YOUR ABANDONED GAME IDEAS?

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benos
My mind is full of fuck.
624
A hero has to enter 100 towers to defeat greater demons just to get a date from a princess.
Vampyre's Kiss was legendary at Don's site. Jude would always show things from his game that seemed way advanced for the time. I dare say the community felt it was the biggest thing being made. Yes, I definitely remember this.
author=Illustrious
Vampyre's Kiss was legendary at Don's site. Jude would always show things from his game that seemed way advanced for the time. I dare say the community felt it was the biggest thing being made. Yes, I definitely remember this.


I don't know about it being the biggest, but probably one of the biggest. The interesting thing was I didn't hype it that much... There are more Necropolis screenshots on RMN than I ever showed of VK, but each time I posted something for VK it seemed to generate pages and pages of reactions. But yes, the screenshots usually featured things that were relatively new at the time back when people didn't know how to use pictures and variables effectively. Games like Aurora Wing, which actually had released content, were technically more advanced than what VK had to offer, but VK was one of the first, if not the first "super RPGs" that had an absurd number of features that are almost required these days to get any attention.
Final Fantasy VII: Alternate Dream
This was my first game made in obscurity to see how well I'll do with RM. But the basic system is that there's another band of heroes that are actually helping the main cast from the sidelines. The hero back then was another Cetra survivor being taken care by this l33t magician. Said girl magician that can generate materias out of people's life source, and in the process killing them. She used this thing during a war back then and is now a retired war veteran that isn't interested in shinra affairs anymore.

From what I remember there were five of them and they did meet Cloud and Co. sometime but they never talked and instead just on the background. I remember the magician died when I made a scene where diamond fired at Junon Harbor and she got caught in an explosion etc. The final battle is them battling this Jenova virus in the lifestream as Cloud and Co. fight against Sephiroth. I think system wise, I did try to go all custom in it but the farthest I got was the ability to control the lifestream in order to give a set damage and/or make new materias for skills. What I did was that, since the materia is artificial, it breaks after use.

Lost Seraph
Man I really loved this game so I'm in the process of rewriting it whenever I had time. But the old story is when there was a war between heaven and hell, there's a weapon called the "God Trigger." It's really blown out of proportion story and I really don't want to say much about it. But this was my very first attempt of a serious CMS with dynamic placement (I have no idea how I did it), a tactical battle system that is similar to Fire Emblem/Bahamut Lagoon and I spent allll of my vacation working on it. But I lost it 3 days later over a computer swap ahahaha...
Plenty, but only one I gave a damn about.

Angelic Awakening
This was pretty much a Riviera: The Promised Land clone. It even used Riviera graphics. Since I wasn't a huge fan of fangames and still generally aren't. I inserted my own story and personalities for the characters. In the end, you could say that it was a Riviera fangame in spirit, but not in practice.

The game ignored free map movement and instead followed a movement system similar to Riviera. Dungeons were basically static maps and you changed maps with the arrow keys. Events, conversations, and situational battles took place from map to map. There was a custom character advancement system to forego standard levels, encounter gauge, party switching system with pictures, and other things I figured were brilliant for my time then. The battle system was a modified DBS in the image of Riviera, but with a few concessions taken mostly due to my inability to fully copy the actual game with my meager skills back then.

I thought it was utterly brilliant, but looking back at it now. It wasn't the greatest thing ever. I did release two demos. One being a simple proof of concept and the other being a much more substantial chunk of story and gameplay. I do recall that the game received way more attention than my work usually did back then and it drove me to do my best to continue on. I was determined to finish it, but in the end, a mysterious bug in the map movement system completely shut down development of the project. I looked everywhere and had others look at it. But nothing was ever found. And after months of struggling with it, I finally said goodbye and moved on. I thought the game had crazy potential, but it fell victim to my messy coding and lack of project organization.

