XP HELP WITH CHANGING INVENTORY FOR DIFFERENT CHARACTERS

Posts

Pages: 1
Hello everyone, I was wondering if someone could help me with a problem I'm having with RPMXP.

It seems that when an item is picked up it goes into a group inventory, so all characters have access to all the items. However my game is meant to take viewpoints from several different characters, which is fine with changing the actual actors. However is there any way to make it so that when there is a change of character the old character's items are all stored away and recalled when it switches back to that character?

Many thanks, Itxi
There is a way to do it without scripting, but it is overcomplicated... try to find a scripter who can help unless you dont mind overcomplicated.
Normally I wouldn't mind scripting but I don't wanna learn how to script when I'm only planning on making one game :P

What's the overcomplicated way please? And does it works for money and more than 2 characters? Cheers for the help :)
The thing is, it would be easier to learn a little ruby and script the thing than to use events.
Yeah I might as well give it a go, never done any coding before though. What's ruby like to learn?
Takes time, which is why I still cant script... but what little I know I am never gonna forget. I plan to spend most of Summer learning how to program in Ruby.
Hmm well I've requested a script from a forum but if no-one there is willing I guess I have no choice :)

Cheers everyone for the advice
I guess it's a lot easier if you already know a programming language. I write in C# most of the time, but Ruby is interpreted, so you don't have to worry about type saefty too much and things like that. It's not too bad, and it is a useful skill if you spend a lot of time on the computer.
Pages: 1