RM2K(3) CHARSETS THAT MATCH MONSTERSETS

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Hello, my game has touch encounters, therefore I've decided that for every enemy type in my game, I'm going to need matching charsets and monstersets. They don't have to be so very identical, but for example, if I have an ogre monsterset, I can't use it unless I find a corresponding ogre charset. I'm not looking for ogres in particular, in fact, I have a match for that, but my question is...

I have hundreds, maybe thousands of monstersets on my hard drive, but very few charsets of said monsters. I have looked through the resources of many websites, but the monster charset selection seems pretty poor. Do you have any suggestions? Maybe you know of a website that has a good selection of RM2K(3) charsets that look good and are of monsters.
author=pyrodoom
...wow...

Wow is an understatement. Because, although you weren't helpful, I just realized that you live one town over from me. So that's pretty neat.
Happy
Devil's in the details
5367
You could just use one enemy sprite for all the enemies in game, like some games do. Like Forever's End has a sort of ghost / specter sprite that indicates enemies on the map and it changes colors depending on its aggressiveness.

What I was planning to do with my game earlier was to use a dark figures that resemble different enemy groups, so I could use one type of sprite for different monsters of the same type, without player being bothered of their different looks.

Here's the sprites I used. I just made the original monsters sprites darker. In editor I gave them transparency










I was intending to edit them more later to make them match the monsters better, but I never got that far in making the game.

I can also find you the original monsters sprites if you want~
I do the same thing with my game. I use a generalized monster charset of what you 'could' find in the actual monster party. But there is simply no way I have a charset for every single monster you could encounter.
@Happy Awesome, thank you. I guess if I used any of the charsets you posted, I would need to recolor the others that I already have, which are in color. I do have the color versions of some of these, so maybe that's a start. If I could get the originals of any of these, I would probably be most interested in that thing the very top right that looks like a brontosaurus with 9 heads. Like a... brontosaurus hydra or w/e. I have that monster set already and had it picked-out as one that I wanted to use.

Thanks for the help. I did consider the generic one art to represent all monsters. I kind of wanted the player to be able to distinguish between... I guess you could call it regular monsters and elite monsters. Meaning much stronger monsters that offer much more experience, so that you have the option of speeding your grind up. Theoretically I could always fix that by just making a generic regular monster charset and an elite monster charset.
Slimes. Or glowing balls. Or, if I'm feeling particularly mean, butterflies. Yes, butterflies, because who in their right mind would run from one? Heh.

Also, in RealmS I used the DW/Q sprites that matched the monsters - but they wouldn't fit in most projects, seeing as they're 16x16 and very low res.
I guess I should also ask: do you think people occasionally do what I'm trying to do in community projects? Meaning a charset for every monster. Or does everybody just get around it? I don't think I've ever seen it done in community games, but I've probably only played like 10-15 games, and I'm also confident that there are more ambitious games out there than what I've sampled.
Well, as I said, I did so in RealmS, but most of the time I think there's such a lack of a complete monster sprite/battler sets that it's generally not done.
Okay, I might end-up with the generic random encounter graphics. Here's what I made just now:



You've got like regular monsters, and then the second one for bosses and/or elite monsters that you might hunt for power-leveling purposes. It's meant to resemble the symbol that elite creatures in WoW have, since I'm not super creative.
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