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WORKSHOP AND SHOWCASE

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halibabica
RMN's Official Reviewmonger
16948
Two ideas I decided to finally get off my lazy butt and share.

The Workshop is actually just a rendition of The Void that I proposed a while back. Basically, a place for games that would otherwise be denied, where they can receive feedback and criticism for improvement. The name was changed to be less potentially offensive.

The Showcase, however, is rather the opposite. A place to single out the best that RMN has to offer.

Now before you all start shouting ELITISM ARGH BURN THE WITCH, let's think about just how this feature should work. For a game to get in the Showcase would not be a simple matter. It wouldn't be based off page views, star count, download count, pretty screenshots, or any of that non-indicative superficial crap. No, for a game to get in the Showcase, its creator would have to request it, and a member of the staff (or maybe two or three) would have to sit down and actually play it. We might need some new staffers for this, as it would require that they not only have the time for such an endeavor, but also the critical eye and attentiveness to detail that can discern the games that truly stand out. Okay, so we'd actually need new members with these qualities.

Pros of such a thing would include having a place to celebrate RMN's best beyond the ephemeral featured game slot, and something to show the rest of the world we're not all just Billy's First RPG Maker Game.

Cons would probably be a huge backlog of whiners who don't understand why they're not good enough to be in it. How we deal with that would probably need to be handled case by case, much like the submission queue. Not all suggested games would have to be played; if one's obviously not worth it, it could be knocked off the list with an explanation to the creator or something.

But that's the gist of the idea. What do you guys think of these two things?
Adon237
if i had an allowance, i would give it to rmn
1743
I like your showcase idea.
We should make those people if they aren't moderators or administrators (members)
have some special indication that they are those special testers.
I vote Max Mcgee.
Marrend
Guardian of the Description Thread
21806
This is a cool idea, but I do have to wonder about the time and inclination factors involved.

*Edit: I mean for the Showcase. I also like the idea for the Workshop, though I'm kinda foreseeing some unnecessary "hate" on some truly "neewbish" creations.
I'm not sure how the showcase is different from the featured game (not in execution but in presentation of the main site) please elaborate? As of now the featured games are looked at as some hall of fame as they are forever on the featured games list. Also the 3 or so staffers would have to come to a very complete agreement and not just "well 2/3 of us like this game, guess we'll put it up there."

The workshop should be designed to repel people from thinking they are the next AVGN or Ramsay. Also all comments should be deleted if the game reaches "real game" status. As the feedback comments would be very irrelevant after improvement. I like the idea, it seems now the communication between newbies and staffers are conveyed in very annoying "whensmygamegoingtobeupwhensmygamegoingtobeuppleaseineedtoknowrightnow" help topics. Would be nice to dispel that.

author=adon
I like your showcase idea.
We should make those people if they aren't moderators or administrators (members)
have some special indication that they are those special testers.
I vote Max Mcgee.

your post history should be dubbed "the void"
Adon237
if i had an allowance, i would give it to rmn
1743
It was a joke Darken.
halibabica
RMN's Official Reviewmonger
16948
from Darken
As of now the featured games are looked at as some hall of fame as they are forever on the featured games list.

In that sense, they are very much the same, but there's a distinct difference in how games become showcased vs. how they become featured. We need a new featured game every month. We've had nuclear meltdowns over unpopular choices in the past. The showcase would not require being updated on a set schedule, and its barriers to entry would be reasonably high. There are games on the featured list that probably wouldn't belong in the showcase, although any games in the showcase would definitely be feature-worthy.
Max McGee
with sorrow down past the fence
9159
author=Adon237
It was a joke Darken.

Flattered to offended in 0 seconds flat.
Adon237
if i had an allowance, i would give it to rmn
1743
author=Max McGee
author=Adon237
It was a joke Darken.
Flattered to offended in 0 seconds flat.

Lol. :3.
We can't vote. So be flattered.
halibabica
RMN's Official Reviewmonger
16948
Don't worry, Max. NO ONE IS WORTHY.