I think I would actually pick the game up again once SEM is out of my way. With my current abilities, I know that something retarded like that map movement bug wouldn't happen and the battle system would have been much better designed, and the graphics wouldn't have to be Riviera rips.
That bites, Archeia_Nessiah. I've never lost anything from like a hard drive failure, but I have almost nothing from the early days just because I forget to back some things up whenever I get a new computer. I think your story idea for that fangame sounds kind of interesting, though original content is still preferred in the end.
http://rpgmaker.net/forums/topics/8167/?post=259218#post259218

My ideas are not so much abandoned as put in the pile of "ideas that will probably never happen".
(Lol, quit it, you guys! You might give Square-Enix another bad idea! :D)

I have a ton...like, 400+, sort of ton. I would write them down here for everybody to ponder over and have a laugh, or two, but I don't wanna do that. I may actually make a few of the ones I have on my list, so I'll keep that my little secret.
benos
My mind is full of fuck.
624
Walls of Dendri. Supposedly had some talking tree or something, Dendri meaning tree, and you had to save it from evil forces, after leaving your town, and out in the world, trying to find help, after some evil general guy tries to capture you, i don't know where I'm going to with it. It's denied due to no screenshots on RMN, so I won't bother continuing it.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Woah, I haven't posted in this topic? *dusts off ye old memory grimoire*

FullMetal Alchemist: Our Journey

Lawl. First game was a fan game and in true SorceressKyrsty style far too ambitious. It was going to cover the plot of the original anime but in chronological order (so from when Ed and Al's mother dies). I had all these cool sprites done (they sucked) for when their Sensei (oh, man, haven't been in the loop for FMA in a while) where she transmuted some rocks to save Ed and Al and I also had the island where they trained (that sucked too). I tried to make a minigame where you could chase the rabbits to catch and eat them for food, but the rabbits ran to the corner of the map and got stuck. Lol. Had a side-view battle system with HK sprites. Only ever got Ed done though.

Gryft Memoirs: The Black Butterfly
An old twist on the tale that had Light has evil and dark as good. The story was basically that the shards of the broken butterfly gave people powers, and two people had very strong powers in contrast to others (Vivian, and at the time, Vincent), which also gave them very long hair. They were actually the two halves of the butterfly and were going to die at the end of the game to bring peace and order back to the kingdom.
Used an FFX CTB with FF9's equipment skill learning system. Also had animated battlers, mostly Dollmage's. A number of the main characters are still in my stories today.

Final Fantasy VIII-2: Legend of the Silver Lion

Don't get me started on this piece of crap. CRAP. I did nothing for it except a couple of tilesets and constant sprite revisions and designing. Total vapourware. The story was that Odine had experimented on Squall (btw, I have an obsession with experiments in modern stories!!), and that certain people were born with para-magic that remained totally inactive. When they died it became part of the para-magic pool. When a person suffered in life, their soul entwined with the magic and they became GF's. Odine experimented with this and Squall, who was already entwined with that para-magic thing, ripped his soul apart and gave him a split personality which awakened on his 18th birthday. The story also involved a time loop and an alternate reality with reversed genders that were trying to stop Squall killing everyone.
Yes. I am a retard.

Reaper
I tried to work on this instead of FF8-2. It was about embodied elements, who had saved the world once before, but were hated and feared. In order to balance the world Darkness allowed himself to combine with Chaos, killing him, and the other elements helped rebuild. When they were reincarnated again to stop another great evil, Darkness (Blanky-kun!) was very cruel and cynical. He was also feared for his lack of colour- he resembled an albino. He could never has his real name uttered, or else he would become a chaos/darkness dragon and wreck havoc. This story inspired most of the ideas for my current original games. Especially Blank. Only three of the characters from this went anywhere: Blank, his twin sister, Kari (light), and Egaile, who was Wind.

Mirror
RTP adventure with a twist. Aluxes and his group had to go rescue a crystal from another group who had stolen it and are gathering them. At the final temple, the group is revealed to be their lucked-out opposites, who are trying to impart their curses on Aluxes group. You could end it either way, but afterwards you'd open up Aluxes opposite's pathway (Sehsra), who was a vampire and Aluxes twin brother, and you'd get to find out their motives and what not.

Unnamed Adventure

Inspired by a fairly useless tutorial I read somewhere, it involved the RMXP RTP, again (I've always wanted to make a good RTP game, with the characters and equipment and stuff but with my own ideas). It involved Aluxes doing his daily chores and ending up getting attacked by a werewolf, but not telling anyone until they got locked up in another town for a crime they didn't commit. I wanted to practice animating werewolf character sets and using them actively in a game. I'm weird like that.

