WHAT EVENT COMMANDS FROM RM2K ARE DIFFERENT IN RM 2K3?

Posts

Pages: 1
I've noticed as I work on the project importer code for the TURBU project, a new engine I'm working on to improve upon the basic concepts of the RPG Maker 2K line, that several of the event commands have been expanded in RM 2003 and contain more information than they did in RM 2000. For example, Teleport now contains a Direction, and Key Input Processing can scan for a much broader range of keys.

Does anyone have a list of commands that changed from RM2K to RM2K3? I want to make sure I don't miss any, and that I can correctly handle commands from both systems.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
This topic mention most of the major changes, however I am not aware of a complete official list of every single minor change, which I'm sure is what you need. Still, I guess this is a starting point...
Pages: 1