WHAT FASCINATES YOU THE MOST IN AN RPG?

Posts

Pages: first prev 12 last
I mean this question in a way to understand deeply the how is the "good feeling" you get when you are playing different types of RPG.
Is it the graphic settings?
-- Nope. I love Dragon Quest and that's simple.
Is it the awesome music playing in the background?
-- Nope. but it does enhance the drama to be honest.
The systems in that particular game that makes it unique?
-- Is there anything that make a game unique? Usually unique things to a specific RPG turn me off. Like I don't care... and I keep using skills items and attacks.
The amazing story line that has blown you away when you played it?
-- Are there amazing stories with RPGs? I played through FF3USA and people say its the greatest story evar and I don't remember anything about it other than the world was destroyed.
Having the option to go into different story lines throughout game?
-- Yes that does it for me. Finally something I can say yes to!
What fascinates you the most?
-- Uh the fact its relaxing and you can zone out and not think too much or get wired too much about. I play FPS games and my pulse pounds.
Dudesoft
always a dudesoft, never a soft dude.
6309
author=Nightowl
h0nk.


Whoa you guys weren't kidding. Someone actually posts this.
Wow!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Man, ShortRound, if you don't get wired and excited and have your pulse pounding while playing RPGs, I think you are playing them wrong and/or only playing the lame ones.

Although I guess if you really enjoy and prefer being bored instead of excited, then.... okay. More power to you.
chana
(Socrates would certainly not contadict me!)
1584
" if you don't get wired and excited and have your pulse pounding while playing RPGs"
That is overdoing it a bit, no?
I've played rpgs for those same reasons mentionned by ShortStar if, per chance, the game grabs me, then it's another story, but only then.
Actually now that I think about it, the battles. But really it's about whether the enemies I face are interesting or not, think Chrono Trigger. There were a few very interesting enemies, I happen to remember an enemy who weilded a wooden club and if you used a fire spell/attack on it, the club would be burnt and it would lower the enemie's attack, leaving it vulnerable. Good enemy variety and strategy makes the battles more filling.
Well LockZoo, I play Morrowind and Oblivion but I feel they're more FPS than traditional RPGs. Sure you play a role, but you play Gordon Freeman's role in Half Life 1.

To be honest I don't like many RPGs, but I've played several. Many of them overcomplicate things and feel more like obsessive compulsion than fun.

But I haven't played Final Fantasy 7... the legend of RPGs. I have played Final Fantasy 8, a big melodrama tedium that doesn't make sense, but it plays like Resident Evil. Never played Chrono Trigger. Played 10 minutes of Super Mario RPG.

I really loved
- SaGa 1 & 2
- Dragon Warrior 1 & 3... but include 2 & 4 in there by nature (I own all on several platforms)
- Final Fantasy 1,2 Jap, 2 USA, 3 USA (I must have but I don't remember it and I own it on 2 platforms)
- Final Fantasy Tactics & Ogre Tactics. Ogre was better and Final Fantasy was tedium.

- Zelda, Mana, Illusion of Gaia, Final Fantasy Adventure, Daikatana GBC are great games aren't really RPGs, but people tend to confuse them.
- Morrowind & Oblivion are FPS.

I've played and beaten Earthbound several times, don't remember much about it, Lufia 2, Final Fantasy Mystic Quest, Golden Sun (I owned it 5 years before opening the package).

Maybe I'm just not an RPGer. Or maybe RPGs have changed so much that the modern ones are no longer fun.

Perhaps I'm here making RPGs as a creativity outlet like an old lady that knits.
Going in oposite direction to most comments here, I play RPG's for the athmosphere that a good story creates. I am fascinated to good created characters, with complex minds... A good jorney to save the world, that king of thing. The most unnatractive thing for me are the battlers... For real. >.< I really prefer RPG's with action battle system, like Tales of series, or, going in the depths of good RPG, Chrono Trigger. =D
Definitely the characters, both in and out of combat. It's possible for me to like a character's personality and demeanor, and just be so engaged in him/her, but at the same time I will hate how they play in combat. Generally, I'm more attracted to the character's personality--you know, the over "person" that character portrays--and generally that is how I decide my team.

Here's an example...
My first, main party in Final Fantasy 10 was always Auron, Kimahri, and Yuna. Auron and Kimahri were favorite characters, hands down, but I only used Yuna because her Aeons were so powerful. Auron was a badass with shades and big sword and this is just too cool, and Kimahri--in the beginning--was portrayed as this hulking beast that protected his summoner, and that was also just cool.

