THE SCREENSHOT TOPIC RETURNS

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Ratty524
The 524 is for 524 Stone Crabs
12986
@Mr_Detective: The ceiling tiles look weird. It's kind of like their perspective isn't in line with the walls.

The xerox machines also look too pixel-art like compared to the hand-panted VX RTP styled graphics.
author=Ratty524
@Mr_Detective: The ceiling tiles look weird. It's kind of like their perspective isn't in line with the walls.

The xerox machines also look too pixel-art like compared to the hand-panted VX RTP styled graphics.


I think the xerox machines are fine, though... :-?
As for the ceiling, yeah, it looks a bit strange like that. It would look better if it wasn't cut off in the middle, but the other tiles are also like that. :P
Brady
Was Built From Pixels Up
3134
Clutter is typically good, and has reailsm; but I'd say you've made it too cluttered. There's something on basically every non-floor tile; all the tables are filled to the brim with stuff that needn't be there.
For example, there are four different kinds of plants at each doorway; that kind of inconsistency is a bit weird. There are four clocks which would just never be the case irl, and there's those hi-tech future panel things that seem to be there purely to fill the wall space, considering that in the same room you have books, desks and scattered papers. Looks a tad out of place. But hey, I don't know your setting~

There's like three different art styles and although they don't clash terribly, they are noticeable.

There's no shadows at the sides of the walls/floor, which isn't that big a deal until you look at the very north corridor which just looks totally weird.

those big machine things in the north corridor...what are they supposed to be that can legitimately fit into a school office?
author=Brady
Clutter is typically good, and has reailsm; but I'd say you've made it too cluttered. There's something on basically every non-floor tile; all the tables are filled to the brim with stuff that needn't be there.
For example, there are four different kinds of plants at each doorway; that kind of inconsistency is a bit weird. There are four clocks which would just never be the case irl, and there's those hi-tech future panel things that seem to be there purely to fill the wall space, considering that in the same room you have books, desks and scattered papers. Looks a tad out of place. But hey, I don't know your setting~

There's like three different art styles and although they don't clash terribly, they are noticeable.

There's no shadows at the sides of the walls/floor, which isn't that big a deal until you look at the very north corridor which just looks totally weird.

those big machine things in the north corridor...what are they supposed to be that can legitimately fit into a school office?

I think I'll replace the 2 pot plants at the bottom with the top ones, so that the art styles will clash less noticeable. I could also cut the tables back to 3 tiles, if necessary. The clocks are divided into 4 sections/offices, so I don't know if that's a bad thing. :-? The high-tech boards on the wall are there to make it looks like whoever is working on the computers need to get some information from them. ;)

Uh, I don't use shadows so I don't understand what you meant. Those big machines are supposed to be like a master computer of the school, which stores all the information about students, teachers, ect. At one point in the story, the players will have to "enter" those machines to secure the information. :D
It's pretty large for the amount of stuff that's in it. And will your sprites fit under that door? Maybe cut down the size or the map a little?

I don't know why some people are allergic to smaller maps. :/
Brady
Was Built From Pixels Up
3134
author=Mr_Detective
I think I'll replace the 2 pot plants at the bottom with the top ones, so that the art styles will clash less noticeable. I could also cut the tables back to 3 tiles, if necessary. The clocks are divided into 4 sections/offices, so I don't know if that's a bad thing. :-? The high-tech boards on the wall are there to make it looks like whoever is working on the computers need to get some information from them. ;)

Uh, I don't use shadows so I don't understand what you meant. Those big machines are supposed to be like a master computer of the school, which stores all the information about students, teachers, ect. At one point in the story, the players will have to "enter" those machines to secure the information. :D


I mean that the top corridor with the machines looks totally funky since there's no shadows; it seems to sit weirdly. Maybe that's just me though, since no one else has mentioned it?
If you're wanting them to be like the primary servers, surely you'd give them more of a "room"? Or maybe you have; but in that screenshot it kinda just looks like you've just bunged them in a corridor.
author=Liberty
It's pretty large for the amount of stuff that's in it. And will your sprites fit under that door? Maybe cut down the size or the map a little?

I don't know why some people are allergic to smaller maps. :/


That hasn't got the guards in it.... Or any of the people.
author=Brady
I mean that the top corridor with the machines looks totally funky since there's no shadows; it seems to sit weirdly. Maybe that's just me though, since no one else has mentioned it?
If you're wanting them to be like the primary servers, surely you'd give them more of a "room"? Or maybe you have; but in that screenshot it kinda just looks like you've just bunged them in a corridor.


How is this? :D Which one should I go for? :P



I like the bottom one way more. so much more personality than the plain white wall.
Brady
Was Built From Pixels Up
3134
Aye, bottom one looks better.

Although I'd still add shadows, but that's just me~
So I guess it's okay? Do I need to cut anything else? :P

author=Chainsaw Girl
Looks so coooool!! :D
Please keep us updated on this :)
I wanna see how it turns out and it is populated with chibis.LOL ;)
BTW, what are wine and beer bottles doing in a school office? '_'

I see you are one of my subscribers. :) Thanks for the support. Those aren't wine and beer bottles, though. I might use different tiles that look more like juices. :D
author=Brady
Aye, bottom one looks better.

