RMSAVEANYWHERE - SAVE & HEAL ANYWHERE IN ANY GAME [RM2K(3)]
Posts
Hello,
I know that not all people are going to like this program. However, some of you will certainly be very happy about it.
There are always people like me, who hate not being able to save at any time they like. This tool now allows these people to save their game at any time, in any RM2k(3) game they are playing.
Just open saveanyw.exe - a disk icon will be appear in your system tray - and start playing. During playing, pressing F11 will open the save menu. I know that it can happen that you get a black screen after saving (or at the next "normal" save) - in this case just press Shift+F11 and the problem is fixed.
Update: New features! You can now use Alt+F11 to open the game menu even whn it's disabled (again, press Shift+F11 if you have a black screen), and you can do a full healing by pressing Ctrl+F11!
By the way: To use a different F key instead of F11, start it with parameter /F1, /F2, ...
Download: http://cherrytree.at/downloads/saveanyw.rar
Best regards,
Cherry
I know that not all people are going to like this program. However, some of you will certainly be very happy about it.
There are always people like me, who hate not being able to save at any time they like. This tool now allows these people to save their game at any time, in any RM2k(3) game they are playing.
Just open saveanyw.exe - a disk icon will be appear in your system tray - and start playing. During playing, pressing F11 will open the save menu. I know that it can happen that you get a black screen after saving (or at the next "normal" save) - in this case just press Shift+F11 and the problem is fixed.
Update: New features! You can now use Alt+F11 to open the game menu even whn it's disabled (again, press Shift+F11 if you have a black screen), and you can do a full healing by pressing Ctrl+F11!
By the way: To use a different F key instead of F11, start it with parameter /F1, /F2, ...
Download: http://cherrytree.at/downloads/saveanyw.rar
Best regards,
Cherry
Could you happen to do the same for RMXP, but also, would it happen to work during battles on 2k3?
XP: Not that easily.
Battles: Don't try to save during battles. It will work, but it will take you back to the map (hmmmm, this could even be used to cheat boss battles, I suppose - but it wasn't meant that way), and I don't know which side effects it has.
Battles: Don't try to save during battles. It will work, but it will take you back to the map (hmmmm, this could even be used to cheat boss battles, I suppose - but it wasn't meant that way), and I don't know which side effects it has.
oh, good, now I can remove saving entirely and have players rely on this program alone. Thanks Cherry!
just kidding, cool utility! lol
just kidding, cool utility! lol
author=Cherry
XP: Not that easily.
Battles: Don't try to save during battles. It will work, but it will take you back to the map (hmmmm, this could even be used to cheat boss battles, I suppose - but it wasn't meant that way), and I don't know which side effects it has.
Is there -any- possible way to make it where it saves the actual battle, and when you load, it goes to the fight, and not the map the fight is located on? Because if there is, I'd love to have that possible so I could include it with my game, and explain to people how to use it, making the fights easier.
No. This will never work, because the current status of the fight is never saved into the save files. Lucifer (the guy who designed the game engine) didn't let the status of the battle scene, the game menu, etc. into the savestate file, because it would never normally be used that way.
How about taking whatever is in memory and dumping it straight into a file, like what emulators do with save states or operating systems do with hibernation? Not that I'd use the feature, but I can see this being potentially possible (putting aside coding difficulty for the moment).
This doesn't work because we don't have full control over a process's state. An emulator is kind of a sandbox, and the full environment is in control of the emulator. But this concept doesn't work with normal processes, because there are lots of things out of control of user mode programs, because they are managed in kernel mode (file handles, window handles, DCs, critical sections, memory mapping, ... just to begin with!).
Yes, you can. But you sometimes don't know it before starting playing, or the default menu isn't used at all so you have to put some common event there which saves when you switch a switch on, using F9, or the game is encrypted, etc. etc.
It's just more convinient this way. F11 and done, regardless which game you are playing.
It's just more convinient this way. F11 and done, regardless which game you are playing.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I don't like the ability to save anywhere. Blah blah, yak yak, saving in the middle of a challenge, totally cheap, game design & theory bullshit that you've heard before and don't want to read.
But if people despise the lack of save-anywhere enough that it keeps them from playing games without it, then I'm glad a tool like this exists. I'd rather have people playing games and cheating than not playing games. So thanks.
But if people despise the lack of save-anywhere enough that it keeps them from playing games without it, then I'm glad a tool like this exists. I'd rather have people playing games and cheating than not playing games. So thanks.
author=Cherry
Don't try to save during battles. It will work, but it will take you back to the map (hmmmm, this could even be used to cheat boss battles, I suppose - but it wasn't meant that way), and I don't know which side effects it has.
Oh, right, challenge can mean a lot of things, my bad, and I see what you mean, LockeZ, this said, I do like to be able to save anywhere, anytime, which doesn't mean I will always do it in every situation.
author=LockeZ
I don't like the ability to save anywhere. Blah blah, yak yak, saving in the middle of a challenge, totally cheap, game design & theory bullshit that you've heard before and don't want to read.
But if people despise the lack of save-anywhere enough that it keeps them from playing games without it, then I'm glad a tool like this exists. I'd rather have people playing games and cheating than not playing games. So thanks.
I just realize that saving anywhere is especially good when playing RPGs on an iPhone/any mobile phone. Other than that, saving anywhere is just a preference in other platforms.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I would probably use temporary quicksaves that get deleted when you load them for situations like that, if RPG Maker 2003 had the capability to do so. (This is where Cherry scolds me for being unaware of the RM2K3 quicksave utility.)





















