COMEDY GAMES
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A "joke game" on this site is generally taken to mean a troll game, one that is intentionally horrible or just frustrating to play. Not usually meant to be funny (although some people find them to be.)
A comedy game is a game that is meant to be funny, and may or may not be a good game on top of it. Most games fail horribly at being either. I have no idea where you're coming from in saying that the majority of games here are meant to be jokes.
A comedy game is a game that is meant to be funny, and may or may not be a good game on top of it. Most games fail horribly at being either. I have no idea where you're coming from in saying that the majority of games here are meant to be jokes.
A joke game is along the lines of Generic RPG Quest, in which everything is intentionally satirical.
A comedy game would be like Legend of the Mystical Ninja (can't think of an RPG equivalent), where you're genuinely trying to rescue the princess and defeat the baddie. The game world itself is just chock full of quirks and humor.
A comedy game would be like Legend of the Mystical Ninja (can't think of an RPG equivalent), where you're genuinely trying to rescue the princess and defeat the baddie. The game world itself is just chock full of quirks and humor.
I'm shocked that nobody has mentioned cRaZy_gUy's Journey. You should all play it now.
The Sword and the Fish is pretty good too. I can't really think of any other humour games that were actually funny (Final Fallacy was simply embarassing).
The Sword and the Fish is pretty good too. I can't really think of any other humour games that were actually funny (Final Fallacy was simply embarassing).
author=Drifloon
The Sword and the Fish is pretty good too. I can't really think of any other humour games that were actually funny (Final Fallacy was simply embarassing).
I agree.
author=Yellow Magic
Apologies if this topic's been done before, but I'm planning on working on this idea I've had for a couple of months now but thought I should get some sort of feedback before going forth.
What does RMN think of amateur games designed purely for comedic value? Do you frown upon them universally? If not, can you think of any examples of geniunely funny games?
Also, what types of humour do you think amateur game developers should stay well clear of? For example, black comedy, slapstick, etc.
This is the first time I've ever looked at these forums, so I can't speak very knowledgeably on this particular "community."
Regardless, I have a pretty informed perspective on how people in various communities respond to comedy games, and I might as well contribute to the subject to see if you can at least come away from this thread with a shred of positive reinforcement.
The fact is, there are thousands of indie RPGs. Some of them are so good, they rival (or even surpass!) a hefty portion of mainstream commercial games, and gain some accolades here and there from indie communities worldwide. Even so, given the choice, very few people would rather play the best RPG Maker games over something like Diablo III or Elder Scrolls V, and what's more, only a handful of people even acknowledge the choice due to the indie developer's comparatively negligible advertising capacity. More often than not, your audience will be other RPG Makers, and they may not appreciate someone making light of the things that they take seriously--that they spend hours or weeks or months pouring their hearts and souls into.
Often, the result is that if you make a comedy game, the more serious pockets of your largest communities of support will recoil and hiss. And it sucks, because nobody wants to be hissed at. And that's only from the handful of people who bother to play the game at all--early on in my project's release, it was frequently overlooked as something which, by its comedic nature, could not offer the satisfying experience people look for in a game. People in the thread have already made the distinction between games that do not take themselves seriously and games which do not take creating the game seriously. It is an important distinction; if you want to succeed in any field, you have to work hard and accept criticism. Humor or no humor, you have to take creating a game seriously.
I have offered you this dark cloud... but there is, believe it or not, a silver lining. If you work hard, people will acknowledge it. Comedy games are still a niche--people get tired of playing the Skyrims of the world and seek out something more lighthearted to fill their time. If you take your project seriously and make it as good as you can (there are no finished projects--only abandoned projects), then it will be played, talked about, and like an infection, it will creep through the veins of the internet getting always larger... And as its popularity grows, so too will the resentment of people who haven't put as much time and effort in as you have.
Good luck!
author=LockeZ
It's a very different approach than, for example, Earthbound, which barely has a real plot at all, even at the very end. Earthbound's approach gives only a token effort to the drama; nothing but the humor ever leaves an impression. Not to say that it doesn't have any non-humorous parts, but the non-humorous parts are still far from serious. It essentially alternates between comedy mode and LSD mode, so none of the plot really makes any sense. The final boss of the game turns out to be your obnoxious, spoiled porker of a next door neighbor, floating around in a tiny flying saucer with a smug grin on his chubby, beady-eyed face. And you don't even get to properly defeat him, he just puts up an impenetrable bubble around himself and then can't figure out how to deactivate it so he's stuck inside it forever. That's seriously the climax of the story, and is probably the most dramatic moment in the game. Yeah.
I was under the impression that the climax of the story was when
Porky sics a Lovecraftian entity on you that is the embodiment of all evil (and is possibly innocent and looks like a fetus) and shrugs off any attack that you throw at it as you hopelessly struggle against almost certain death while it says stuff like "NESS....I LOVE YOU....NESS....KILL ME...NESS..." Then every single person you have met on your travels comes to your aid as your magician character frantically abuses one of the most useless abilities in the game, which ultimately culminates in the player himself killing the enemy.
Then the rest of the game is essentially one long melancholy segment in which your party is eventually whittled down to one as you travel all over the places that you saved and talk to everybody so that you have an excuse not to finish the game because you've spent so long with it you don't want it to end.
Then the rest of the game is essentially one long melancholy segment in which your party is eventually whittled down to one as you travel all over the places that you saved and talk to everybody so that you have an excuse not to finish the game because you've spent so long with it you don't want it to end.
So there's a lot of sadness and terror among the hilarity there, as well. In terms of capturing that dynamic, I'd actually say that Leo and Leah comes the closest (why hasn't anybody named that game yet?)
Another interesting thing to contemplate is how games like The Sword and the Fish or Drunken Paladin differ from games like Zephyr Skies. Both skewer traditional JRPG values but do so in totally different ways! Are they all comedy games, or are the former comedy and the latter joke games? Is Zephyr Skies a game or is it a punchline, and when it comes down to it does it even matter?
