Although I'd still add shadows, but that's just me~

honestly, I don't really get the VX/VXA shadows... walls casting shadows inward into a room? that's just wacky. maps look better without them unless they're outdoors or something.
Brady
Was Built From Pixels Up
3134
Not all games/maps/styles need them, but there's just something about that screeny that looks totally wrong without them. I think it's because he's using three-tile-high walls, so that back corridor just seems to lack the appropriate depth. The other objects look like they're designed to be placed against a wall, but logic dictates that they're sitting about 2/3 tiles away from the wall and that back corridor would have a huge bit empty gap between the door and the machines.

Have seen plenty of other maps without shadows that didn't look wrong so couldn't say for sure, but I do know something just doesn't look right, and my first instinct was lack of shadows.
I wouldn't trust your first instinct in this case. under no circumstances is it "right" for an interior wall to somehow cast a shadow into the room it borders.
Brady
Was Built From Pixels Up
3134
It's "right" in the sense that it's one of the few things that add depth to the map, that really separates the floor from the ceiling tiles.

The reason the north corridor looks so weird is because the ceiling and floor tiles appear to be on the same level, amplified by the lack of a wall image at the back and from being four tiles away from the other nearest wall; it creates a small section where you can't tell that there's any walls at all. You shouldn't need to look at another part of a map to understand one part. A shadow in that back corridor, albeit possibly illogical, will create a determined effect that there is indeed a wall there.

I imagine there are other ways to create depth, but he's not using any at all. The shadow tool is the easiest one, that's all~
Puddor
if squallbutts was a misao category i'd win every damn year
5702
I actually think it's because the wall tile is one solid colour; you don't get a levels issue if you use a tile with a black interior. Try switching it up and see how that looks.
author=NOACCEPTANCE772
Can you please give other reasons as to why you think it is a "Joke Game"?

I was just being facetious (kind of). Like I said, the cartoonish amounts of blood, the "Let's Dance!" before every battle, the seemingly unfitting Japanese music and other assorted sound effects, kind of leave a 'funny' taste in one's mouth. And the dialog is not very 'inspiring' either...
I know you have come a long way so I don't really feel like criticizing your game, but I'd say it still needs some polishing.

@Mr_Detective: I'd say go for the bottom one, but I think the windows are really out of place there. People would get distracted and look outside instead of at the screen. xD If anything, the windows should be at the sides, but you'd need "lighting effects" for that...
@NOACCEPTANCE772
It's so hilariously over the top in everything it does, combined with the points alterego makes, being super random and making no sense whatsoever, the japanese, the extreme amounts of blood, the sprites that rarely fit together and a hundred other reasons. Also, it would fit better as a sidescrolling shooter than a RPG.
Anyone looking at it would see it as a joke game. It kinda gives me the vibe of a kids cartoon, except bloodier and with more hilariously "deep" dialogue.
It has its charm, I'll give you that, but if you're expecting anyone playing it to take it seriously... Well, good luck with that.
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
553
author=alterego
author=NOACCEPTANCE772
Can you please give other reasons as to why you think it is a "Joke Game"?
I was just being facetious (kind of). Like I said, the cartoonish amounts of blood, the "Let's Dance!" before every battle, the seemingly unfitting Japanese music and other assorted sound effects, kind of leave a 'funny' taste in one's mouth. And the dialog is not very 'inspiring' either...
I know you have come a long way so I don't really feel like criticizing your game, but I'd say it still needs some polishing.

@Mr_Detective: I'd say go for the bottom one, but I think the windows are really out of place there. People would get distracted and look outside instead of at the screen. xD If anything, the windows should be at the sides, but you'd need "lighting effects" for that...

LOL, the blood is to be like those animes like Hellsing and so on, where one shot = Niagara falls amount of blood.LOL :P
The DANCE!! before a battle indicates that there is NO ESCAPE so you should make it like a dance! ;) lol
I am not sure when it comes to the music. :\
I cannot really find any music that suits the game and these are the only songs I could say "Fuck it, I am using this" about. :\
Fact: I never play a song twice unless it is a theme song or a battle song.
Will do some polishing :)
Almost everything here are placeholders.
Once I am done with this game, I am gonna polish it up, make it all shiny then throw it at the public.lol :P

Thanks for giving me your opinion thou!
It is much needed :)

It's so hilariously over the top in everything it does, combined with the points alterego makes, being super random and making no sense whatsoever,
I don't need your opinion.Kthnxbye!.LOLOLOL!! Just kidding :)

The game is supposed to look uber random :P
In what ways do the sprites not fit together?
Nobody seems to have a problem with them.Most say they do fit. :\

Anyone looking at it would see it as a joke game. It kinda gives me the vibe of a kids cartoon, except bloodier and with more hilariously "deep" dialogue.
You know I am taking a few segments from the game.Right?
Because the parts I do not show have sex and nudity.
There is a boss battle before the protect the taxi stage.
Before before the battle, there are a couple of men fucking and humiliating a chubby, busty Indian prostitute until The goddess, Yellamma, appears, destroying the place and killing everybody but your party.LOL! xD
I cannot show that segment due to the rules of this site but that is not the only thing.There are more horrendous scenes that are more cruel, bloody and horrible.Don't worry ;)
Anyhow, there is better dialogue.All that crap is just holding place for the dialogue that comes when I am in the process of polishing the game.
The game is supposed to look mind-numbingly random.
Thanks for your opinion too!