THE VOID
Posts
author=rcholbert
Holb
I'm not sure if you would like to go this far with it, but I think a good idea would be to add some sort of "level" system like I've seen on a few other forums. Basically, people who just started would be allowed to post in the "newbie section" like you mentioned, but not in the normal section or whatever. Once they've reached that qualification of "prime time" they could go to the next level and be allowed to post in other places.
I'm aware that this is a really restrictive way of doing things, but it would definitely help to weed out people that wouldn't contribute, or people that just joined to troll/shitpost. Also, it would stop bots for the most part.
Just an idea.
Uh, I'm not sure how you became the master game maker that you are now, but this only happens through feedback. Without someone telling me "your encounter rates are stupidly high and I refuse to play until you lower them," would I have ever lowered encounter rates?
Heh; I hope you are not saying that I think of myself some "master game maker" because I don't know how would you get that impression. But as a matter of fact, I've gotten very little (direct) feedback in all my years belonging to rm communities. I guess that's why sometimes I try to give others the best criticism I can offer, (But then people say I'm nitpicky xD) to see some of it return my way, but that not often happens...
ould I have gone the long hard way of...? What is the long hard way? Everyone starts somewhere, meaning every single person here was once a newbie. You can't claim that everyone working on a sub par project is bad at criticism.
The long, hard way implies reading articles and tutorials about all subjects related to game-making. Is paying attention to criticism given to other games, even commercial ones. It involves lots of trial an error, until you become your own best/harshest critic... And I never said 'all' of them were bad at criticism, I said 'most' (of those I have approached though) Perhaps I should have said 'some' to avoid misunderstandings.
...Also, it's not like The Void is showcasing these works anyway; it's just putting them in their own little leper colony.
I shouldn't have said 'showcased' either, but hopefully you get what I mean. I'd rather have this community's full attention directed at those games that do in fact get approved, (as diverse in quality as they might be) than share it with those bad enough to belong in a "leper colony".
author=alterego
Heh; I hope you are not saying that I think of myself some "master game maker" because I don't know how would you get that impression. But as a matter of fact, I've gotten very little (direct) feedback in all my years belonging to rm communities. I guess that's why sometimes I try to give others the best criticism I can offer, (But then people say I'm nitpicky xD) to see some of it return my way, but that not often happens...
Nah, sorry, I didn't mean that, I was just a little harsh. I still think that half of the point of RMN is to help the people that are stuck behind to improve. The leper's colony, err, The Void, is the way to make sure that public attention is focused on good games while willing developers can also help out newbies if they want.
author=halibabica
It would display the game pages of Voided projects like a forum list. The games with recent activity would be bumped to the top. How we define 'activity' would be important, as that sort of thing can be exploited pretty easily.
Why not bump games that are commented on by people other than the developer? Then games in an active feedback cycle would rise to the top and developers spamming their own games wouldn't go anywhere. With subscriptions, people who had 'adopted' the game would be able to receive updates instead of having to use the forum-style layout.
Ooh, subs to games a person is trying to help improve would be a great idea. I also thought that games receiving replies should bump up while creator posts would not do so. I'd like for there to be some things creators can do to bump their games up, but I can't think of any that aren't totally exploitable. However, I'd like to restate that developers trying to exploit The Void's functionality for attention are just shooting themselves in the foot, as it only attracts certain kinds of attention in the first place.