Cosplay Crisis: Project Banora
This wasn't an RTP game, in fact, it was a bullet hell shooter. Taking place 2 years before the actual game, it involved Levi trying to get out of the zombie-infested city. It was very similar to Touhou, with various spell cards (Direct- Blasting Zone and Lionheart, and Field, Rough Divide and Fated Circle) and there was going to be an unlockable route as Leon (RE) where you got to meet Aya. In the draft, Levi was going to fight Wesker as the final boss- but Leon would have to fight someone else. Keeping with the fact that Leon's never met him, hurr. It was going to have a very similar story to the event of RE2.

Cosplay Crisis: We're Going to Need Some Disinfectant
Based off the comic volume of the same name (yeah I wrote CC comics so what?!) It was a horror ABS game taking place in an abandoned hospital. I didn't get far with it, but you could play as Levi, Kumo or Leon, who were the different difficulties. Kumo was Easy, Levi Normal, and Leon hard. They were catagorized as Buster Blaster, Relentless Revolver and Pessimistic Pistol.

I think that's it! Hurrrr, probably more than this though! :P

EDIT: Forgot two!!

Shadow Muster
Based on my boyfriend-at-the-time's fan fiction, it involved a complicated story relating to the infection and progression of darkness in people. He was the main character, and I was a seemingly antagonist who had been direly affected by this darkness. It had KH elements and characters, but focused much more heavily on the original story he had created. It also had FF9 elements, including the Iifa Tree and Genomes.
God I want to read that story again now.

WINGS

Just be thankful this went no where. I was working on this before FF8-2. It was also godawful. Combined KH, FF, Jak and Daxter, FMA elements and stupidly retarded plot twists like shadow forms and previous lives. It was the stupidest story ever.
Though it's in my locker if anyone wants a good hearty laugh.
Edit: Hit confirm without meaning to!

You know what's kind of cool about these topics? Ideas you may think of lame, now, can still sound pretty cool to other people. I mean, wow, some of these ideas sound better then a lot of commercial games these days.

Anyways, here's some of mine:

Dragon Warrior Monster's Revenge

Took place after Dragon Warrior Monsters 2, basically all of the demon lords turned against their master, and Tara, or Cobi, had to quest to take the world back from the monsters. I started it on RPG Maker PSone....And it never really got off the ground.

Quest for Light

Yeah, that was a honestly serious title. Basically it was supposed to be a story with two kingdoms, one of light, one of dark. The Light Kingdom was heavily religous, and the Dark one was far more liberal. It was supposed to be one of these with no real set of who's good and who's bad...The names sucked though. I started it in RM2k3, restarted it in VX years later, and never went too far with it.

I've got others, but those were the two I did lots of real work for.
Marrend
Guardian of the Description Thread
21806
Oh why not?

First and foremost was Nakaishi Wars. It was supposed to be a sci-fi tactical RPG that involved mechs. Outside not not wanting to fish the 'net for mech/sci-fi graphics (yeah, I'm kinda lazy like that), the project was a bit too ambitious for my game-making skills as a whole.

Another project was the utterly nonsensically titled Uchioniko. It was supposed to be a magical-girl RPG. Kinda like Sailor Moon, only with a few personal touches. However, that didn't get very far, 'cause, well, I already had a project that involved high school aged persons.

Ah, Oracle of Askigaga! It was supposed to be something of a coming-of-age story with questions of moral ambiguity on the players part. However, it ended up being little more than a series of fetch quests for "good" characters, where as "evil" characters had... um... different conversation options. It was possible to be "neutral", but, yeah, it was pretty bad, overall!

*Edit: How could I forget Final Fantasy Foolishness - Version Omega, the project that died before it even got started?
Unnamed final fantasy mash up
Basically it's just like dissidia, but typical RTP fare. Evil wizards are using final fantasy game CDs to summon FF villains from their respective games (lol). But instead they managed to bring all the characters into the real world, would of had stupid Cloud meets Squall scenarios. I'm really glad this went no where!

Final Fantasy 7 Reimaging
I actually thought about this idea a month ago, remaking FF7 into some hyperviolent gorefest with alot of sex with a total disregard to the original game design. E.g instead of having Zack being Aeriths ex boyfriend it would of been Sephiroth, end result being cloud killing her in a jealous rage. It would of been great fucking around with the players expectations but as ever it would of been too time consuming and utimatly a waste of time.

The Lost Girls Prequels and Sequels
Originally wanted to make short prequel games for each character, each one with its own gameplay gimmick. With the main game being something like the avengers, but I figured the main game would of touched on their backstory anyways. With regards to the sequels... Well it was planned as a trilogy, I decided just to incorperate the cool story elements into the one game. Which is a shame because the second one would of included an alternative history where Nazi Germany won the second world war.

