CONCERNING THE GAME FRONT-PAGE DOWNLOAD UPDATES
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That being said, I know Kentona posted a list of how he plans to layout the front page for RMN4. I had a bit of trouble understanding it, so correct me if this is something he already planned or something he already planned not to do:
The 'new screenshots' section shouldn't ever feature two screenshots from the same game. If there are multiple screenshots that are new for a game, it should show one and have something indicating that there are more.
Like
(more...) or (+#)
Also, when adding any new submission, the developer should be able to choose whether or not he wants it published to the main section. The current system is set up as 'Always On', so this does not lead to abuse, it leads to generous people being able to forfeit their limelight if they feel their submission is of little consequence.
As well, developers should be able to decide whether they want comments on a submission or not. Every screenshot, blog post, download, etc. should have a ' Allow Commenting' box near the submission.
Reviews should only allow commenting between the Developer and the Writer, and it should be hidden from other people. Or not allowed at all and be left to the PM system. A review does not need to be commented on, ever. The only comments are going to be 'Bravo!'-type or 'You're wrong'-type or the only type that warrants a comment which is 'You made a mistake playing the game'-type. And even those.. When a review has that sort of error, the developer should be able to take from the review "Fuck, I clearly didn't make that obvious enough or clear enough. I should rethink how I approach it and see if I can't make it better."
Also, a good change to the Notification system regarding Subscribed games. You really should only get a notification if there is something added (Screenshot, Blog Entry, Download, Review) or if the developer posts a comment. I had to unsubscribe to Necropolis because my Notice box was being flooded with asinine comments.
The 'new screenshots' section shouldn't ever feature two screenshots from the same game. If there are multiple screenshots that are new for a game, it should show one and have something indicating that there are more.
Like
(more...) or (+#)
Also, when adding any new submission, the developer should be able to choose whether or not he wants it published to the main section. The current system is set up as 'Always On', so this does not lead to abuse, it leads to generous people being able to forfeit their limelight if they feel their submission is of little consequence.
As well, developers should be able to decide whether they want comments on a submission or not. Every screenshot, blog post, download, etc. should have a ' Allow Commenting' box near the submission.
Reviews should only allow commenting between the Developer and the Writer, and it should be hidden from other people. Or not allowed at all and be left to the PM system. A review does not need to be commented on, ever. The only comments are going to be 'Bravo!'-type or 'You're wrong'-type or the only type that warrants a comment which is 'You made a mistake playing the game'-type. And even those.. When a review has that sort of error, the developer should be able to take from the review "Fuck, I clearly didn't make that obvious enough or clear enough. I should rethink how I approach it and see if I can't make it better."
Also, a good change to the Notification system regarding Subscribed games. You really should only get a notification if there is something added (Screenshot, Blog Entry, Download, Review) or if the developer posts a comment. I had to unsubscribe to Necropolis because my Notice box was being flooded with asinine comments.
Currently, there is no Latest Screenshots section. It has been replaced by random screenshots.
Even so, sometimes I actually kind of like that ALL of the latest screenshots show up on the frontpage. Sure a game might dominate it with 4 shots, but it increases the likelihood that one of them are interesting and worth checking out.
But I will take a look to see if what you suggest is even possible to do with the way we have the feeds set up.
"Everything is commentable" is one of WIP's central tenets, and one I agree with wholeheartedly. (I would also disagree that reviews generate nothing but terrible discussion, but that's a different argument for a different time).
Also, I enjoy getting notifications when people comment. It indicates that there is a discussion going on, and that usually means that something interesting is there worth checking out. If not, I just ignore the notices! But I know that Ankylo has been working on the notification system - he might have implemented greater control! I haven't paid that much attention, tbh!
Even so, sometimes I actually kind of like that ALL of the latest screenshots show up on the frontpage. Sure a game might dominate it with 4 shots, but it increases the likelihood that one of them are interesting and worth checking out.
