HOW DO YOU MAKE LOCATIONS UNVISITABLE UNTIL A QUEST IS COMPLETED
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You could use an event that is the same level as a hero, that won't let you access that part until the requirements are met in the conditional branch.
-Locked Doors
-Unfriendly guards
-Magical barriers
-"No, what am I doing? I need to go the other way."
-Unfriendly guards
-Magical barriers
-"No, what am I doing? I need to go the other way."
author=sazhchocobo
Im doing this in rpg maker 2003. and i dont see an event that would do this..
Lol, you can do that, switches, variables, LEARN IT! It's not that hard!
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
If it's something like an area on the world map, place an event over the town/dungeon/castle/tower/etc that upon observing brings up a message or something that either has the hero think "I have no reason to come here, yet." or a local guard saying "Hey! Stay out of our village, outsider!", essentially something to that effect. Then during your quest when you activate a switch that's relevant to the part of the storyline that requires the player to access this area, create a second page on the event that's made active by that switch being on and use that as your teleport event.
If you want, I could whip up a quick sort of tutorial project and put it in my locker for you to check out.
If you want, I could whip up a quick sort of tutorial project and put it in my locker for you to check out.
author=Corfaisus
If it's something like an area on the world map, place an event over the town/dungeon/castle/tower/etc that upon observing brings up a message or something that either has the hero think "I have no reason to come here, yet." or a local guard saying "Hey! Stay out of our village, outsider!", essentially something to that effect. Then during your quest when you activate a switch that's relevant to the part of the storyline that requires the player to access this area, create a second page on the event that's made active by that switch being on and use that as your teleport event.
If you want, I could whip up a quick sort of tutorial project and put it in my locker for you to check out.
That would be awesome. thanks.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Alright, this should cover everything. Just open it in the editor to check the eventwork.
Progression Tutorial
Progression Tutorial
Sorry for the double post but how do you change what the person says after you deliver an item, talk to a specific person, etc.
This is the tutorial
Look at the script and read the comments I left.
Look at the script and read the comments I left.
just read a switch tutorial http://rpgmaker.net/tutorials/320/
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