SHARE YOUR SKILLS/BATTLE ABILITIES AND BATTLE FORMULAS.

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Adon237
if i had an allowance, i would give it to rmn
1743
Share above ^ By formulas I mean like algorithms.
I mean like skills that have special using requirements,custom damage forulas for different weapons, and such.
I will share some of mine so far:
Frustration
-Physical Attack
-Costs 5 rage
-HP MUST be 25% or less to use
Revenge
-Deals more damage based on how many statuses the user has.
-Multiplies by 2 for every status.
Vigor Punch
-HP must be more than 50% of max.
Darkside(I think Steiner from FF9 learns this.)
-Damages enemy at 25% HP cost to self. *I think this is exactly like the one from FF9.*
Health Break
-Lowers targets HP by 25% for 3 turns!

I think that is good to start off with...
Max McGee
with sorrow down past the fence
9159
Does Revenge only count negative statuses, or does it count buffs as well?

Does your game even have buffs?
Adon237
if i had an allowance, i would give it to rmn
1743
author=Max McGee
Does Revenge only count negative statuses, or does it count buffs as well?

Does your game even have buffs?
Revenge counts only for negative status effects, and yes my game has buffs :3
Attack

causes damage based on weapon equipped. costs 0 mp
Thinking about my own game, mine doesn't have too many odd skills with weird formulas. Most of them are fairly generic >.>

I did throw in a few interesting skills here and there though.

Random: Deals 1 to 9999 damage to a random enemy.
Assassinate: Inflicts instant death, but has a 20% base chance to hit.
Gold Toss: Throw up to 9999 gold at one enemy. Damage equals the amount of gold thrown.
Prismatic Strike: Deals 6 physical strikes, each strike having a different element.

EDIT: Shouldn't this be under the Game Design & Theory section?
Marrend
Guardian of the Description Thread
21806
I was going to make a snark comment, throwing down a World of Xeen reference (Day of Protection, to be specific), but in the spirit of keeping this serious (and generally wanting to be helpful), I have forgone that reference.

On topic, I don't make/know of many skills that are really interesting in any way, shape, or form. Well, there's "NeverDie", but it's a game-breaking stupid concept. I mean, buff all stats while restoring health and mana for a boss-only skill? Yeah no.
@Antilurker: Probably

Interceed: Actually a family of skills, with different additional effects. Base effect: Inflicts a specific unnamed state on user. (Working name for state is 'Interceed' as well, will not be named in final version.) State drops if MP = 0. So long as state is present on any character, all magical attacks target person(s) in said state, and ignore person(s) not in said state, for appropriate damage (An all-target spell would deal up to 4x normal to a single 'Interceed' character, whereas a single-target one could be split to 1/4th normal damage over the party).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Is this supposed to be another joke topic like the last one

If so, why does the OP lack anything humorous

If not, why does it have almost the exact same topic name as the joke topic that got locked

help
author=LockeZ
Is this supposed to be another joke topic like the last one

If so, why does the OP lack anything humorous

If not, why does it have almost the exact same topic name as the joke topic that got locked

help


I'm unsure about that, too... But may as well enjoy while this lasts. I'll probably contribute after tinkering with the game a bit.

There should be skills centered on charismatic abilities as a form of respect to Speechcraft abilities of Orators in Final Fantasy Tactics or the like.

* Tactics
Gives the order that gives buffs of the specific temp. stat boosts while negating its debuff opposites. Enemies can also alter their attack patterns when its leader does the same. Applies to all allies and free or low cost, pending on preferences.
Example:
When Enemy leader uses ATK Up buffs to its entire group, some enemies attack differently when ATK Up status is in effect. This gives the urgency to take out lead enemies before they can organize themselves into a greater threat to your party.

Encourage
Cheers the selected ally, bolstering willpower used in skills. No cost. Great when running out of MP, but the amount given varies erratically, so there are chances when only 1 MP is restored (Your speech is not inspiring at all...) or MP is fully restored in a single turn.
Adon237
if i had an allowance, i would give it to rmn
1743
author=LockeZ
Is this supposed to be another joke topic like the last one

If so, why does the OP lack anything humorous

If not, why does it have almost the exact same topic name as the joke topic that got locked

help

I am trying to restart it and hope it goes well this time.
author=Adon237
I am trying to restart it and hope it goes well this time.


Oh geeze butting in, but... Part of the reason topics like this tend to not go well is a lack of context. I mean, I could dish out a list of skills and rattle off effects like "+25 RES, sets up a water field, and inflicts the stonewall status effect on enemies" but not a lick of that would make sense without understanding things like whether or not +25 is a significant increase, what a water field/stonewall means, and whether or not it's useful when compared to other skills.
Adon237
if i had an allowance, i would give it to rmn
1743
author=PentagonBuddy
Oh geeze butting in, but... Part of the reason topics like this tend to not go well is a lack of context. I mean, I could dish out a list of skills and rattle off effects like "+25 RES, sets up a water field, and inflicts the stonewall status effect on enemies" but not a lick of that would make sense without understanding things like whether or not +25 is a significant increase, what a water field/stonewall means, and whether or not it's useful when compared to other skills.
Maybe you can write out if it is a significant increase, or give a briefing of the "Stonewall" status effect?
EDIT:
@PentagonBuddy's avatar
lololololol
Ze King's Speech-
If enemy is a King (Lich King, Treant King etc. in other words, a mini boss), this move encourages the enemy to start a long, boring speech lasting 5 turns, during which the enemy does not attack. During these 5 turns, the heroes have a 100% chance of cursing themselves. At the end of 5 turns, the player's party flees. Technique normally used in desparation.

