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IMAGINARY AUDIENCE

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author=Despite
My target players are girls around the age of 14-17.


Don't you mean guyals? :D
author=LockeZ
Downloading all of Despite's games now
Um...lol? I should've known you weren't a boy realizing that you're avatar is a MALE My Little Pony thing, unless your gay...ew...how old are you,somewhere around that range right? LOL!
Despite
When the going gets tough, go fuck yourself.
1340
author=pyrodoom
your gay


*you're

As in: you are gay.
Because MLP avatars are rallied in the service of their pornographic capacity.
author=Despite
author=pyrodoom
your gay
*you're

As in: you are gay.


Thank you, I'll edit it.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I'm 26 and am neither gay nor female. I just happen to like ponies and pink things and twilight novels. Don't judge me.

I once made a game called Flower Bubble Game!!! but RMN rejected it.
Really? Sounds...cute.

LockeZ, what is this game about? I may actually wanna try it, now. :D
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It was, uh. A flower picking simulator. You got a certain number of points each day to pick flowers with, and could regenerate them by sleeping (which also caused flowers to randomly grow back) or by blowing bubbles. You could buy bubbles and also lots of various upgrades from a shop; you earned gold by selling the flowers you picked.

The mapping was the shittiest use of RTP in the history of ever, which is probably why it was rejected. Possibly along with the self-deprecating game description. The first paragraph of the description was, "This grotesque abomination is the epitome of all that is wrong with the world. I can't believe I made this. It will gnaw away at your soul until there is nothing left but an empty, shattered shell, and then replace it with pink ponies. I made this game for a particularly giddy ex-girlfriend, whom I then broke up with on the basis that she actually liked it. If you load this game up, you will regret it for the rest of your life. You have been warned."

In a thread about target audiences, I feel like this game could probably be used to make some sort of significant point. But damned if I know what point that would actually be, other than "something is seriously fucking wrong with LockeZ."
chana
(Socrates would certainly not contadict me!)
1584
Well, maybe that some games(rarely) are made in the direction of one single well-known person, I actually thought this could be the case eventually.
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
My audience is people who liked the old PC RPGs from the 90s - early 2000s.
People who played those DOS RPGs like Might and Magic 2.
People who like good ol' medieval fantasy and never get tired of that!

Haha I hope there are still some of those people around! xD
chana
(Socrates would certainly not contadict me!)
1584
You mean like Diver Down, man, that was really something, I keep an imperishable souvenir of that game! Wished there were more like it (looked in fact).
Marrend
Guardian of the Description Thread
21806
author=rabitZ
People who played those DOS RPGs like Might and Magic 2.

I should play one of your games, then!

On topic, I guess, since my focus tends to be towards story more than anything else, my best, most receptive audience is the "Story Chaser".
My target audience? The RPG lover of course, people who can have just as much fun playing Wizardry as they can playing Phantasy Star or, to throw a newer one out there, Tales.

I guess those craving story would like them as well, but, that goes along with being a lover of RPGs, ne?
harmonic
It's like toothpicks against a tank
4142
I pretty much make the game for myself, but not ME myself, a clone of myself that didn't make the game. Make sense?

Like, a totally unbiased version of myself that would hate any game that I (the original me) would hate, whether or not I made it.
Max McGee
with sorrow down past the fence
9159
Do you ever find that you the player hate the games you've made? Be honest. I am curious if this has ever happened to you, or anyone. Especially playing games you made a long time ago.

author=LockeZ
I'm 26 and am neither gay nor female. I just happen to like ponies and pink things and twilight novels. Don't judge me.


I can't help it.
I'd like to make a game I would enjoy first and foremost. The process is simply more enjoyable that way.

I guess that would make my "target audience" females in their twenties.
chana
(Socrates would certainly not contadict me!)
1584
author=chana
I imagine it would have to be destined to some kind of soul mate, some one who would generally have the same aesthetic (in a very global sense : intelligence, subtility, etc.) sense as I.

harmonic :"Like, a totally unbiased version of myself that would hate any game that I (the original me) would hate, whether or not I made it."
Same point.
Max McGee
with sorrow down past the fence
9159
author=Crysta
I'd like to make a game I would enjoy first and foremost. The process is simply more enjoyable that way.

I guess that would make my "target audience" females in their twenties.


Tell us about what, in your opinion, appeals to this demographic?

: )
My target audience for my Sonic game are, primarily Sonic fans (shockingly) of the old guard, so aged early through late twenties, who have played and know the basic rules of an RPG.

In the respect of hitting older Sonic players, the plot takes place after Sonic & Knuckles and before Sonic Adventure, as such Robotnik is called freaking Robotnik and is in his classic costume, the dungeons are based around zones such as Scrap Brain, Aquatic Ruin and Metropolis, and there's a good serving of various Metal Sonics.

One thing I have been trying to incorporate is the art of conversation between the player and the game. To describe what I mean, I'll ask you to look to the Prince of Persia series and Portal. Those games set the rules, leave you in a space and tell you to use those rules to move on to the next space. They gradually get more challenging and start to require you to have mastered it's rules.

I always feel like those games are constantly conversing with the player, in the sense of "OK, this is situation A, what will you do?" "Well, I'm going to try Action 3!" "Action 3 would work fine if it weren't for Problem 1" "Then I need to do Operation A before performing Action 3 to eliminate Problem 1." Erm, that sounds messy...

Basically, I want to make it feel less like you're charging through the game room to room, and more like you're playing chess with the game. Does any of this make sense?
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