But I will take a look to see if what you suggest is even possible to do with the way we have the feeds set up.
"Everything is commentable" is one of WIP's central tenets, and one I agree with wholeheartedly. (I would also disagree that reviews generate nothing but terrible discussion, but that's a different argument for a different time).
Also, I enjoy getting notifications when people comment. It indicates that there is a discussion going on, and that usually means that something interesting is there worth checking out. If not, I just ignore the notices! But I know that Ankylo has been working on the notification system - he might have implemented greater control! I haven't paid that much attention, tbh!
I would argue that disabling comments on reviews might encourage people to write their own reviews if they disagree with an opinion. Which would be a favorable outcome for sure.
But I would like to still see latest screenshots, just not more than one from a single game project. Maybe just show the most recent screenshot that has been uploaded, so game developers can have some sort of control which thumbnail appears on the front page, with an alt-text that tells how many screenshots have been uploaded by this developer.
But I would like to still see latest screenshots, just not more than one from a single game project. Maybe just show the most recent screenshot that has been uploaded, so game developers can have some sort of control which thumbnail appears on the front page, with an alt-text that tells how many screenshots have been uploaded by this developer.
author=kentona
Currently, there is no Latest Screenshots section. It has been replaced by random screenshots.
Even so, sometimes I actually kind of like that ALL of the latest screenshots show up on the frontpage. Sure a game might dominate it with 4 shots, but it increases the likelihood that one of them are interesting and worth checking out.
But I will take a look to see if what you suggest is even possible to do with the way we have the feeds set up.
"Everything is commentable" is one of WIP's central tenets, and one I agree with wholeheartedly. (I would also disagree that reviews generate nothing but terrible discussion, but that's a different argument for a different time).
Also, I enjoy getting notifications when people comment. It indicates that there is a discussion going on, and that usually means that something interesting is there worth checking out. If not, I just ignore the notices! But I know that Ankylo has been working on the notification system - he might have implemented greater control! I haven't paid that much attention, tbh!
I appreciate your response I have a better understanding of where you are coming from. I don't believe the 6 screenshots on the front page are random, though. They generally remain constant all day, and if they do change, they just get bumped down a bit to make room for one or two new shots. I don't know when those shots were uploaded, but the presentation implies that it is most recent shots.
I mean, there are games that just don't need that many screenshots. A lot of the puzzle games and such would only need one or two shots to really explain the entire concept of the game and give someone an idea of what it is about. Then you get visually centric games like Vacant Sky and Final Fantasy Essence that could potentially keep the screenshots rolling in and always have one visible if the developer were so inclined as always keep an eye on the screenshots.
Random would be better (if that is the case, it's not very random. It should randomize on every page load. Currently it looks like it just adds a single random image every couple of hours.)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
prexus: I think he means "currently" as in "in the current alpha build of RMN4". Not "on the real website right now".
Kentona operates out of the FUTURE. When he uses present tense for something, it means that it might happen in the rest of our lifetimes. I think he lives in 2300 A.D. and sends forum posts back in time via a time machine.
Either that or my internet connection is just seriously lagging.
Kentona operates out of the FUTURE. When he uses present tense for something, it means that it might happen in the rest of our lifetimes. I think he lives in 2300 A.D. and sends forum posts back in time via a time machine.
Either that or my internet connection is just seriously lagging.
Regarding the buzz around my quote. I pretty much meant how F-G was interpreting it, except for some minor details.
-Person makes gamepage
-It does not show up on the frontpage of course because there's no download
-Person uploads the first demo, it's on the frontpage
-Person uploaded another demo or patch or whatever, it doesn't bump up.
-Person turns his game completed and adds the completed demo, it gets bumped to the front page (this is based on what people added after my post which I agree with)
How would they not notice it? The latest downloads would essentially go slower than what we have now, I imagine the rate of brand new downloads is slow enough for almost half a month of attention or even more.
