THE BAD GUY WINS
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author=Corfaisus
You could also have a villain that led a life of evil called for by a "master" figure, but strives towards redemption when he realizes only too late that his life went to shit because of his choice, even if not in the hero's eyes but in the eyes of the governing deities.

you were saying
author=Radscythe
If you make an epic game with likable characters and in the end they lose to the evil dude even AFTER a highly motivational speech, be prepared to have hit and miss feedback from others.
If there is both a bad and good ending and both sides are awesome then I would not mind it one bit.
But that is just it. Let's say I create a tragedy with likable good guys, in which the leading character eventually turns to the evil side, and another character dies or something.
Sure, it would be tough, but on the other hand, if they weren't likable characters then nobody would give a damn what happens to them, which I definitely wouldn't want either.
The reason I want to create a tragedy is because I want to convey the feeling of "The world is not so great and the good guys don't always win". The more likeable the characters, the more shocking it will be when they meet their tragic end.
Which is why I say it will be hit and miss; some people hate bad endings since real life is full of them xD
I say go for it if you can make likable characters; a lot of people will like the change as opposed to good-guys always winning. Actually as a kid one of my favorite stories from a series the good-guys actually all die and the bad-guys win.
As for good guy going to the evil side and the evil side winning; I say that's awesome and I've always loved when a story went that route. It wouldn't really be a bad ending, since the main guy still lives, but that's just subjective.
In any case good luck with this, and make sure not to have the transition from bad to good make people quit lol (it happens without warning or just is done horribly)
I say go for it if you can make likable characters; a lot of people will like the change as opposed to good-guys always winning. Actually as a kid one of my favorite stories from a series the good-guys actually all die and the bad-guys win.
As for good guy going to the evil side and the evil side winning; I say that's awesome and I've always loved when a story went that route. It wouldn't really be a bad ending, since the main guy still lives, but that's just subjective.
In any case good luck with this, and make sure not to have the transition from bad to good make people quit lol (it happens without warning or just is done horribly)
Yeah, I've had a pretty good idea in my mind for a while about this and I think I can pull it off. I still want to do more research for a bit though and question people's opinions.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
For a professional game that ends with the bad guy winning, see Warcraft 3: The Frozen Throne. I'm sure you can find a Let's Play on Youtube, if you don't own it.
Granted, this sets up a sequel, since the story is continued in World of Warcraft (and they may have also planned to create a second expansion pack to Warcraft 3). But it doesn't feel like it. The ending works extremely well on its own terms - a dark, macabre end that sentences all life to soon perish.
For one thing, when Warcraft 3 starts, Arthas is the game's main hero. And stays that way for 25% of the game before turning into the champion of the undead. And after he turns into the champion of the undead, you still play as him. He's still the main character, in fact. And in fact, you play as Arthas in the final level, defeating the last of the "heroes" (who are using demonic magic and only barely less villainous than Arthas). Somehow it works extremely well.
The fact that the game's viewpoint switches between the different sides and allows you to play as all of the different factions as they fight each-other sets itself up for this ending really well. If you played as Arthas for the entire game, then Illidan's group would not feel like the heroes, Arthas would not feel like the villain, and the entire effect would be lost. If you played as Illidan for the entire game, you would expect to win the final battle. But because you've played as both sides (and also as three and a half other sides), the ending, while dark, is within the player's limits of acceptability.
Granted, this sets up a sequel, since the story is continued in World of Warcraft (and they may have also planned to create a second expansion pack to Warcraft 3). But it doesn't feel like it. The ending works extremely well on its own terms - a dark, macabre end that sentences all life to soon perish.
For one thing, when Warcraft 3 starts, Arthas is the game's main hero. And stays that way for 25% of the game before turning into the champion of the undead. And after he turns into the champion of the undead, you still play as him. He's still the main character, in fact. And in fact, you play as Arthas in the final level, defeating the last of the "heroes" (who are using demonic magic and only barely less villainous than Arthas). Somehow it works extremely well.
The fact that the game's viewpoint switches between the different sides and allows you to play as all of the different factions as they fight each-other sets itself up for this ending really well. If you played as Arthas for the entire game, then Illidan's group would not feel like the heroes, Arthas would not feel like the villain, and the entire effect would be lost. If you played as Illidan for the entire game, you would expect to win the final battle. But because you've played as both sides (and also as three and a half other sides), the ending, while dark, is within the player's limits of acceptability.
You play a father who loses in the end of the game, and sequel for the son to revenge his father and win in the end.
author=LockeZ
For a professional game that ends with the bad guy winning, see Warcraft 3: The Frozen Throne. I'm sure you can find a Let's Play on Youtube, if you don't own it.
Granted, this sets up a sequel, since the story is continued in World of Warcraft (and they may have also planned to create a second expansion pack to Warcraft 3). But it doesn't feel like it. The ending works extremely well on its own terms - a dark, macabre end that sentences all life to soon perish.
For one thing, when Warcraft 3 starts, Arthas is the game's main hero. And stays that way for 25% of the game before turning into the champion of the undead. And after he turns into the champion of the undead, you still play as him. He's still the main character, in fact. And in fact, you play as Arthas in the final level, defeating the last of the "heroes" (who are using demonic magic and only barely less villainous than Arthas). Somehow it works extremely well.
The fact that the game's viewpoint switches between the different sides and allows you to play as all of the different factions as they fight each-other sets itself up for this ending really well. If you played as Arthas for the entire game, then Illidan's group would not feel like the heroes, Arthas would not feel like the villain, and the entire effect would be lost. If you played as Illidan for the entire game, you would expect to win the final battle. But because you've played as both sides (and also as three and a half other sides), the ending, while dark, is within the player's limits of acceptability.
I agree, Warcraft 3 was very well done. However it wasn't exactly an RPG so the development for the particular characters was relatively simple. Ofcourse we cared about Uther and Terenas, but still.
But yeah WC3 has definitely been one of my bigger inspirations.
















