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THE SCREENSHOT TOPIC RETURNS

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The HP/SP needs to be darker in colours against those light colours. The floor tiles are okay, it's just that it's easy to see the lines in them (the grid. I'd take out the line breaking up the bottom darker flagstone) and the boxes aer too light. Especially the ones that are yellower.


Im not entirely happy with this profile image. I think I need to do more work on the face.
thanks you two! : 3

@ grindalf: that's curious... : ) everyone likes a cute witch hat!
@grindalf: I think it looks a bit weird because he looks towards the left side, but his body is twisted slightly to the right. I like the hat, though. :)

Finally got that bad boy that is the completely new title screen done! The picture of Hisao belongs to LunaElto, my artist, of course!

@Schwer-von-Begriff That looks amazing.
And yeah you're right Im gunna edit him a little more before release
working on a dump for my earthbound game

CashmereCat
Self-proclaimed Puzzle Snob
11638
@Schwer-von-Begriff Looks dark and creepy. Any way to make "The Haunted World" stand out from the background? It's kind of hard to see.

@Dookie Neat. I can see the edges of some of the rubbish and/or tires are cut off, but apart from that, that is a really destitute looking place.

author=Tau
@Cashmere - Grindalf couldn't have worded it better. But I've yet to see a sprite or character for this game of yours, unless it's like point and click or something along those lines?


I think some of my previous shots have had the main character in them, you just probably mistook him for a rock or something. He just looks like a little yellow blob!



You're that yellow thing on the right side of the screen. Those little black dots are bugs. They just crawl around and crap.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=NebelSoft
some screen of a game we're working on.
it has a rather excessive HUD, but that's on purpose.


is it me or is the ground tile a little "too much" in this dungeon?


It might look better if you reduced the contrast it so the colors were closer together - and then did the opposite to the stone boxes.

Here's an example edit I did in Photoshop. I only edited the left side of the room - the right side still looks like you originally had it. I selected the floor and reduced contrast by 35, and then increased saturation by 35 so it didn't look too white. Then I selected the stone boxes and increased their contrast by 35 and reduced their saturation by 35. The effect is subtle, but it makes objects stand out from the floor a lot better.



I could really use some pointers on this map since I've never done one this big/with this particular theme. I'm iffy on the barge-house-platform-things. I'm not sure which tile to use for them though. Also the bridges might look odd. Maybe. I'm not actually sure.

Any advice is welcome!
CashmereCat
Self-proclaimed Puzzle Snob
11638
@Gourd_Clae It's always difficult making RTP maps look good! You've done a serviceable job. Could be improved in some areas, though. For instance, when you line up the bridge tile alongside each other like that, It doesn't look great. That's too much detail to use as a general tile. I'd opt for using something like the wooden bridge tile in Tile_A. Also I'm not sure why some of those crates are in the middle of the road for. I like the style of the houses on the floating platforms, though, and your cutting up of the main stretch with islands of foliage. Also, you're using the "sign" tile as fencing, the real fencing tile is near the top of Tile_A. I like the breaking up of the grass with dirt tiles and dead trees. The elevation of the cliffs in the water needs some work. In practice, I'd use those water cliff tiles the same way I use the normal cliff tiles, in terms of elevation.
@ LockeZ
Ah you're right, that def'netly makes a difference. : ) Thx again.
Already started editing the tileset accordingly : P

Aside from that, why not have a look at my firy' fire dungeon of fire... jk that's not its name ; P but yeah it's a magma place. ( No monsters added yet, that's why it's a little empty )




@Gourd
Personally, I like the houses with the colorful roofs. : )
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I like your style of graphics, though this map's a bit boring. It's probably fine in the game, it's just not one I would show off. If you want it to be more interesting without getting in the way of battles, maybe have some steel girders going across the room above the hero as ceiling decorations. They'd fit in well since the pillars already appear to be girders.

I have to ask what's up with the ridiculous HUD. I can't stand it any more, I have to know. 75% of it is empty, and the HP/MP meters are so small compared to the space they're in.
@Cash Thanks a ton! I was being a little silly with the crates in the road and I didn't realize there was a bridge tile. I also appreciate that you pointed out my underwater elevation being iffy since I've never tried them before!

I'll put your feedback to good use!

@Nebelsoft I like the colorful roofs too~<3
@LockeZ
Hey thanks for the input - I think you're right there.

*lol* wwweeeelll, okay there are a few different reasons, for example the moving gauges only work with this etc, but to be honest we mainly wanted a "smaller screen" - but I can't write scripts for that myself and don't want to spam this game with a ton of random custom scripts... there is exactly 1 custom script in there right now (XAS old version), and we'd like to keep it to a minimum.

I don't know if THIS game "version" will ever officially be released to public anyways, but in this specific version, NPCs avatars go in the window to the left when you talk to them or perform specific actions.
The top space is reserved for the dungeon's name... and the right and lower space, meh, it's pretty much unused...

However, we made a different game with almost the same HUD XD - worktitle "Project Alice" - which is kinda a minigame / puzzle adventure thing.. but the character avatars are being replaced atm so, I didn't present it yet.


Screenshot from the beginning of my game She. Alas not much here in the middle of a wood camping.
CashmereCat
Self-proclaimed Puzzle Snob
11638
Nice. A little alteration - I think it's "I'm glad you're back, Cody..." because she's addressing Cody so there should be a comma in there.
author=CashmereCat
Nice. A little alteration - I think it's "I'm glad you're back, Cody..." because she's addressing Cody so there should be a comma in there.


You wouldn't pause after saying "I'm glad you're back" then say "Cody". The "..." usually reserved for silence however. Just keep saying that line and it wouldn't make any sense if you paused in it.
author=Defiant
author=CashmereCat
Nice. A little alteration - I think it's "I'm glad you're back, Cody..." because she's addressing Cody so there should be a comma in there.
You wouldn't pause after saying "I'm glad you're back" then say "Cody". The "..." usually reserved for silence however. Just keep saying that line and it wouldn't make any sense if you paused in it.


Actually, you would give a very brief pause. In a direct address, you sandwich the person in commas. That's standard operating procedure. See: http://www.grammarerrors.com/punctuation/commas-in-direct-address/

Here's the example I use to remember this:

Hey, Jack, off that horse!
Hey Jack off that horse!

Hey, Jack, off that horse!
Hey Jack off that horse!


hah, that's a nice laugh i take with me to end this day / weekend.. ^^ thank you and goodnight. X )
Cash and House are right. There would be a comma before the name because you're addressing that person instead of referring to. "Cody came back." "Did Cody make it back?" vs "You're back, Cody?" "Cody, back already?"
They're not the subject of the sentence but to whom the sentence is referred. It is aimed at them instead of being just about them. How many ways can I say the same thing over and again? Think of it as owning the sentence. When it's aimed at a person they own the right to answer that sentence, but when they're the subject, anyone can answer it.