DO YOU NEED GAME SPRITES?
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I have decided to close this topic because I have other things planned this month that will take up my time. I will however finish the games I already accepted. Possibly open another topic like this later in the year.
Games will be finished by the end of the month:
1.(PSX)Lunar 2: Icons
2.(GBA)Magical Vacation: Tiles
3.(GBC)Dragon Warrior I+II, III: Tiles and Sprites
All my rips will be submitted to spriters resource and sprite database.
Games will be finished by the end of the month:
1.(PSX)Lunar 2: Icons
2.(GBA)Magical Vacation: Tiles
3.(GBC)Dragon Warrior I+II, III: Tiles and Sprites
All my rips will be submitted to spriters resource and sprite database.
I know it has only been a day, but I thought I would get many requests. Perhaps I am limiting myself. I am going to update my previous post. I will now take any requests for any game.
I'm guessing you want all the tiles? It will probably take me some time to accumulate all the tiles. If you need a specific tileset of a town or dungeon then I can get those quickly for you.
Here are some sprites ripped from that game if you need them.
http://sdb.drshnaps.com/game.php?game=1736
Edit: I never played this game, so might take me a while to find all the tiles.
Here are some sprites ripped from that game if you need them.
http://sdb.drshnaps.com/game.php?game=1736
Edit: I never played this game, so might take me a while to find all the tiles.
Ah yeah I helped with the ripping of resources there but there are some areas like after the intro (where you get to this forest thing) that I was really interested in. There was also a specific area with lots of water that would be nice to have hands on ;v;
It's ok tho if it's too hard, it's japanese only version so I have a hard time as well reaching the areas :C
It's ok tho if it's too hard, it's japanese only version so I have a hard time as well reaching the areas :C
I already have the game and a completed save file. I will start ripping soon, a day or two from now. Also ripping water tiles can be pretty tricky depending on the game, but most games use simple water animations. I wouldn't expect any rips until next week though, but perhaps I will have the forest in the beginning done this week. I'm going to assume you don't need these tiles right away, so these won't be prioritized over the current games I am working on.
author=McBickThen please update the top post to reflect that. Kirche may well prove useful for me.
I know it has only been a day, but I thought I would get many requests. Perhaps I am limiting myself. I am going to update my previous post. I will now take any requests for any game.
author=McBickI updated my first post after that one, so I don't know what you mean. If you mean the categories, I just changed those now. Kirche?
I know it has only been a day, but I thought I would get many requests. Perhaps I am limiting myself. I am going to update my previous post. I will now take any requests for any game.
You've listed the original Playstation (PSX) in your 'will rip from' list. If this is accurate, I wish to request the item and skill icons from the game 'Lunar 2: Eternal Blue' released for this system. I know of several sites that have the icons from the previous game, but none with these icons.
Is this an acceptable request?
Is this an acceptable request?
90% of them have already been dumped. The only thing missing are the actual attack animations because those graphics used a different compression algorithm iirc and the bigger enemies have to be pieced together because TriAce really needed to push how much data they could shove on a single CD.
*edit*
Here's the dumped enemy sprites. The big animated ones are broken up pretty good and a rip might be easier for them instead of putting them back together.
http://rpgmaker.net/users/GreatRedSpirit/locker/VPEnemySpritesDump.rar
*edit*
Here's the dumped enemy sprites. The big animated ones are broken up pretty good and a rip might be easier for them instead of putting them back together.
http://rpgmaker.net/users/GreatRedSpirit/locker/VPEnemySpritesDump.rar
author=GreatRedSpiritI can't access the link you gave me. I get a page not found error.
90% of them have already been dumped. The only thing missing are the actual attack animations because those graphics used a different compression algorithm iirc and the bigger enemies have to be pieced together because TriAce really needed to push how much data they could shove on a single CD.
*edit*
Here's the dumped enemy sprites. The big animated ones are broken up pretty good and a rip might be easier for them instead of putting them back together.
http://rpgmaker.net/users/GreatRedSpirit/locker/VPEnemySpritesDump.rar
I'm glad I finally have some requests, but all the requests are for the hardest/tedious system to rip. I can't promise I can rip all psx games, but if I can I will. Also I don't rip textures. I don't know why you would need them though.
Oh I don't need textures i was just wondering if you did cause there were some that I'd like to see how they're made
I don't know what you want me to do with those sheets. I browsed through, but they seem to be pieced together already. I didn't look at all of them though, so maybe not.
I was responding to Nightblade about ripping the VP enemy sprites which isn't entirely necessary due to the dump.
Hell the enemy graphics was the only real thing from the dump. Characters got dumped but they have the same no-attack animation issue with a bit of palette work needed. Maps and portraits are the bit of palette work x100 and they need to be reconstructed from a sequence of 32x32 tiles.
Hell the enemy graphics was the only real thing from the dump. Characters got dumped but they have the same no-attack animation issue with a bit of palette work needed. Maps and portraits are the bit of palette work x100 and they need to be reconstructed from a sequence of 32x32 tiles.

















