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Wolfcoder should totally make an rpgmaker code compatibility thing.. Or something. :D
That's be a pretty revolutionary and exclusive way of dealing with eventing in a community (and i supposed RGSS/2 already works with the ruby command?)
That's be a pretty revolutionary and exclusive way of dealing with eventing in a community (and i supposed RGSS/2 already works with the ruby command?)
NewBlack
Wolfcoder should totally make an rpgmaker code compatibility thing.. Or something. :D
That's be a pretty revolutionary and exclusive way of dealing with eventing in a community (and i supposed RGSS/2 already works with the ruby command?)
Or 2k3 eventing could die off in the new decade!
craze honey i love you but come on now
modified from a vegan joke:
how can you find a VX user at a party
oh don't worry they'll tell you
modified from a vegan joke:
how can you find a VX user at a party
oh don't worry they'll tell you
VX eventing should be able to do exactly the same as 2k3 anyway (plus more, because of script support), otherwise I'd consider it an inferior program.
Edit: I just thought, y'know, beingan the best rpgmaker community... Having the forums support the format of event code & RGSS/2 would be super cool.
Edit: I just thought, y'know, being
author=NewBlack
VX eventing should be able to do exactly the same as 2k3 anyway (plus more, because of script support), otherwise I'd consider it an inferior program.
Edit: I just thought, y'know, beinganthe best rpgmaker community... Having the forums support the format of event code & RGSS/2 would be super cool.
RGSS/2 is Ruby
The R in RGSS
imported = {} if $imported == nil $imported["CoreFixesUpgrades"] = true module YEZ module FIXES # If the success rate is under this percentage, the enemy will be considered # resistant against that state. MIN_STATE_RESIST = 10 # This adjusts the animation rate played by battle animations. By default, # animations are played at 40fps with a rate of 4. By changing it to 3, the # animations will change to 60fps for a smoother effect. Beware of using # heavy animations that may cause the player's computer to explode. ANIMATION_RATE = 3 end # FIXES
Real men use hex editors.
According to your Font Size button...
This is small text, this is normal text, and this is big text.
One out of three ain't bad, I guess!
This is small text, this is normal text, and this is big text.
One out of three ain't bad, I guess!
author=ChaosProductions
According to your Font Size button...
This is small text, this is normal text, and this is big text.
One out of three ain't bad, I guess!
haha, I wonder how that happened...what are some good sizes to use for each?