My Sweet Angel
Weirdly enough, this has a gamepage! I've been meaning to cancel it but figured I could just mold it into something else when I have the time.

Crisis Girls!
Inspired by the mercenary minigame from resident evil 4&5. I was considering making it into a commerical game, as the basic gameplay would of been easy to make. But it would take a huge commitment from myself to make it all custom.


Unnamed project(This is actually happening!)
It's a short puzzle game I'm making on and off. It's the first time I'm using panorama mapping and all I can say is it's a mixture of Taut, Portal and Dhuxs Scar (proberly won't end up that way in practice!). It's one of those projects that takes time, so I'm not going to rush it.
benos
My mind is full of fuck.
624
Escape!

After being falsey accused, you have to escape a fortified prison, whilst having to remove all the prisoners on your floor by mulipinating them by also conning the guards in killing htem, until they realised you mant to kill them all, so you can escape, fight them all. On the way, meet other characters you have to free.


To be errr FREE.
A futuristic dystopian adventure that was going to be sorta like this:

You play as the son of the President of the U.S.A in 2058. In the city of Seattle there are gang wars everywhere and mindless killing and mugging. One day you could live, the next 60 bullets of machine gun could get pounded into your back. You are disgusted by this and begin to train in the ways of: Stealth, Close-Quarters-Combat, hacking, Gunplay and using psychic powers as-well as augmentations, Similar to Deus Ex. The game would be semi-sandbox, you could kill anyone and go anywhere but you would be limited to the area where your mission was set. And the main character had a trench coat and sunglasses that could see through walls and detect hostiles and if they were armed or not. Wish I went through with the idea. Might pick it up later.
chana
(Socrates would certainly not contadict me!)
1584
A 23 years old graduate(top) in archeology, turned towards the future,ambitious, but with a fragility due to a unhappy childhood, a student who does not know too much where he's going, on the nostalgic side (maybe somewhat of a poet) and an adventurer, about 10 years older than either of them, self sufficient, who happens to be there to protect and accompany the 2 younger ones to where the archeologist (the woman) is to take her first job. Of course number of events are going to happen to them, the core of te story being the evolution of their relationships (sex eventually included), of their personalities, to end up...?First game and last game, abandoned, probably for ever, considering my making skills!
Does that evoke anything to you, or not, i'd like to know.

No, apparently not. I must say i can't even imagine myself a game made on that basis. Anyways it was a lot of fun discovering the software (rm2k3) and writing the dialogues.
I've had alot of ideas, mainly Sonic fan games, because well, I'm a Sonic fan. But there are literally alot. Starting with my first try at something you could at least call a game on the vx.

1.Sonic Humans/Hedgehog Human(forgot what I called it)
The basics of my first game had the name hedgehog human, and was just plain dumb. This game, I pretty much tried again and failed. All because of inexperience. The third and possibly(hopefully)last try at it was where I took on the role of another human Sonic, but this time while abusing the dungeon generator, and using the music from Sonic 1, and this was when I didn't know how bad Sonic 06 was, I made it a Sonic 06 fan game...That's not the reason I quit, I think I forgot why, I believe the computer had to be reset or I quit or something

2.My first villain character game
Right now, I had brought back the idea where you play as someone who starts out in jail, but completely remade the storyline. In this game you play as a person who goes through the world living your life knowing you killed a lot of kids in a school, right after you got out of jail. And when I realized that wasn't enough I just started going nuts/getting lazy and puts a lot of stupid quests, a world map that does nothing much other than being extra stuff, and if you don't think that's bad enough, the game has a time limit for time travel, yes, time travel was included to kill your past self before your past self killed all those kids. Reason why this game was abandoned:Couldn't think of anything else and it started to wear on my brain the idea of how dumb the idea of this game was, the reason why I'm completely remaking it on RPG maker 2003, wait, remake isn't the right word, whatever.

3Altered Beast for XP
I forgot other projects for vx, so I'm skipping to here. This game had only one reason for no release, lack of ideas. When I played the actual game, I thought there was only one monster you could become, and I didn't have the resources for it or anything. So, that failed.

