MY FIRST COMPLETED CUTSCENE! ANY FEEDBACK, SUGGESTIONS?
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My first cutscene! Thanks to everyone who helped me through the troubleshooting process, now I just wanted to see if anyone had any impressions on it! Anything I could do better? Any suggestions big or small on things I could do to improve it overall?
Apologies if the framerate's a bit choppy! The recorder I used isn't the top of the pile!
It's good, I really like the dialogue. Only at the end when the 4 bandits appear : the most right one should appear first then the next to most right one etc., not the opposite
You could have made the map wider on the left side so that all four of those soldiers were standing out of frame and then walk into frame. As it is now, some people might not notice, but anyone who's paying attention can tell that they're basically appearing into position.
Also, is a total lack of music the correct choice for this scene?
Also, is a total lack of music the correct choice for this scene?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It's difficult (not impossible, just difficult) to tell which character is which in the dialogue. It might not really matter; these might be throwaway characters or their ranks might not be important to the story or they might be about to receive names. But if you want to make sure the player knows which character is which, you might want to change the names to "Red-haired Bandit Leader" and "Blond-haired Bandit Sergeant".
I wouldn't do this in future scenes - just this first one. And like I said, it's only necessary if you care about people immediately knowing which one is the leader.
I wouldn't do this in future scenes - just this first one. And like I said, it's only necessary if you care about people immediately knowing which one is the leader.
I think your bridge needs the other rope. You shouldn't cover up one of your characters in dialog and make reference to who is talking.
Aside from the rtp graphics i liked it a lot, make the map a little wider to the left and make them walk into the scene and it would be perfect.
Thanks all for the feedback.
I wasn't quite sure how to have the four bandits walk in from offscreen. Another user graciously sent me a scene they built to basically act as a tutorial on how to do this.
@LDanarkos. I had the wind sound effect going for some background noise. I wanted to keep the sequence it a bit somber and muted, but I can see how the lack of music might be problematic. I'll take a look around for something appropriate.
@LockeZ. I hadn't thought of that. They are throwaway characters so it isn't overly important that they be uber distinguishable, but you're right that it might be good just for the sake of easy narration.
@Shorstar. Lol. I was using the mountain tileset from XP and the bottom section of rope looked awkward. I hadn't even thought about the Sergeant being covered by the text box, though. Will have to rectify that!
@Felipe. RTP graphics? Forgive me I'm new at this.
I wasn't quite sure how to have the four bandits walk in from offscreen. Another user graciously sent me a scene they built to basically act as a tutorial on how to do this.
@LDanarkos. I had the wind sound effect going for some background noise. I wanted to keep the sequence it a bit somber and muted, but I can see how the lack of music might be problematic. I'll take a look around for something appropriate.
@LockeZ. I hadn't thought of that. They are throwaway characters so it isn't overly important that they be uber distinguishable, but you're right that it might be good just for the sake of easy narration.
@Shorstar. Lol. I was using the mountain tileset from XP and the bottom section of rope looked awkward. I hadn't even thought about the Sergeant being covered by the text box, though. Will have to rectify that!
@Felipe. RTP graphics? Forgive me I'm new at this.
The RTP that he mentioned, is the default graphics for XP.
I hope you don't ask about every scene you make. That kills the fun of playing without knowing what is about to happen.
Obviously he won't, but it's always good to get feed back from the people who play these games.
@Edgy_Games.
No worries! I won't be posting them on here frequently. This was just my first and I was excited and wanted some outside input!
No worries! I won't be posting them on here frequently. This was just my first and I was excited and wanted some outside input!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
RTP graphics are the graphics that come with RPG Maker. RPG Maker XP's RTP graphics are not bad at all, but because they come with the maker they get used the most and some people in the RPG Maker community get sick of seeing them.
If the characters are throwaway characters then yeah, ignore my previous advice. I was thinking that maybe one of them was the main character of the game.
You can set the message box options so that the box appears at the top of the screen instead of the bottom. In the event commands, I think this option is right below the event command that makes a text box. This should be easier than rearranging the characters in the scene.
If the characters are throwaway characters then yeah, ignore my previous advice. I was thinking that maybe one of them was the main character of the game.
You can set the message box options so that the box appears at the top of the screen instead of the bottom. In the event commands, I think this option is right below the event command that makes a text box. This should be easier than rearranging the characters in the scene.
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