SCRIPT LIMIT IN VX?
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As far as I know, no.
But if there is, you shouldn't need to go that far. Scripts like YEM cover all bases and additional scripts can be added to it (lol, if you're careful).
But if there is, you shouldn't need to go that far. Scripts like YEM cover all bases and additional scripts can be added to it (lol, if you're careful).
for each skill_id in @materia_skills
Is there a syntax error in this?
:( I can't find it, it is a Materia Script,(FF7) I was going thorugh and looking at it when I wanted to test play it, so I made a new game, put the script in, and said there is a syntax error in this part of the script.
Is there a syntax error in this?
:( I can't find it, it is a Materia Script,(FF7) I was going thorugh and looking at it when I wanted to test play it, so I made a new game, put the script in, and said there is a syntax error in this part of the script.
I mean I searched it up, but it just took me to the page, I am looking through the help file right now, but...
Any suggestions?
Any suggestions?
There probably is because that Materia script is a **** on a **** sandwich.
To be serious, I have no real knowledge of Ruby or RGSS, only from what I've done and had to edit in CC or other games. As such, you're just going to have to look for a similar call in another script that has no errors and see if there's any different syntax. Knowing this materia script (assuming it's the translated one by Atoa) it probably is a genuine syntax error. Did you try testplaying the script in its original environment (packaged demo?)? Do you have any scripts that mess with the way RGSS2 is read? Have you deleted any default scripts?
To be serious, I have no real knowledge of Ruby or RGSS, only from what I've done and had to edit in CC or other games. As such, you're just going to have to look for a similar call in another script that has no errors and see if there's any different syntax. Knowing this materia script (assuming it's the translated one by Atoa) it probably is a genuine syntax error. Did you try testplaying the script in its original environment (packaged demo?)? Do you have any scripts that mess with the way RGSS2 is read? Have you deleted any default scripts?
Yes, No, No. Unless YEM counts as changing RGSS2. Well, I am relatively new at this, so I need to learn. I will look for another,
I honestly doubt YEM and Materia would play well together. Materia, if you check any thread it is posted in, always encounters errors with just about anything, and YEM as far as I know is pretty strict on the scripts it allows in. Materia is a 2000-line script, and I'm sure it overwrites methods and classes that YEM probably uses/overwrites, so even if you get past this 'syntax error' you'll probably encounter legions and legions of bugs.
Wow I actually sound like I know what I'm talking about.
Wow I actually sound like I know what I'm talking about.
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