CONCERNING THE GAME FRONT-PAGE DOWNLOAD UPDATES
Posts
While I completely agree that working the system in such a way to keep your game on the front page by re-uploading the download over and over should be against the rules, I also think RMN should take some measure to allow people to patch or update their game without having the game bump to the front page again. If it's going to be against the rules, there should be some way to work with such an easy exploitation. I've seen "EpiQuest" on the front page more times than I care to count, and it's because he's released like forty patches or something.
IMO, patching a game does not warrant a front-page bump.
IMO, patching a game does not warrant a front-page bump.
Right now, downloads have a single date associated with them: Date_added. That is the date used to determine if a Latest Game Download exists (and thus gets featured on the frontpage).
I am not sure what to do about this issue, though.
On one hand, games with legitimate significant updates should be able to simply update their game (preserving the download count!) and they should therefore be eligible to be on the frontpage.
On the other hand, people should be able to applying minor patches/quick fixes to their game downloads, but without running the risk of being warned/gamebanned.
The problem is the process for both are identical. There is no simple way of determining what kind of update a game download is. The end result in both instances will be a refreshed date_added field (as it should be!).
I am not sure what to do about this issue, though.
On one hand, games with legitimate significant updates should be able to simply update their game (preserving the download count!) and they should therefore be eligible to be on the frontpage.
On the other hand, people should be able to applying minor patches/quick fixes to their game downloads, but without running the risk of being warned/gamebanned.
The problem is the process for both are identical. There is no simple way of determining what kind of update a game download is. The end result in both instances will be a refreshed date_added field (as it should be!).
Well then if this is a problem that goes beyond RMN's format, then it taps in upon a problem that has plagued RMN since it's third iteration surfaced: games shouldn't deserve attention just because something is *new*. A new blog, a new screenshot, a new download, whatever it may be... the front page opens way for a floodgate of abuse and allows the burial of quality right at its front door.
However it gets worked out, I hope it does.
However it gets worked out, I hope it does.
Maybe add a time span. Like 1 week after the game's upload date can it be bumped up again sort of thing.
On the flipside, a game shouldn't be denied attention because it is unknown, otherwise popularity buries it.
author=kentona
On the flipside, a game shouldn't be denied attention because it is unknown, otherwise popularity buries it.
If only there were some way to do both...
I feel like the quality of RMN would improve dramatically if quality control were left up to the userbase, personally.
I don't see what's so wrong about having a "latest games" AND a "most popular games of the past week/month/year/all time". Would it be so bad? Are these things in the works for RMN4?
Problems like game-bumping wouldn't be an issue.
I don't see what's so wrong about having a "latest games" AND a "most popular games of the past week/month/year/all time". Would it be so bad? Are these things in the works for RMN4?
Problems like game-bumping wouldn't be an issue.
author=Archeia_Nessiah
Maybe add a time span. Like 1 week after the game's upload date can it be bumped up again sort of thing.
I support this method but it has some flaws. Most games release small patches that are pretty much small balance changes or bugfixes while any big updates would take more than a short period of time since the last release. It should be easy to implement and be fully autonomous. The time frame should be longer because it could take a week from release to a bug report to getting fixed and a patched version being uploaded. I'd suggest three weeks to a month to start with, we can always change it later.
There's still the flaw that minor updates shouldn't bring a game back to the front page, a patch after a month is the same as a big update after a month. I can't think of any good method to automate front page downloads while telling the difference, somebody (like the user) would have to specify if it is a minor or major update (read: not-front page and front page material) when adding/changing a download and then we've only climbed one rung. It also hurts iterative releases where a major update may be broken into several different patches (but to be fair this is pretty rare in game development from what I've seen).
Alternative $$$ Solution: Pay money to get your game on the front page! $10 get you a week, $30 get you the month!
author=narcodisDefine "popular". (I honestly want to know how to come up with a quantitative measure)
I feel like the quality of RMN would improve dramatically if quality control were left up to the userbase, personally.
I don't see what's so wrong about having a "latest games" AND a "most popular games of the past week/month/year/all time". Would it be so bad? Are these things in the works for RMN4?
Problems like game-bumping wouldn't be an issue.
Games people are commenting on? I remember suggesting that blogs shouldn't be based on how many blog posts an author should make but how many replies and discussions they generate (the situation is kind of similar to this). I suppose you can make a tally on how many comments + downloads a game gets per month to determine which games people care about.
author=kentonaauthor=narcodisDefine "popular". (I honestly want to know how to come up with a quantitative measure)
I feel like the quality of RMN would improve dramatically if quality control were left up to the userbase, personally.
I don't see what's so wrong about having a "latest games" AND a "most popular games of the past week/month/year/all time". Would it be so bad? Are these things in the works for RMN4?
Problems like game-bumping wouldn't be an issue.
Most viewed. Highest rated. Most downloads. Or perhaps a new value could be implemented, some way to just click and "like" a game. This of course would require some thought to be put into re-designing the way games are rated and valued amongst the site, but IMO the 5 star review system is borked and needs consulting. I'm talking major upheaval here, but I'm sure you guys can do it.
YTMND, although not an indie game-making site, has the right idea for a front page layout. At the very front of the site are the "up and coming" submissions, which are highly rated but relatively unknown. I think things can only be up there for so long. In any case, they allow plenty of room for popular and obscure alike. RMN needs to do away with the "new deserves all the attention" method of thinking, in my opinion!
author=narcodis
I feel like the quality of RMN would improve dramatically if quality control were left up to the userbase, personally.
I don't see what's so wrong about having a "latest games" AND a "most popular games of the past week/month/year/all time". Would it be so bad? Are these things in the works for RMN4?
Problems like game-bumping wouldn't be an issue.
I suggested this before and I'm not sure if anyone remembered it. Sites like Newgrounds, which is also pretty much exactly like RMN; user generated content (but of a different media instead of homebrew RPGs), do this absolutely perfectly.
It's not a new idea and the method has already been perfected by a multitude of sites with user generated content; it works fantastically because the consumers decide what deserves the attention through downloads, comments, reviews, and discussion. There's also space for new content of the moment as well.
author=f-g
If people are found to be abusing this system then warn and/or ban them as it is then clear that they are abusing it on purpose.
uh this idea is like 10x more abusable than the one we have now. just because you can detect it doesn't mean you can deal with it with "ban warns" when 30 people are prob doing it. Things need to be more automated and rigid instead of giving the mods more babysitting jobs.
I don't think discussion generation is a very accurate way of judging popularity, tbh. I usually turn to subscription numbers for this, as my games with like 4 subscribers somehow tend to generate more discussion than Fragile Hearts, which has significantly more. Let's remember that discussion generation here isn't always of the most positive nature, and so that type of popularity doesn't necessarily equal quality. Just look at some of the reviews and the comments beneath, lots of them don't even talk about the game, but rather the review format or whatever.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=kentona
The problem is the process for both are identical. There is no simple way of determining what kind of update a game download is.
There is an extremely simple method, which is to ask the game developer to pick one or the other each time he uploads a new version. All you need is a checkbox that says "This is a minor edit and should not bump the game" that we can tick.
Edit: derp, F-G suggested the same thing I guess. I think it's a good idea. How is it more abusable, Darken? The way we have it right now, every update bumps your game, no matter what. I don't see how giving people a way to choose to not bump their own game is in any way more abusable than always automatically bumping their game...



