Second would have to be the battle system. I have to like it. It's why I haven't played most any modern RPGs that are being released in recent years: there just shooters or action games with RPG elements. That, most of the time, doesn't cut it for me, folks, sorry.

Third would be the story, but I personally find the characters are part of the story, so it kind of ties in with my first point.
Short answer:

I like western RPG that give me a lot of possibilies to roleplay without being costrained in the "good-bad" dicotomy and with some real influence in the game world and the plot. (Planescape Torment)

I like jRPG that have a cast of lively characters with a good chemistry, and it's even better if they can express that both in the cutscenes and in the gameplay.
Craze
why would i heal when i could equip a morningstar
15170
Cozzer
Short answer:

I like western RPG that give me a lot of possibilies to roleplay without being costrained in the "good-bad" dicotomy and with some real influence in the game world and the plot. (Planescape Torment)

I like jRPG that have a cast of lively characters with a good chemistry, and it's even better if they can express that both in the cutscenes and in the gameplay.


Both of these are more important to me than stellar combat/character progression because if I don't care about the characters, I don't care about the game. This tends to frustrate people who think that I am all about NUMBARZ and will play a game solely for the NUMBARZ, because I won't.

Karma systems and animu tropes suck. Give me some Dragon Age (...I prefer DA2, DA:O's choices are nearly always "pet the puppy"/"kick the puppy"/"mutilate the puppy," and DA2's characters are leaps and bounds beyond DA:O's attempts at characters) or Radiant Historia.

<insert Xenosaga 3 plug that nobody else cares about>
You know, I never know how to react to the word "animu".
Half of the time it means "I hate when anime tropes are taken too far by people who use them without really understanding them, turing them into bland stereotypes", something with which I couldn't agree more; the other half it means "I hate anime because they're popular".

On topic, NUMBARZ can help characterization too: in a fighting-based story, "the guy who can double jump" and "the guy who can take down a dragon with a punch in the face" are perfectly valid characteristics.
(How much I hate when the inexperienced young main character starts at level 1 and the veteran uber hero who joins him starts at level 2...)
Craze
why would i heal when i could equip a morningstar
15170
Cozzer
On topic, NUMBARZ can help characterization too: in a fighting-based story, "the guy who can double jump" and "the guy who can take down a dragon with a punch in the face" are perfectly valid characteristics.


Oh, of course. I'm still very NUMBARZ-oriented; it's just that I don't feel like NUMBARZ matter when they're attached to meaningless fluff.
For me, it boils down to a sense of progression. A combination of NUMBARZ and plot. I found that I need to feel like I am moving toward a conclusion and resolution, so having a story is important to me, as is stats going up. But oddly enough, I don't need strong characters - a mute personality-less avatar will suffice, as long as the plot/story motivates me the player forward. Weird, I know.
Craze
why would i heal when i could equip a morningstar
15170
kentoptimus, a "mute personality-less avatar" can still be a strong character. The portraits in Etrian Odyssey games tell their own story (although the EO games themselves try too hard to not be fun), and a simple THERE IS A DEMON DESTROYING THE WORLD: FIND HIS FIVE WEAKNESS TOOLS plot can be enough to drive a player along with their mute hero.

I find that in those kinds of games, the art is what really drives the sense of "character;" while archaic now, the early Dragon Quest games had that funky Ye Olde Englifhe feel and Akira Toriyama's art. How is that any different than people falling in love with the world of FFXII, with its Ye Olde Englifhe (plus strange voice filters) and surreal monster designs? Granted, that party talks, but surprisingly few times. The actual design of each character and the feel of the world around them makes them feel like engaging mute avatars at times, in a good way (your mileage may vary).

Ye Olde Englifhe.
Max McGee
with sorrow down past the fence
9159
In the late 90s and early 2000s, I might have said "the game needs to tell me a great story".

Nowadays, I think everything's important, but my favorite is being able to mess around with mechanics, level up, specialize my characters and have the illusion of doing something productive by playing the game. Not necessarily the battles themselves--those just have to be hard enough to force me to upgrade my characters WISELY--but everything that happens *BETWEEN* the battles.

I love character customization and advancement, and the more it ties into the rest of the game's mechanics, the better.

Skyrim fucking EXCELS at this. But everything else about it is also amazing.

So for a more limited example: Edifice excels at everything I like best right now.

Which is good because it kind of sucks at a lot of other things (like telling a story, or providing roleplaying opportunities like Shinan said, or immersion). But it makes me feel like I am ACCOMPLISHING SOMETHING BY PLAYING IT: that is the crucial illusion.
Pages: first prev 12 last