autoshadows" for this.
ps. I did overlays for Ill Will like this, but I just used brushes & etc too.


Note: When creating custom shadows or overlays, I recommed getting rid of the autoshadows, as like in my example my own overlay makes also the autoshadow darker and also kinda pointless as there is no lightsource which would create the shadow created by autoshadow and when I'd prefer do my own shadows as overlays. There's a script called "kill autoshadows" for this.
ps. I did overlays for Ill Will like this, but I just used brushes & etc too.
It's not as simple in Rm2k3, as the program doesn't support the transparency which already exists in png files I think. You have to import pictures which have no transparency and set the transparency in Rm2k3 manually yourself.
You guys are awesome!
Rei- I think I must be doing something wrong... This is what I get with my image:

I don't get the rest of the room, just the shadow...
Rei- I think I must be doing something wrong... This is what I get with my image:

I don't get the rest of the room, just the shadow...
author=kitten2021
I don't get the rest of the room, just the shadow...
that's... what you're supposed to get. you use Show Picture to lay that over your map in RM- then the shadow is cast over sprites/other stuff that you put on the map in RM, and everyone/everything is happy.
Make sure you have only that layer visible in Photoshop which you want to place over your map, the one your shadow is on. If you have a visible background behind it, that might be which covers the rest of room for you. If you have a background layer in Photoshop which shows up as locked, just double klick the layer called "background" and then klick the "eye icon" on it to mark it not visible.
Thanks Rei-
I have never really used Photoshop, so I'm trying hard to learn it and understand it. Thanks everyone for the explanations and the great show of how to do this, Rei. :)
I have never really used Photoshop, so I'm trying hard to learn it and understand it. Thanks everyone for the explanations and the great show of how to do this, Rei. :)
That's not bad at all for one of the first ones! I'd change the light so that it doesn't go over the ceiling tiles though as how could it? Also, kill those autoshadows! But as you can see, it's not very hard to make those overlays.
ps. the shape of the light coming from the door is somewhat weird, considering the door is further down and hence the walls should cut the light so that it doesn't appear in so wide angle.
ps. the shape of the light coming from the door is somewhat weird, considering the door is further down and hence the walls should cut the light so that it doesn't appear in so wide angle.
Thanks for that bit of advice. I wasn't sure as of to how far to take that one... But I figured I'd try the light on the wall, too, and see how that would look so it gave the impression of definitely coming form a window and not just some light hanging there. Not sure what to do about the light showing up on the ceiling though... That's the feathering trick I discovered doing that. But if I do it too little then it looks like a square box and wont fade out on the edges.
Any clues on how to fix that?
(as for the auto-shadows, working on that... the script I used isn't working for some reason: http://www.rpgrevolution.com/forums/index.php?showtopic=30318 Maybe I'm just using the wrong script??)
Any clues on how to fix that?
(as for the auto-shadows, working on that... the script I used isn't working for some reason: http://www.rpgrevolution.com/forums/index.php?showtopic=30318 Maybe I'm just using the wrong script??)
Pages:
1

