Like Feld said, no one proposed for these to be removed. Alternative ways for fresh games to get exposure all depends on how the rest of the new front page is handled. As long as the latest downloads section isn't the only place for games to get looked at, obscurity shouldn't be a huge problem. The original point of this thread was to address the section specifically and how we can avoid abuse.
I agree.
-Person makes gamepage
-It does not show up on the frontpage of course because there's no download
-Person uploads the first demo, it's on the frontpage
-Person uploaded another demo or patch or whatever, it doesn't bump up.
-Person turns his game completed and adds the completed demo, it gets bumped to the front page (this is based on what people added after my post which I agree with)
author=F-G
Nobody notices because they're too busy with other games or because the game has only just entered development and doesn't have a tonne of flashy stuff to show off, yet.
How would they not notice it? The latest downloads would essentially go slower than what we have now, I imagine the rate of brand new downloads is slow enough for almost half a month of attention or even more.
author=F-G
Nobody looks at the new blogs, images etc. because these things aren't on the front-page anymore and nobody subscribed when the game was on the front page.
Like Feld said, no one proposed for these to be removed. Alternative ways for fresh games to get exposure all depends on how the rest of the new front page is handled. As long as the latest downloads section isn't the only place for games to get looked at, obscurity shouldn't be a huge problem. The original point of this thread was to address the section specifically and how we can avoid abuse.
author=F-G
We need to have "latest blogs" and "latest images" sections alongside the "highest rated games", "most downloads this week", "most viewed blogs this week", "most viewed images this week"
I agree.
Okay, we don't keep view stats for anything except forum threads and gameprofiles. So, Most Viewed X Today kind of stuff is not possible. Sorry.
I am looking into making some sort of formula that can track a games "buzz" right now.
I am looking into making some sort of formula that can track a games "buzz" right now.
author=kentona
Define "popular". (I honestly want to know how to come up with a quantitative measure)
I just want to circle back on this, just to make sure I am understanding you guys correctly.
I heard 2 suggestions on this:
1) base it on activity!
2) fuck da review system! overhaul game ratings! (ie- base it on some new "popularity" metric)
I am exploring option #1...
Since you guys remained rather vague on the quantitative aspect of all of this, I winged it yesterday. In my mind, the way I understand it, I am equating activity on a gameprofile to the game's "buzz". ie- activity == buzz score. I've defined "activity" as meaning one of the 5 following actions:
> gameprofile viewed
> game downloaded
> game commented on (anywhere on the gameprofile...reviews/blogs/pages/etc...)
> game subscribed to
> game reviewed (a review is added)
I've weighted these activities as such (based on the ratios of these activities, that I had queried from the database):
pageview: 1
download: 25
comment: 225
subscriber: 1300
review: 2000 * score
(for example, for every comment added to a game sitwide, we get 225 gameprofile views. For reviews, we get 18,919 pageviews to every review added.)
I need to come up with a workable decay formula (otherwise buzz would accumulate indefinitely), but you get the idea.
So, just to reiterate, activity == buzz under this system. So yeah, if someone makes a good blog post that generates a good discussion, buzz is generated!. On the flipside, if someone writes a review that it ripped to shreds, buzz skyrockets!
Thoughts on this? I would really like to hear from you guys on this (since you have been clamoring for it for months)
EDIT:
the sooner the better
I'd say make low-scoring reviews carry far less weight, possibly even negative weight. The idea and hope for this system is not to float all content back up to the surface, it's to sift through the content to bring forward the games that really shine. Maybe some formula like review = 1000 * (Score - 4) (are scores based on a 1-10 scale??). That means anything with less than two stars will actually lose "buzz".
And I don't know if it would be possible to make it so comments on reviews specifically carry no weight at all, but that might be a good idea for similar reasons. Reviews generate lots of discussion, regardless of the game entirely.
These are just my opinions. A review is really just a glorified comment, if you think about it.
Also, I like where this is going, kentona!!!
And I don't know if it would be possible to make it so comments on reviews specifically carry no weight at all, but that might be a good idea for similar reasons. Reviews generate lots of discussion, regardless of the game entirely.
