New account registration is temporarily disabled.

WHICH GAME WAS THE BIGGEST DISAPPOINTEMENT FOR YOU?

Posts

Personally I found FFXIII to be my favourite of the series so far, the story engaged me, and I found the battles to be fun yet challenging. There were a few things that bugged me, such as it taking a good 10 chapters for all the battle system to be unlocked and at times the linearity of those earlier chapters, but overall it was much more enjoyable to me than most of the earlier games.
The linearity absolutely ruined it for me. After FFXIII I popped in Tales of Vesperia and had a blast with the multitudes of secrets, sidequests, adventures, and sights to see with that game instead.
It bothered me a little too, though I could partly see why they did it that way. I do hope the sequel is more open though.

And thanks for reminding me that I did the stupid thing of saving my Vesperia clear data over my endgame save, which would mean a full restart of the game to do all the sidequests and stuff if I didn't have another save right before the Flynn duel.
Though I'm likely to start the story again anyway, following a guide to find side quests I could have missed.
Tau
RMN sex symbol
3293
author=Feldschlacht IV
The linearity absolutely ruined it for me. After FFXIII I popped in Tales of Vesperia and had a blast with the multitudes of secrets, sidequests, adventures, and sights to see with that game instead.
I honestly think Tales of Vesperia is the best JRPG to come out for this generation of consoles, playing it right now, about 30 hours in. Beautiful game too. That or maybe Lost Odyssey.

Don't get me started on Star Ocean 4, I still love to play Star Ocean 2 but the sequels after it have been horrible games.
Yeah, Vesperia is a stellar game. Seriously, that's the right way to do JRPGS in the next generation, or at least one of the many, many right paths in the style, presentation, gameplay, and so on a modern JRPG can have. I'm optimistic for the future.

On LO, while I don't dislike it, I've stated my beef with it in an earlier topic:

author=Feldschlacht IV
author=Darken
Oh god why does Lost Odyssey's battle system have to be so bad and so slow. Healing skills are worthless, attack/damagemagic spamming is more valuable to use than anything, and while there is some elemental RPS system in place, half the enemies you face are neutral. Getting a 'perfect' on every attack somehow feels unsatisfying, because all you do is add 50 damage or something.

Argh but I enjoy the story and dream readings a lot. Thinking of either grinding forever to break the game or just straight up use cheats to 99 or something.
What really gets me is the ring system and how its completely fucked up because it's worthless with mages, which already there are too many mages in the game and you get all of them one right after the other. Why have a system based on timing attacks when your mages have shitty physical attacks? If the ring system applied to all offensive moves, it would have been awesome.

Also buying weapons for mages is also really dumb because their weapons just raise their physical attack and nothing else, and their physical offense is bad no matter what.

However I am enjoying the plot and dreams so I'll keep goin'.
Tau
RMN sex symbol
3293
Yes Lost Odyssey has it's flaws, battle system is extremely slow, but looking overall at this generations JRPGs I would still put it amongst the top 5.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I loved the linearity of FF13, I think it was my favorite part of the game. No downtime, no floundering, no being lost, no wandering aimlessly. You didn't have to find the gameplay before you could play it; you just got to play it. I really do wish more RPGs were done this way. I am aware that I am apparently the only person in the entire planet who feels this way, though.

The only parts of FF13 I really disliked were the missions on Pulse, the stupid final plot twists, and Hope's character. I guess I kinda hated Snow also - I hated Snow in a different way than Hope though. Hope, I hated that he was even included in the game; he was just worthless. Snow, I hated him as a person, I wanted to punch him in the face every time he talked, but he was a fitting character for the game's theme and was important to a lot of major events, and actually added a lot to the game.

Oh, and equipment upgrades. Fuck that noise.
author=CociCookie
Personally I found FFXIII to be my favourite of the series so far, the story engaged me, and I found the battles to be fun yet challenging.


Honestly, that doesn't make any sense to me. How in the hell can you find a story engaging when you thrown directly into the middle of it rather than the beginning. It's like walking in on a conversation and feeling awkward not knowing what's going on. Of course, you eventually learned what was happening and got on the right track, but personally the way the player was shoved into the conflict so haphazardly just made me feel so detached from the story, and I didn't at all make me care about what was happening.

The battle system was fun, yes, but honestly it bored me that that was all there was to do 90% percent of the time. Some of you might ironically note that one of my favorite series of all time is the repetitive, hack-n-slash franchise "Dynasty Warriors," but not only does the series have a long-running reputation of being of repitive, but (this a personal bias) cutting through hundreds of enemies at quick speeds on a large-scale battleground is just satisfying. I can't say I found FF13's battle system all that satisfying; pretty fun, yeah, but not really satisfying.

I'm an open-minded person--which is why I gave FF13 two whole occasions to make me like it (and in one of those instances, I made it all the way to disc 2, so don't say I didn't play the game)--and though I'm all for trying new things with a series, there are inherent expectations that people who've played previous titles simply cannot overlook. I applaud Squareenix for trying new things, really I do, but I just couldn't enjoy what FF13 had to offer.