So when we make due, you'd probably be a good candidate.
reviews, ratings, download counts are not superficial crap halibabica.
halibabica
RMN's Official Reviewmonger
16948
Okay, I worded that too strongly. I'm only saying that they'd be very poor metrics for judging a game's true quality. They can give some general indications, but for one to really measure a game's quality, nothing really beats playing it!
K-hos
whoa You guys are hi-chaining without me? That's just not right. :<
721
author=halibabica
Okay, I worded that too strongly. I'm only saying that they'd be very poor metrics for judging a game's true quality. They can give some general indications, but for one to really measure a game's quality, nothing really beats playing it!


But that is exactly what review scores indicate.

Also 'the workshop' seems a little too vague to me, it sounds like something every game that is in development should be in.
chana
(Socrates would certainly not contadict me!)
1584
I'm not too much for casts in general, the ghetto and now the aristocratic quarters...............
halibabica
RMN's Official Reviewmonger
16948
from Khos
from me
Okay, I worded that too strongly. I'm only saying that they'd be very poor metrics for judging a game's true quality. They can give some general indications, but for one to really measure a game's quality, nothing really beats playing it!
But that is exactly what review scores indicate.

As if review scores have not been a huge point of contention in the past. We had a featured game that received a 4-star score from both Solitayre and Silviera and it still caused a public uproar. You sure you want to squint your eyes at an overall rating and say "Eh...yeah, I guess that's good enough! *showcased*"

from Khos
Also 'the workshop' seems a little too vague to me, it sounds like something every game that is in development should be in.

It's better described in The Void topic. It's not merely a place for developing games; it's for developing the really awful stuff that would have otherwise been denied. Things not good enough to be in the main games database, but still need critical advice and attention.

from chana
I'm not too much for casts in general, the ghetto and now the aristocratic quarters...............

Currently, the casts are:

Accepted
Denied

I see nothing wrong with giving the terrible a place to improve and the exemplary a place to be shown off. At least, not in this case.
chana
(Socrates would certainly not contadict me!)
1584
Accepted, denied is equaletarian in that every one is submitted to the same criteria, accepting everyone and creating different locations for each level of quality is creating ghettos, especially when it's made for the extremes.
halibabica
RMN's Official Reviewmonger
16948
So you're saying it's better that we outright shun the unworthy and never celebrate anyone's hard work? Maybe we should stop having featured games, too.

Honestly, you're painting this as elitism when its intentions are nothing but constructive.
chana
(Socrates would certainly not contadict me!)
1584
I'm not against a list, somewheres of the very, very best games on rmn, I'm definitely against a separate section for the "unworthy". Best way to slow them down, imo. Frankly, the criteria are not that high, and all the basic stuff is easy to learn by one's self.
author=chana
I'm not against a list, somewheres of the very, very best games on rmn, I'm definitely against a separate section for the "unworthy". Best way to slow them down, imo. Frankly, the criteria are not that high, and all the basic stuff is easy to learn by one's self.


I really don't get what you're saying. As Darken pointed out, we already have a list for the best of the best on RMN, I don't see why we should have to have another one. I mean, all I'm really getting from the disagreements here is that we shouldn't ever be even slightly mean to somebody about their game.

I definitely support the idea of having a workshop, and I think that if you were serious about making a game you wouldn't really have a problem with being put in the workshop, as it would give you a goal to reach, and improve your skills. Frankly, I don't think the people that would whine about being in the workshop are really the kind of people that would actually contribute to the community in the long run anyways. (But then again, I have a harsher view of that than other people do)
chana
(Socrates would certainly not contadict me!)
1584
idk, I would be a little wary of the idea, but I may be wrong..................,?????
If the idea is realized, I'll guess we'll see.

Pyrodoom should really give his advice on that!
If it was done wrong, then yes, it could definitely be a problem. But I trust that the admins here would appoint good people to be in charge of the workshop if there ever was one.

Really, I just want a little bit more of a higher standard of quality I guess. (Not trying to sound elitist or like I'm better than people- hell, I'm probably one of the last guys you would choose to mark as a great developer) I always get this feeling that nobody outside the RM community takes it seriously, like we're the big joke of indie gaming (I could be totally, totally wrong, but thats what I always feel), and I really want that to change. I think that having a workshop would be a great way to help people get better, and improve the overall quality of RM games in general. To be honest, it would be better than the only other alternatives of either straight up denying or accepting everything thats rough around the edges.
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