These are just my opinions. A review is really just a glorified comment, if you think about it.
Also, I like where this is going, kentona!!!
The idea and hope for this system is not to float all content back up to the surface, it's to sift through the content to bring forward the games that really shine.
If this is the case, then there's nothing I can do. Quality of activity "buzz" cannot be automatically quantified.
author=kentonaThe idea and hope for this system is not to float all content back up to the surface, it's to sift through the content to bring forward the games that really shine.If this is the case, then there's nothing I can do. Quality of activity "buzz" cannot be automatically quantified.
With review scores, they can be. A low-scoring review is inherently negative in terms of quality. Why should it be used to generate more attention towards a bad game?
And after a bit of though, comments/subscriptions/pageviews are all things I'd consider to be positive activities. There aren't too many of people who flood gamepages/screenshots with a bunch of negative feedback; however, while "buzz" is generally a positive thing, I think the kind of discussion a negative review (or reviews in general) creates is usually geared towards the content of the review itself, not the game. Therefore, comments on reviews shouldn't really be counted towards "buzz".
PS, thanks for keeping an open mind about all this. It's reassuring to know that the feedback section can produce results for us commoners XD
"Quality of activity "buzz" cannot be automatically quantified." (Kentona) : I'm afraid that's it and that's that. It could be easier with something like "thumbs up or down" at the top or bottom of the comment window ?
author=chana
"Quality of activity "buzz" cannot be automatically quantified." (Kentona) : I'm afraid that's it and that's that. It could be easier with something like "thumbs up or down" at the top or bottom of the comment window ?
That would mean its no longer "automatic" (as it would require an action from an end user) :)
I will give some thought as to what to do about reviews, narco.
Oh, I thought from your side of things, ""how to quantify the quality of the buzz" : count (automatic) the thumbs up and down; as for the user's side, it's not automatic, but it's not too, too complicated to do???
okay, as for game's being on the frontpage for downloads I've coded in a quick hack fix.
the game's on the frontpage are there based on the game's main download's date_added.
When you update the game, it updates the date_updated field. date_added is untouched. Therefore, you can now only bump your game when you add a new main download in RMN4. New downloads are always subjected to the submission queue.
(The stuff we talked about like bumping after marked as completed/can only be on once/flag as significant were all 'urgh too much to code not enough time!')
I hope this is okay!
the game's on the frontpage are there based on the game's main download's date_added.
When you update the game, it updates the date_updated field. date_added is untouched. Therefore, you can now only bump your game when you add a new main download in RMN4. New downloads are always subjected to the submission queue.
(The stuff we talked about like bumping after marked as completed/can only be on once/flag as significant were all 'urgh too much to code not enough time!')
I hope this is okay!
author=kentona
okay, as for game's being on the frontpage for downloads I've coded in a quick hack fix.
the game's on the frontpage are there based on the game's main download's date_added.
When you update the game, it updates the date_updated field. date_added is untouched. Therefore, you can now only bump your game when you add a new main download in RMN4. New downloads are always subjected to the submission queue.
(The stuff we talked about like bumping after marked as completed/can only be on once/flag as significant were all 'urgh too much to code not enough time!')
I hope this is okay!
Sounds reasonable to me!
author=narcodis
I'd say make low-scoring reviews carry far less weight, possibly even negative weight. The idea and hope for this system is not to float all content back up to the surface, it's to sift through the content to bring forward the games that really shine. Maybe some formula like review = 1000 * (Score - 4) (are scores based on a 1-10 scale??). That means anything with less than two stars will actually lose "buzz".
And I don't know if it would be possible to make it so comments on reviews specifically carry no weight at all, but that might be a good idea for similar reasons. Reviews generate lots of discussion, regardless of the game entirely.
I totally DISAGREE with this post. If we are talking about "buzz", then we should be looking at how much talk a project is generating not some attempt to quantify the "quality" with "buzz".
