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THE SCREENSHOT TOPIC RETURNS

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Well, see, Miracle. Those are nice sunrays. They look good. All it needs now is some darker shadows on the pillars and rocks, and shadows cast by the stones/rocks.

@Craze: Looks - as always - pretty cool. The only issue I'd have is how long the fights go. You probably couldn't have lots of them in an area because of it, so the payoff would have to be pretty high per fight. Still, I always like seeing what you're doing with battles. ^.^
Craze
why would i heal when i could equip a morningstar
15170
Liberty, I've been showing/talking to Karsu who said the same thing (which I already knew but was struggling with)... long story short, I've sliced enemy HP in half. It's so much more fun now, haha.

EDIT: Yeah you can now do three normal battles and the boss in ten minutes, with only the starting four and their initial skills. I'd consider that pretty solid (and it's actually fun!).
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Tau- That's a beautiful map, I just can't get over how much I like it. I also like what Miracle did with it, adds some good feel.
Tau
RMN sex symbol
3293
author=Miracle
I like sunrays. it looks flat without them



It's up to you. I think it looks nice both ways, although there are some noticeable tiles missing on the sides of the center and left columns! (I repaired them in this version)


I really like that. See, if I could make those kinds of effects I would definitely do it, but alas.. I don't know how?
@Caz: Thanks for the feedback! So the second screen is taken from my diving system test map and it's just there for awareness...that I have such a system in Eden Gate up and running.

@INYG: Thanks for the feedback mate. I've gotten complaints about the character-sets before but because it is rm2k3 there aren't many that would go perfect with the backgrounds I make but to be honest I kinda like the little guys. As per the second shot I appreciate it but it is only a test map. An actual map with my dive system will look a lot more detailed than that but thanks again =]

@Tau: Great screen tau, really am enjoying it and as per Miracle's add-on with the sun-rays I think they look fantastic and really add atmosphere to the map.

@Miracle: Would you mind posting your Sun Ray image here? I'd really like to see how you do them myself. Thanks in advance =]
unfortunately I didn't save the overlay but I think I remember how I made it... I didn't have access my own computer so I had to use this image to create it. I greyscaled and darkened it, tailored it to fit the map and set it as an additive (you can do that in-game now, too, with a dynrpg plugin I think.)

This is kind of what I used. The first one turned out better but it'll give you an idea of what it's supposed to look like. There's a break in the middle (because light can't pass through the column, duh) I saturated the map a little too (I just like that look better xD)


If my computer weren't broken I'd try shading the rocks D:
Thanks Miracle that really helped me out a lot. I'll work on it and hopefully be as skilled with my own project =]


An illustration of my tiling engine, using the old Hard Vacuum tileset.
Flying-Jester: Is that in-engine? I'd be really impressed to know how you gave it that 3d look if it is!
It is in egnine...in the Sphere RPG engine (and TurboSphere too!).
That's my Majestic Map Engine! I made if for an RTS that I never finished. It does, however, give things a more technical, less artistic look even without the gridlines.
Adon237
if i had an allowance, i would give it to rmn
1743

Crappy gif. Anyway, this poorly demonstrates what I have been doing just now and part of yesterday. If you have ever played Qbert before, it is somewhat similar. (This is just for a little minigame in Stonesearch.)
Hi. Are videos okay?

Radio the Universe Trailer link:

http://www.youtube.com/watch?v=nb946dNWMr0&hd=1

If you're interested, future updates will be posted here:

http://sixesixesixe.tumblr.com/

Thanks.
Cheers Castenmara, wish I had you're talent man girl. Wonderful work on Radio the Universe.
chana
(Socrates would certainly not contadict me!)
1584
That was totally amazing, those minigames seem really tough, beautiful graphics!
that game looks so good in motion. makes me realize that even if an RM game has decent graphics the "move event" shit drags it down a notch. meaning I'm glad you don't use RM.
author=castenmara
Hi. Are videos okay?

Radio the Universe Trailer link:

http://www.youtube.com/watch?v=nb946dNWMr0&hd=1

If you're interested, future updates will be posted here:

http://sixesixesixe.tumblr.com/

Thanks.


holy mother fuck sixe has made some excellent work


This is the combat mode, which is turn based. Almost all the controls are missing still, but the movement is working. In roaming mode you are no longer tied to the grid, and it's real time.
It's a forest (I promise ;___;). It'll look like this once it's done.

For some reason, I get lazy when I make new maps. But this doesn't happen when I make things like this. I'm weird.

@FlyingJester
Pretty interesting. I like how the grid goes over the tileset. It's quite nice.

@Adon237
Looks like fun.

@Tau
Those light effects make the map pretty castenmara

@castenmara
Why did I not sub to that game yet?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Whoa, that's sort of huge.

But in a good way, I think.
From a design perspective, there's no reason to make maps that big. The arrangement seems more random than intuitive. Map around the needs of the game, not the other way around.