VISUAL APPEAL VS OTHER CONTENT
Posts
author=Ginseng_Tea
OFF_TOPIC:
Sauce, you are a ridiculous human being.
Might I suggest you step away from the PC and the RM2k for a few days so you can rejoin society by acting in a way that is bearable?
and count your blessings! The praise and comments on your video are good things! Stop biting the hand that helps, you menace!
ON TOPIC:
Visuals are just another piece of the puzzle. Games are a collaborative art form. Each area amplifies the other, resulting in deep immersion.
OFF_TOPIC:
The scene took me 3 days to make. I'm so graphically challenged, the weapon poses you see in the cutscene, all 6 of them, took me longer to make than the scene itself. If I attempted to go back and make my game's graphics match community standards, it'd take me 3 years minimum. Not how I wanna spend my hobby time. I make rpgs because it's fun. If nobody likes it, oh well.
As for biting the hand that helps, I haven't gotten too much help. I got active on rmn hoping to learn something from experienced gamemakers. Pick their brains a little. Hasn't worked out. At this point, I can't even ask someone where they got their music from without being accused of stealing their work (without even having my game on the internet). But that's WAY offtopic.
ON TOPIC:
I had a Philly cheesesteak. Belly filler. Provolone. Usually get American, but my choices were provolone or cheez whiz.
As far as game design, there's no such thing as visual appeal vs. other content.
Some call it harmony, others call it synchronization, the thing is - criticism of visual appeal in game design = emotion, not review, comment, criticism, etc.
It's like comedy. Some low brow comedies become classics and some low brow comedies that follow those formula become poor lowly rated obscure products.
It's not like a creative corner based premise like art's visual appeal where lazy = valid comment and eye candy = ooohhh...hubba hubba.
It's easier to think of visual appeal in game design the equivalent of Jay Leno (even things unrelated to comedy). Sometimes the more horrible your graphical design is, the more it gets praised and sometimes the more you try, the less people it appeals to.
It's all in the overall product reception and not the pre- or post- criticism.
The Snake Pliskin image for example, I personally find it less funny because it has a faceset but what does that mean?
Some people will say don't make cameos, others will ask for more details, others will demand it to be removed but the fact is all these comments are not meant to be followed. They're meant to show that something is wrong but no one is right so they try to invent things that sound right to them. Your task as a game designer isn't to take these things to heart but to keep these things in mind and merge them.
Again look at Jay Leno's jokes. He mixes his monologue with different audience and the overall effect is that it's poor and not funny but sometimes people just tune in to nab that one good joke that appeals to them.
It's especially important for character cameos. Game world randomness trumps working on a singular factor like the quality of the character's graphics all the time. You want the player to be ingested in the humor not laugh at it. If they're laughing it guarantees that a different segment of your audience isn't. If the game is full of laughs, it means your overall game design is bound to appeal to enough people that cumulatively they end up defending your game even if it's not that humorous.
If Jay is too old school, think of movies like Scott Pilgrim vs. the World or Jack Black's Tenacious D Pick of Destiny. What starts out being movies that are the equivalent to lazy poor and randomly directed film versions of the humor found in movies like Tropic Thunder ends up creating a genre unto itself because the overall world is intact. If I'm not mistaken, someone even said George of the Jungle is the reason people keep giving Brendan Frasier leads in horrible comedy movies.
Some call it harmony, others call it synchronization, the thing is - criticism of visual appeal in game design = emotion, not review, comment, criticism, etc.
It's like comedy. Some low brow comedies become classics and some low brow comedies that follow those formula become poor lowly rated obscure products.
It's not like a creative corner based premise like art's visual appeal where lazy = valid comment and eye candy = ooohhh...hubba hubba.
It's easier to think of visual appeal in game design the equivalent of Jay Leno (even things unrelated to comedy). Sometimes the more horrible your graphical design is, the more it gets praised and sometimes the more you try, the less people it appeals to.
It's all in the overall product reception and not the pre- or post- criticism.
The Snake Pliskin image for example, I personally find it less funny because it has a faceset but what does that mean?
Some people will say don't make cameos, others will ask for more details, others will demand it to be removed but the fact is all these comments are not meant to be followed. They're meant to show that something is wrong but no one is right so they try to invent things that sound right to them. Your task as a game designer isn't to take these things to heart but to keep these things in mind and merge them.
Again look at Jay Leno's jokes. He mixes his monologue with different audience and the overall effect is that it's poor and not funny but sometimes people just tune in to nab that one good joke that appeals to them.
It's especially important for character cameos. Game world randomness trumps working on a singular factor like the quality of the character's graphics all the time. You want the player to be ingested in the humor not laugh at it. If they're laughing it guarantees that a different segment of your audience isn't. If the game is full of laughs, it means your overall game design is bound to appeal to enough people that cumulatively they end up defending your game even if it's not that humorous.
If Jay is too old school, think of movies like Scott Pilgrim vs. the World or Jack Black's Tenacious D Pick of Destiny. What starts out being movies that are the equivalent to lazy poor and randomly directed film versions of the humor found in movies like Tropic Thunder ends up creating a genre unto itself because the overall world is intact. If I'm not mistaken, someone even said George of the Jungle is the reason people keep giving Brendan Frasier leads in horrible comedy movies.
Oh bother.
Not the way to open up on a thread about "visual appeal vs other content."
No.
It doesn't. That's why I made this thread.
Where do I get off topic without the direction of a respondent?
Some people start talking about writing styles, I respond about writing styles. Some people start talking about commercial vs indie, I respond about commercial vs indie. Some people start talking randomly about food, I respond with something about food.
Conversely, you jumped from visual appeal criticism to Jay Leno comedy, without any provocation by another person. The immediate connection exists in your head but not with everyone else.
Anyway, enough of this. Author requesting lock, please? Argh, why can't I do it myself...
author=Snodgrass
As far as game design, there's no such thing as visual appeal vs. other content.
Not the way to open up on a thread about "visual appeal vs other content."
author=Snodgrass
Sometimes the more horrible your graphical design is, the more it gets praised and sometimes the more you try, the less people it appeals to.
No.
author=Snodgrass
Game world randomness trumps working on a singular factor like the quality of the character's graphics all the time.
It doesn't. That's why I made this thread.
author=Snodgrass
Oh and Sauce, no offence but I replied to your Visual Content vs. Other Content thread. I don't say this to insult you but until you prove otherwise, I'd hold back on claiming who can or can't manage to stay in one stream of consciousness.
Where do I get off topic without the direction of a respondent?
Some people start talking about writing styles, I respond about writing styles. Some people start talking about commercial vs indie, I respond about commercial vs indie. Some people start talking randomly about food, I respond with something about food.
Conversely, you jumped from visual appeal criticism to Jay Leno comedy, without any provocation by another person. The immediate connection exists in your head but not with everyone else.
Anyway, enough of this. Author requesting lock, please? Argh, why can't I do it myself...
