Taking buzz away from a game for a bad review is a HORRIBLE idea. A review is someone talking about a game, so the buzz-o-meter or "how much this gam is being talked about" should not go down.
This reminds me of when that one game was reviewed by someone's friend who called it inception-like (lol) and everyone went batshit crazy. Even though a lot of people thought the game sucked, it still generated conversation and that is a good thing.
Buzz should be a measure of how much a game is generating discussion. If someone makes a game that has sex in it, poorly written vulgarity, a long intro, or whatever else your pet peeve is and that game creates a huge discussion about the merit of having sex in rpgs, whether rpgs should have swear words, starts a movement against long intros etc. then it has created a buzz!
notoriety is buzz too.
When it comes to measuring buzz the meter's motto should be there's "no such thing as bad publicity." If you got 50 people on one side praising the game and 50 on the other side hating on it, those 100 people fighting over the game should = a massive buzz score not a wash where the two sides cancel each other out.
pageview: 1
download: 25
comment: 225
subscriber: 1300
review: 2000 * score
There's just a couple things about this system: just because a review happens less often doesn't mean it should weigh so much. This system also favors completed games. Buzz should focus on games that are in production or freshly released completed games.
Once the game has been completed and released, it should only be promoted by buzz for another month or two at most. After that, you're not measuring buzz, you're measuring their fanbase or something. Leaving a game up after that would be like if gamefaqs kept pictures of final fantasy 7 on their main page just because they've been in top 20 wanted faqs for over 10 years. I'm looking at you Hero's Realm.
Another thing that should be taken care to prevent is that a few projects get some perma-spot being featured as the buzz-iest game. I mean, I don't know what gets the most attention here but despite looking totally rad a game shouldn't have some permanent position on the front page. Once a game has been featured as the buzz game of the week, it should be knocked off by something else...even if that something else has a lower score from pageviews, downloads, comments, subscribers, etc.
I don't know how that should be calculated but something tells me that a game's buzz should have a lifespan that looks like a bell curve with a build-up of hype, climax at release, and then fall or dénouement.
Maybe to prevent being buried by high-profile games, a game could be measured against itself. In other words, how did this person's game profile activity increase compared to the normal level of activity. That way a game that has a steady 50 x "cool gam" posts won't eclipse the guy who jumps from 1 msg a week to 10 when he releases his game.
You seem to be missing the point of the "buzz". We don't want to just feature whatever is being talked about on the front page, we want to feature things people are finding GOOD. Buzz seems like a pretty decent way to help with that. Quality games, put our most shining gems up front.
A negative review should be the only exception to the buzz thing, as it is meant to detract viewers. Final Tear 3 is a perfect example of the kind of game we DONT want on the front page. When people visit RMN and see bad games on the front page, that hurts RMN as a whole. To reiterate my point, bad games don't need attention. To further go along with the points you made, if you want to have games in-production get more attention, you have to make sure that games who don't deserve the attention they're getting are stealing the spotlight.
Also, I think kentona intends to reset the "buzz" of things once a week. maybe there could be "most popular in the past week/month/all time" or something like that.
Also, I'm hoping RMN4 is still planning to have the "latest" games up on the front page, too (albeit, not the focus :x )
A negative review should be the only exception to the buzz thing, as it is meant to detract viewers. Final Tear 3 is a perfect example of the kind of game we DONT want on the front page. When people visit RMN and see bad games on the front page, that hurts RMN as a whole. To reiterate my point, bad games don't need attention. To further go along with the points you made, if you want to have games in-production get more attention, you have to make sure that games who don't deserve the attention they're getting are stealing the spotlight.
Also, I think kentona intends to reset the "buzz" of things once a week. maybe there could be "most popular in the past week/month/all time" or something like that.
Also, I'm hoping RMN4 is still planning to have the "latest" games up on the front page, too (albeit, not the focus :x )



















