VX QUESTION

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In a cutscene in my VX game, I have it so it scrolls up the entire map, then transfers to a different room. However, it makes the map transfer to happen way before it should. Is there a way to halt all other processes until the scrolling is done?
I'm pretty sure that the only way you could do this is by using the Wait command, but I could be wrong...

Try using the "Wait" command on the second page, under "timing".

Put a wait between the scroll map and the map transer. I think you'll have to time it yourself though.
Under Conditional Branch go to the script entry (tab 4) and put in
not $game_map.scrolling?

Put that branch in a loop followed by a wait 1 frame. Inside the conditional exit the loop and then transfer the player.
Make a time delay maybe. or do as GRS says.
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