RPG MAKER 2003 ERROR WHEN BATTLE TESTING A NEW CHARACTER
Posts
Pages:
1
Never had this happen before and I'm pretty confused by it, so I figured I'd ask here. I'm not at home now, so I can't say word for word what the error is that I've been getting, but here is the basic summary...
I've been battle testing the first character of a new project an awful lot, and I've had absolutely no errors or anything of the sort yet. The character works flawlessly and I've been having a good deal of fun working on her, but I needed to make a second character since the player will have two party members very early in and I need to balance the battles.
So, after working on the second character's battle charset and such for about an hour, they were ready to be thrown in for testing the balance of early battles. I set up the character with their charset, battle charset, and faceset but didn't bother to set any initial equipment, skills or stats and then I headed over to the monster formation tab to start a battle test just to see how they animated and looked in a proper fight when getting hit, defending, etc. This is where the problem occurs...
Whenever I try to test a battle with the new character, I can't even get the test battle to initialize. An error pops up immediately saying something like "event referenced a battle animation that does not exist" and then crashes. I can't for the life of me figure out what's causing this since the new character is set up like this at the moment:
1. No equipment.
2. No skills.
3. Charset, battle charset, face all set.
4. Battle charset animations are all set for various status ailments in the conditions tab.
5. They do have an "unarmed" battle animation.
The monster group I've tried testing doesn't have any character specific skills to use or anything, so I can't see how they would clash.
Anyone know what could possibly be triggering this? I've never had this problem occur in all my years of using this damn program. My only guess is that something in the items or skills tabs is causing some kind of bizarre conflict... Or for some reason something that doesn't even exist in my database is referencing a deleted battle animation since I removed all animations and started fresh (I only have about six battle animations in the animations tab). I honestly can't make heads or tails of this. Anyone know what this problem is?
EDIT: I'm strongly suspecting that it is the game trying to call upon a deleted battle animation, even though such a thing shouldn't be happening. I'll just increase the array size of my battle animations from 6 to something much larger and then test the battle again when I'm home. Anyone else think this is probably the cause of the error?
I've been battle testing the first character of a new project an awful lot, and I've had absolutely no errors or anything of the sort yet. The character works flawlessly and I've been having a good deal of fun working on her, but I needed to make a second character since the player will have two party members very early in and I need to balance the battles.
So, after working on the second character's battle charset and such for about an hour, they were ready to be thrown in for testing the balance of early battles. I set up the character with their charset, battle charset, and faceset but didn't bother to set any initial equipment, skills or stats and then I headed over to the monster formation tab to start a battle test just to see how they animated and looked in a proper fight when getting hit, defending, etc. This is where the problem occurs...
Whenever I try to test a battle with the new character, I can't even get the test battle to initialize. An error pops up immediately saying something like "event referenced a battle animation that does not exist" and then crashes. I can't for the life of me figure out what's causing this since the new character is set up like this at the moment:
1. No equipment.
2. No skills.
3. Charset, battle charset, face all set.
4. Battle charset animations are all set for various status ailments in the conditions tab.
5. They do have an "unarmed" battle animation.
The monster group I've tried testing doesn't have any character specific skills to use or anything, so I can't see how they would clash.
Anyone know what could possibly be triggering this? I've never had this problem occur in all my years of using this damn program. My only guess is that something in the items or skills tabs is causing some kind of bizarre conflict... Or for some reason something that doesn't even exist in my database is referencing a deleted battle animation since I removed all animations and started fresh (I only have about six battle animations in the animations tab). I honestly can't make heads or tails of this. Anyone know what this problem is?
EDIT: I'm strongly suspecting that it is the game trying to call upon a deleted battle animation, even though such a thing shouldn't be happening. I'll just increase the array size of my battle animations from 6 to something much larger and then test the battle again when I'm home. Anyone else think this is probably the cause of the error?
That is probably it. I *think* this error occurs when the weapon that the character uses does not have an animation set for that character. But since the character doesn't have a weapon... the "unarmed" Animation 2 charset pose might not have been set...?
author=kentona
That is probably it. I *think* this error occurs when the weapon that the character uses does not have an animation set for that character. But since the character doesn't have a weapon... the "unarmed" Animation 2 charset pose might not have been set...?
That's what I thought at first when I was trying to figure it out last night. I set the unarmed animation, but it didn't seem to do any good. I was too tired to think of increasing the number of battle animations I have, so that's what I definitely want to try. Even though I literally deleted every default item and ability when I started the project, I guess there is still something in there that's trying to reference something that does not exist.
I would be interested in what it is. Could you send me a test project? I'll debug it and find out what exactly references which particular animation.
author=Cherry
I would be interested in what it is. Could you send me a test project? I'll debug it and find out what exactly references which particular animation.
Sure, I'll do it when I'm home in about an hour and a half.
Might it have something to do with the Class your character is set to? Or perhaps it's set to the wrong animation type in the Animations 2 tab? Set to Battle Animation instead of Character Pose?
Hm.
Hm.
author=Liberty
Might it have something to do with the Class your character is set to? Or perhaps it's set to the wrong animation type in the Animations 2 tab? Set to Battle Animation instead of Character Pose?
Hm.
Those were all among the first things I checked actually, haha. Everything checked out.
Did expanding the deleted ranges work at all? Not just for animations but for anything else you deleted/shortened?
author=UPRCauthor=CherrySure, I'll do it when I'm home in about an hour and a half.
I would be interested in what it is. Could you send me a test project? I'll debug it and find out what exactly references which particular animation.
Did you already send it? If you did, I didn't get it.
I had this problem too, I think.
When one of my characters was a certain class I got the error. Never could figure it out so I'll be interested to hear the solution to this.
When one of my characters was a certain class I got the error. Never could figure it out so I'll be interested to hear the solution to this.
author=Cherryauthor=UPRCDid you already send it? If you did, I didn't get it.author=CherrySure, I'll do it when I'm home in about an hour and a half.
I would be interested in what it is. Could you send me a test project? I'll debug it and find out what exactly references which particular animation.
I didn't send anything because I resolved the issue myself by increasing the number of battle animations a few days ago.
Pages:
1
















