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RM2K3 USING PICTURES [HELP]

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Hello,

I am currently making a game using RPGMaker 2003 using pictures instead of a charset to animate the hero's movement. (I have sprites larger than allowed size)

I wondered whether it is feasible to hold down an input button eg. Down and have a picture continuously move and animate in that direction down the screen.

At the moment if I press and hold down, the hero sprite moves down continuously but my picture only moves down and animates once, and then stops.

I would be grateful if somebody could highlight a way of doing this.
Have a parallel event use a "move picture" with 0.0 wait with "wait until done" unchecked set to the screen relative coordinates of the hero, possibly with an offset (i.e. after getting the screen relative coordinates add or subtract some value the variables before using move picture)

and have a separate event which handles input toggle between the pictures in your animation with "show picture" at the same coordinates as those given in the parallel event.
Which features of RM2k3 do you use which are not available in RM2k (not even with patches)? Maybe you could consider using RM2k instead, because you could then use the CharExpand-Patch which allows you to use charsets up to 1024x768 pixels in size. This way you would also avoid the problem that pictures are above over-hero tiles and over-hero events.

( I know this post is pure advertisement. But for everything else, I am not necessary :-) )
I would go with the patch Cherry mentioned. It's very useful if your using big charsets.
Thanks for the feedback.

I couldn't resolve my issue using RM2K3, so I decided to use RM2K and the CharExpand-Patch. It works perfectly and it a lot more convenient so thank you.

If anybody has a specific example solution (with code) to the issue I faced with RM2K3, I would be interested to learn from it.
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