4.Pyro the Hedgehog for 2000/2003
Once again forgot other games for XP. There were 3 tries for this game to be tried, and all of them failed for the same reason, and I'm going to hold off on this idea til' I can trust nothing bad is gonna happen like the last 3 times. My first game was a complete fail because I didn't really know how I would be able to add anything good to my fan character's game, and it wasn't a 2d sidescroller, oh no, all three tries were rpg's. The first game had no storyline, and I forgot alot about it. The second game did better because it had a storyline. The storyline talked about you waking up in a random area not knowing what happened the night before, so you go into a cave to find seven gems called power gems and come out to find your main problem. Your arch nemesis, Evil Pyro is going around telling everyone he's the real Pyro and to attack the actual Pyro instead. Once your done with him, it becomes more like a Pokemon plot dealing with your enemy wanting to rip you a new a-hole at any cost. And then without the game telling you, you have to go north to find Aqua, who joins your party and you go to a place called Valpiriso(pretty much the setting was niceville,which is where I live, coincidence?)and you had to escape it after going in for no reason, and once again, the same thing happened, my computer had to be reset. Still the first game had Aqua, Sonic, Pyro, and a very badly done Electro. Plus some extra characters and rtps. The third and final game took out electro and Aqua, and was harder to make because of the battlesets, this one was on 2003, and the storyline went like this:You are inside a random volcano for no reason, and it erupts living you with no way to get to Evil Pyro. You go to get lava-proof boarding to get across to find Evil Pyro and defeat him. Then he disappears again, and before I could continue making the game...GUESS WHAT HAPPENED!(you guys:)What happened Pyro?(Me:)My computer needed to be reset again!YAY!Well fudge that idea!

5.a Super Smash bros. brawl chrono trigger game
This game used alot of resources to make and still failed because on Windows 7, RPG maker 2003, was being a glitchy little bugger(I'm not brittish, I'm american, I just wanted to say that! :D)! Anyways, Sonic's storyline talks about Sonic trying to help Eggman out so he isn't hunting him down anymore, by using a conveniently placed Time Machine. Mario's storyline is talking about him being in his room when Luigi comes to talk to him and Bowser appears, and makes them fat, and then after running out of ideas, I failed to finish the game.

6.Futuristic Faces
It's not abandoned, but I didn't want it to end up like the other games so I used it's problems to help me, and it ended up being my first entry to Drakyith's Crappy Game reviews. Pretty much, I started thinking my game was turning crappy, and said "Why don't I turn it in to CCrappy Game reviews?", so yeah, that was a crap cake wasn't it?

7.Yume Sankii
This was going to be a fan-made sequel, to the fan-made sequel, of Yume Nikki, a pc game on the RPG maker that was just freaky/creepy, whatever you want to call it. The reason why I'm holiding off, is because I don't have the resources, nor the experience. You play as me in the real world, named Josh(character name), and in the dream world, you play as Pyro, or at least I think it was one of the effects.

That's alot of games, and trust me, there will be plenty more...
Marrend
Guardian of the Description Thread
21806
*Edit: How could I forget Final Fantasy Foolishness - Version Omega, the project that died before it even got started?


This is somewhat a lie. This game has existed, in some way, shape, or form, with every RPG Maker program I got my hands on. The 2K version was a classic "first game attempt" with all the trimmings: too ambitious for it's own good, craptacular mapping, and a nonsensical story that went nowhere. The XP version existed for a short while (A week?) before I abandoned it. The VX version lasted the longest (Four months!), but died sometime before I came across RMN.

Probably a good thing, too.
Monster Uprising:
Originally on RM2K. I was doing well until my computer crashed and I lost the data. I had plans to remake it on RM2K3, which is where the project currently sits and gathers electronic dust, but I just lost interest.

This was a traditional RPG in the sense that there was towns and dungeons to explore, however, you actually played as the villains of the game. The protagonist was a demon named Komosate who fought in his father's army, another demon by the name Zenth. During one of Zenth's many battle against the humans (the antagonists of the game), he along with just about the rest of his army were annihilated by some well placed explosives. Komosate awoke from the battle alone and in the rain. One year later is where the game started and the player took control: Komosate just up and suddenly stops moping and decides to venture out and build an army of his own,, both out of vengeance for his father's death and some sort of unspoken obligation--that all monsters seem to follow--to just kill humans.

