MY GAME DESIGN BRAIN DUMP THREAD
Posts
I like the ideas for this.
I was thinking about posting more ideas in my topic I made but I'll do so here too so you can see if you like them.
I am planning to do one where you can recruit many people such is how Suikoden works, and if a party member dies you have a choice of 2 extra people in your 'storage' so to speak to choose from. But if they die, then it places 2 more in the storage out of the total amount of members recruited, but you choose which 2. This makes fights last longer, but also the down fall is if the leader dies, and isn't revived in a certain limit of time it is a game over. But his stats are not purely based on his stats alone. My idea is to have it where he has added stats based on who is in the party. It sounds weird, but it just will be like this.
Say you have 6 members out. Each person is of a special importance to the leader. 1 person who is skilled in strength, well, his strength stat will be added on to the leader, but it takes away from other stats, say, if the power hitter he is using has remaining weak stats; for example, being weak in Agility. This is where the other members come in, to make up for having certain stats go down in power.
Figured others might like to see this and use it, if it is good.
I was thinking about posting more ideas in my topic I made but I'll do so here too so you can see if you like them.
I am planning to do one where you can recruit many people such is how Suikoden works, and if a party member dies you have a choice of 2 extra people in your 'storage' so to speak to choose from. But if they die, then it places 2 more in the storage out of the total amount of members recruited, but you choose which 2. This makes fights last longer, but also the down fall is if the leader dies, and isn't revived in a certain limit of time it is a game over. But his stats are not purely based on his stats alone. My idea is to have it where he has added stats based on who is in the party. It sounds weird, but it just will be like this.
Say you have 6 members out. Each person is of a special importance to the leader. 1 person who is skilled in strength, well, his strength stat will be added on to the leader, but it takes away from other stats, say, if the power hitter he is using has remaining weak stats; for example, being weak in Agility. This is where the other members come in, to make up for having certain stats go down in power.
Figured others might like to see this and use it, if it is good.
That's sort of interesting, man.
The previous edition of this thread mentioned that in addition to choosing what item you purchase from the shop, you get to choose which variation (based on enhancements) of that item (if one exists at all) for an additional costs (like 4 or 8 since the max currency will end up being 999).
Sidenote: I have a live streaming account of own now. http://www.justin.tv/dbace9aura
The previous edition of this thread mentioned that in addition to choosing what item you purchase from the shop, you get to choose which variation (based on enhancements) of that item (if one exists at all) for an additional costs (like 4 or 8 since the max currency will end up being 999).
Sidenote: I have a live streaming account of own now. http://www.justin.tv/dbace9aura
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
If you're not going to use this thread to discuss the merits and problems of the design ideas you listed in the first post, I kindly give you permission to create a game page instead of using the theory forums as your personal blog.
How hard is it to stick to the initial post anyway? Shouldn't be too hard to do that instead of sneaking up and changing it to talking about your game.