All's well that ends well-
75% chance of morphing the last enemy standing into a single well when the heroes deal the killing blow. The player's party can replenish 28% health per turn. After 2 turns the well collapses and the battle ends with the player recieving the required exp and gold. Good if heroes are on low health.
Adon237
if i had an allowance, i would give it to rmn
1743
author=LivingEffigy
Ze King's Speech-
If enemy is a King (Lich King, Treant King etc. in other words, a mini boss), this move encourages the enemy to start a long, boring speech lasting 5 turns, during which the enemy does not attack. During these 5 turns, the heroes have a 100% chance of cursing themselves. At the end of 5 turns, the player's party flees. Technique normally used in desparation.

All's well that ends well-
75% chance of morphing the last enemy standing into a single well when the heroes deal the killing blow. The player's party can replenish 28% health per turn. After 2 turns the well collapses and the battle ends with the player recieving the required exp and gold. Good if heroes are on low health.
Are these real :/ ?
Because this is how the topic went down last time, people posting silly stuff like that....
Anyway.
Yes. The names may be funny but these are part of a list of skills I am making which I will use if I ever make a game.

They aren't silly just because the names are, and I am not trying to make a joke out of the topic.

The second skill is actually inspired from a skill in Diablo 2. It creates a creeper which consumes corpses to replenish health. How about this?

Sacrifice-
If enemy is a mini-boss, this move allows the party to flee from the battle after 5 turns. During these 5 turns, the enemy does not attack and the heroes curse themselves. At the end of 5 turns, the player's party flees. Technique normally used in desperation.

Absorb-
75% chance of morphing the last enemy standing into a corpse when the heroes deal the killing blow. The player's party can replenish 28% health per turn. After 2 turns the corpse decomposes and the battle ends with the player recieving the required exp and gold. Good if heroes are on low health.

I presented the basic idea. Modifications can be made as best suited.

Adon237
if i had an allowance, i would give it to rmn
1743
More serious, thanks. I am sorry if I offended you, or your ideas.
But the reason I though it was a joke was
"Ze King's Speech"
That just sounded a little... weird.
I like all of your ideas, my creativity must be 0, sticking to FF type skills :P
Well, actually I wanted to call it "The King's Speech", that's a film name so I just called it "Ze King's Speech" (or maybe "De King's Speech"). Yeah, it does sound weird though.
Believe it or not I haven't played much of FF (Just FF1 on gameboy and a little of FF3). So rather than making the skill first (based on a skill I liked while playing a game - a lot of people do this I think), I make up the name first, then I play around with skill effects that are related to the name, and when I think I've made something useful, I note it down.
And nah, I'm not offended. Must be my avatar :P I was just being straightforward.
author=Adon237
Are these real :/ ?
Because this is how the topic went down last time, people posting silly stuff like that....
Anyway.
The skills I develop are actual, and have to develop animations to suit it. It may not seem much, but I may need to alter it a bit just in case it needs balances.
A class that uses exclusively on speech-based abilities tend to be vulnerable to physical attacks while more resilient to most elemental magic and few status effects out of sheer psychological endurance or knowledge of magic cast by words. There maybe even an ability that can induce status effects pending on accuracy.
Max McGee
with sorrow down past the fence
9159
author=Antilurker77
Thinking about my own game, mine doesn't have too many odd skills with weird formulas. Most of them are fairly generic >.>

I did throw in a few interesting skills here and there though.

Random: Deals 1 to 9999 damage to a random enemy.
Assassinate: Inflicts instant death, but has a 20% base chance to hit.
Gold Toss: Throw up to 9999 gold at one enemy. Damage equals the amount of gold thrown.
Prismatic Strike: Deals 6 physical strikes, each strike having a different element.

EDIT: Shouldn't this be under the Game Design & Theory section?


Here is why each of these skills is terrible. (Assassinate is the worst.)

Random: It's...completely random. Also, its actual usefulness depends completely on what the health values are like in your game. Assuming a game with reasonably standard health values, this skills is retardedly overpowered, because about HALF of the range of numbers the RNG could create would be OHKO vs. most targets.

Assassinate: No one would ever use this ability except on bosses...who will be immune to it. If it at least does DAMAGE, then you're talking.

Gold Toss: See what I said about Random.

Prismatic Strike: One, how are they physical strikes if they do random elemental damage? Two, doesn't an ability that inflicts six hits just take up six times as much of the player's time?
Adon237
if i had an allowance, i would give it to rmn
1743
author=Max McGee
author=Antilurker77
Prismatic Strike: One, how are they physical strikes if they do random elemental damage? Two, doesn't an ability that inflicts six hits just take up six times as much of the player's time?
Umm this skill actually made sense to me a little. In RPG's I am sure weapons can have elemental attributes.
Also, what do you mean by 6x as much of players time?
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