This was probably one of my favorite projects before I stopped, not to mention one of my most planned out ones. The game was originally going to be 5 chapters long, with each chapter having anywhere from 3 to 5 different missions (think of a single mission being about the length of a standard RPG dungeon). The game was also going to feature a freakin' plethora of obtainable party members, ranging from monsters like skeletons, slimes, a fairy, ghosts, dragons, and even two cat girls. There was 15 characters in all, with only 4--including Komosate--that you automatically got through story progression. They other 11 were optional; you could go through the entire game without getting them.

I had also planned on having 3 different endings, with the best, "true" ending being the humans still triumphing over and killing Komosate and his army. =(

One final noteworthy feature was Komosate's lair: as the player, you could choose what type of lair Komosate had (okay, it was only out of two choices--a cave or a castle--but still...). All of your party members--the ones's you got at least--would roam about the lair randomly, and there was even going to be shops and minigames inside.

Yeah. I wish I would've made that game...


The Adventures of Venture Man:
Originally on RM2K. I actually made about 2 to 3 hours of gameplay on this one before I just randomly lost interest.

The Adventures of Venture Man was a lighthearted, comedic game I made that chronicled the exploits of self-proclaimed "superhero," Venture Man (whose real name was Daniel Williams). Together with his talking dog, Scruff (no, I'm not kidding) and the daughter of the Shuto family shrine, Raleena Shuto, they ventured across the land to snuff out crime wherever it was.

The story was simple. Venture Man, for the past year, had been doing "superhero" stuff such as annoying people, rescuing citizens from non-threatening situations, and being cruel to his dog sidekick, Scruff, by making him wear hat like his and forcing him to live with him when he doesn't want to. Yeah, Venture Man is a failure as a superhero--but, even though he knows that people hate him, he ignores it and continues acting like a retard. One day the mayor of his hometown, Myre Village, is attacked by an official from the big city. Venture Man and Scruff save him and, by request from the mayor, they leave town to discover the reason behind the attack, only to return to a destroyed Myre Village. At the point, the rest of the game is all about finding the guy who destoyed Venture Man's hometown.

This game, to me, was actually pretty fun. Venture Man was completely--I repeat--COMPLETELY over-the-top; I always pictured him speaking in a heroic, yelling voice. Other than that, there was always something different, going on: a minigame here, a challenging boss fight there. I recently went back and played it after not playing it for a couple of years and was thoroughly entertained for the 2 or 3 hours of the game that I had actually finished making.


There was also a little series of games I made called "The Arena."
They were essentially dungeon crawlers, but since they were some of the first games I ever made, they were pretty boring and pretty difficult. There were originally going to be 4 games.

I actually completed the first two, "The Arena" and "The Arena: The Lost Worlds" and I still have them on my computer, but, like I said, they are really badlly designed and not that fun (especially the first one). The second is actually a lot better, but it can be a chore to play.

The third and forth games, "The Arena: The Beginning" and "The Arena: All-Star Challenge" I never completed. "The Arena: The Beginning" was supposed to be a prequel--storyline-wise, it took place before "The Arena" (even though the story for the first game was pretty much non-existant). I had planned on making it look NES style with los-res graphics and everything.

The fourth game, "The Arena: All Star Challenge," was going to wrap up the story as well as be the most interesting and open-ended of all the games. But, that barely got off the ground (I only made about 5 maps for it). There were going to be about 8 or 9 different classes to choose from--something that the previous games didn't have at all.


Path of Justice 2:
lol. Actually, you can head on over to the game page and check that one out. I haven't worked on it in ages even though it has existed for years (despite my recent decision to actually submit it to the site).


The Final Story
This one was going to be a stupid fangame of like, EVERY game ever. Yeah, it was gonna have Mario, Mega Man, Link, Battletoads, Sonic...I think I can stop there. You get the picture.

The protagonist was this "average joe" teenager named Zack who used a halberd to fight with and the story was pretty much like the first Kingdom Hearts and about how each game world was being destroyed and it was just awful.


If I were to remake or continue any of these, Monster Uprising would definitely top the list.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
author=Killer Wolf
author=calunio
Raise your hand if you might consider unabandoning one of your mentioned projects in case someone in this topic says "hey, that's a pretty cool idea".
Of the ones listed, the only one I'd consider taking another swing at would be the space station/fringes of space sim.

I still have the basic 'engine' for the serial killer game though, and would like to make it into a new game at some point, although every time I try to write a new story for it I end up losing all interest as soon as I know how it ends.


If you need any help via the losing of interest part of it, I can help write for you. I love writing, and, I'm pretty good with suspenseful/horror types of writing, anyway.
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