FOR RPGMAKER 2003..
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That will work alot better.
Thanks for the help Liberty.
Very Helpful.
Edit: I cant figure these events out.
Edit 2: where do i put them?
Thanks for the help Liberty.
Very Helpful.
Edit: I cant figure these events out.
Edit 2: where do i put them?
What do you mean? They go in a battle event window like the ones in the previous post of mine - one that does a check each turn.
{Turns Elapsed (1x)}
Then the events below. Basically every turn it checks to see if a certain switch is on. If it is, then it does whatever is in the bracket. If not, it moves to the next :IF: case. At the end it turns off the switches.
{Turns Elapsed (1x)}
Then the events below. Basically every turn it checks to see if a certain switch is on. If it is, then it does whatever is in the bracket. If not, it moves to the next :IF: case. At the end it turns off the switches.
I dont get when the skills get turned on.
Ive added them in like so.
Page 1: Hero Use's fight Command
Chain + 1
IF Chain = 5
add Ability smash
END
if chain = 10
and ability Bash
End
Page 2: Turns Elapsed; Hero uses Chain command
if switch Bash is on
Var Chain - 5
Branch if var 5 less
Switch Bash off
Switch smash off
End
If switch Smash is on
Var chain - 10
branch if var 10 less
Switch smash off
End
Now i know im missing something.
But what is it.
Where do the Switchs get turned on & added to the Chain Command menu
Ive added them in like so.
Page 1: Hero Use's fight Command
Chain + 1
IF Chain = 5
add Ability smash
END
if chain = 10
and ability Bash
End
Page 2: Turns Elapsed; Hero uses Chain command
if switch Bash is on
Var Chain - 5
Branch if var 5 less
Switch Bash off
Switch smash off
End
If switch Smash is on
Var chain - 10
branch if var 10 less
Switch smash off
End
Now i know im missing something.
But what is it.
Where do the Switchs get turned on & added to the Chain Command menu
Ah, in the skill creation menu there's a drop down box at the top where you can choose what type of skill you make. (There's things like Teleport and Escape)
The fourth option is 'Switch' and it enables you to choose a switch to bind that skill to. HOWEVER! You have to recreate the skill perameters in the battle event.
So, say Bash does 250 damage to an enemy, you'd have to have your battle event look more like this:
Page 2: Turns Elapsed; Hero uses Chain command
if switch Bash is on
Var Chain - 5
Branch if var 5 less
Switch Bash off
Switch smash off
(Then Insert the skill effects)
Show Battle animation for skill
Change Monster HP -250
End
If switch Smash is on
Var chain - 10
branch if var 10 less
Switch smash off
End
The cool thing about this is that you could mix in things like taking a percentage of damage off the enemy by using variables to calculate it. Or you can add a random damage effect - say do damage via variable. Or even create your own battle calculations - Damage = 2(Heroes STR)- Enemy Defence/2 + Random Number between -50 and 50.
The only problem I can see is the targetting system, though. Try it out and see how it works. :P
The fourth option is 'Switch' and it enables you to choose a switch to bind that skill to. HOWEVER! You have to recreate the skill perameters in the battle event.
So, say Bash does 250 damage to an enemy, you'd have to have your battle event look more like this:
Page 2: Turns Elapsed; Hero uses Chain command
if switch Bash is on
Var Chain - 5
Branch if var 5 less
Switch Bash off
Switch smash off
(Then Insert the skill effects)
Show Battle animation for skill
Change Monster HP -250
End
If switch Smash is on
Var chain - 10
branch if var 10 less
Switch smash off
End
The cool thing about this is that you could mix in things like taking a percentage of damage off the enemy by using variables to calculate it. Or you can add a random damage effect - say do damage via variable. Or even create your own battle calculations - Damage = 2(Heroes STR)- Enemy Defence/2 + Random Number between -50 and 50.
The only problem I can see is the targetting system, though. Try it out and see how it works. :P
Okay, when test fighting, press F9 to check what switches are on and what each variable amount is. It could either be an issue with the variable counting, or something. If you want, zip up a file and I'll take a closer look at it tomorrow (it's like 2am here =.= )
Also, make sure that you have the skill set to use during battle and try attacking six times then checking - it may be an issue with the turn count. If that's the case, set it to be added when the variable equals four. That will allow it to show up on the fifth turn (if that's the issue).
Also, make sure that you have the skill set to use during battle and try attacking six times then checking - it may be an issue with the turn count. If that's the case, set it to be added when the variable equals four. That will allow it to show up on the fifth turn (if that's the issue).
Liberty, We both live Australia, Obviously both in QLD because its 2am here atm as well. (god that so makes me sound to be a stalker -.-')
okay well ill test out try that out and see what happens. Ill edit this in a moment.
Okay so Bash isnt not on & chain var is at 5. -.-'
I know what the problem is. The switch isnt getting turned on.
so when do i make it so that the switch gets turned on.
okay well ill test out try that out and see what happens. Ill edit this in a moment.
Okay so Bash isnt not on & chain var is at 5. -.-'
I know what the problem is. The switch isnt getting turned on.
so when do i make it so that the switch gets turned on.
author=Airxzen
Liberty, We both live Australia, Obviously both in QLD because its 2am here atm as well. (god that so makes me sound to be a stalker -.-')
Yeah, let's avoid doing that sort of thing on the public forums :P
Make sure it's set up like so in the skills tab:
When the skill is used it automatically turns the set switch on. Be sure that the even that adds and removes skills is on a different page to the one that creates the skill effects too, otherwise it won't work.
If that still doesn't work take a few screen shots of your battle event pages and I'll try to work it out from there.

When the skill is used it automatically turns the set switch on. Be sure that the even that adds and removes skills is on a different page to the one that creates the skill effects too, otherwise it won't work.
If that still doesn't work take a few screen shots of your battle event pages and I'll try to work it out from there.
author=Deckillerauthor=AirxzenYeah, let's avoid doing that sort of thing on the public forums :P
Liberty, We both live Australia, Obviously both in QLD because its 2am here atm as well. (god that so makes me sound to be a stalker -.-')
haha okay
*throws away notes*
Edit: Ohh. forgot to reply to you liberty.
Yeah ive done all that.
I'll take a some screenies for you.
Page 1: Trigger IF Hero Zack use's fight command
Page 2: Trigger if turns elasped 1x; Zack uses chain command

OH dammit. Just saw the bit where you said about the skill effects..i didnt see that before.
...ill try that out now.
Edit: Okay so i tried that.
And i put it on a new page and the trigger was.
Bash Switch ON
then the battle effects...it worked. but it attacked the enemies 5 times then stopped.
I want it to be selectable from the chain command menu
