I got bored of the non-stop combat, I felt distanced from the story which didn't make me like any of the characters (though I do say I like Lightning, but that's only because I think she's hot), and the chains of linearity--something far different than what is expected of a final fantasy game--and lack of open-ness pretty much was the final nail in the coffin.

I really wanted to like FF13, I really did, especially after FF12, but I just couldn't.
author=Honestly, that doesn't make any sense to me. How in the hell can you find a story engaging when you thrown directly into the middle of it rather than the beginning.


Are you aware of how many movies, games, comics, books, all sorts of media use this literary technique? There's even a name for it; in media res. Fuck, FFX did it, for example.

I don't like FFXIII, but come on dude, this is a horrible argument.
author=Feldschlacht IV
Are you aware of how many movies, games, comics, books, all sorts of media use this literary technique? There's even a name for it; in media res. Fuck, FFX did it, for example.

I don't like FFXIII, but come on dude, this is a horrible argument.

Okay, I'll admit that I didn't say that correctly. Yes, I am well aware this type of literally technique exists, and I've seen it before and read it before and liked it's use before, so don't act as if I'm some kind of idiot. But, FF13 just felt different. It's probably a feeling I can't put into words.

The story's introduction just felt shaky. Like, I was thrown into it and just couldn't keep up with the information that was being thrown at me (or perhaps there was just too much information thrown at me at one time). It was just too overwhelming to be enjoyable.

I don't know. Maybe it's just me, since everyone else seems to think differently.
Alright, that makes sense and I understand. I wasn't taking you for an idiot, but I was honestly surprised at the possibility that you've never seen it before, it can be fantastic when used right. I also agree that FF13's intro wasn't exactly fantastic.

Hey, if someone is going to roast on a game we both don't like, gotta do it right. Didn't mean to be harsh.
Decky
I'm a dog pirate
19645
En medias res is my favorite literary technique...

But yeah, one of FFXIII's weaknesses is how it just bombards the player with story information....yet keeps the gameplay overly simplistic for the first two hours.

They should have trimmed the number of battles in Chapters 1 and 2 to...ten apiece, plus the minibosses.

Disk 2 isn't even considerably far into the game; as a matter of fact, it's still in the first 25 percent of the game's story alone. 50-55 percent of the game's story/main quest content (and nearly three-quarters of its overall content) takes place on Disk Three. Disk 3 is to FF13 as Disk 1 is to FF7. The first two disks are indeed laughably linear, though.
author=Feldschlacht IV
Hey, if someone is going to roast on a game we both don't like, gotta do it right. Didn't mean to be harsh.


It's cool.

author=Deckiller
Disk 2 isn't even considerably far into the game; as a matter of fact, it's still in the first 25 percent of the game's story alone. 50-55 percent of the game's story/main quest content (and nearly three-quarters of its overall content) takes place on Disk Three. Disk 3 is to FF13 as Disk 1 is to FF7. The first two disks are indeed laughably linear, though.


Well, even so, I strongly believe that a game shouldn't take that long to capture the player and make him/her keep playing, which is why I dropped it.

I'm actually looking forward to FF13-2, but I'm going to give it a chance just like I did for FF13.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
FF13 had captured me around the time you got in the first battle, personally. First battle in the game, you derail and escape from a prison train and then fight a giant robot scorpion while standing on top of the wrecked train which is hanging thousands of feet in the air. Fuck yes.

However, around the time I got control of Vanille I was admittedly getting pretty bored. I was now inside a generic-looking dungeon full of too many unexplained monsters, I was controlling a pair of 15 year olds, and my only command was Attack. Awesome. And that lasted for a good 20 battles. What the hell, FF13. Vanille even had the perfect spoilery excuse to already know a bunch of abilities! She should have just been a saboteur at that point, ugh. The only things that kept me playing were the knowledge that combat would get way better before too long, and the fantastic sound effects that Vanille makes in battles.
author=LockeZ
The only things that kept me playing were the knowledge that combat would get way better before too long, and the fantastic sound effects that Vanille makes in battles.


Too bad you were lied to.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I was extremely happy with the combat from the time I got magic until the end of the game.
I didn't play FFXIII but I don't understand everyone complaining about it's linearity... if I remember correctly most of the Final Fantasy are that way. Final Fantasy VII starts right into the action and is pretty linear for quite a while. Same for FFVIII and same for FFIX. And FFX is linear until the very end of the game.
author=Lezales
I didn't play FFXIII but I don't understand everyone complaining about it's linearity... if I remember correctly most of the Final Fantasy are that way. Final Fantasy VII starts right into the action and is pretty linear for quite a while. Same for FFVIII and same for FFIX. And FFX is linear until the very end of the game.

That's not the type of linearity that people are talking about; those games have tons of sidequests, towns, minigames, people to talk to, and fun stuff to do to take a break from the story, especially FFIX and FFXII. FFXIII doesn't. You can't even revisit a lot of the same areas in FFXIII.
Or even trying to find your way through a dungeon. Every dungeon in FF6 is more engrossing than anything FF13 had to offer.

*edit*
Wait, iirc the last two dungeons weren't a game of hold up on the stick. So there's that.