WANTED: WRITERS, DESIGNERS AND ARTISTS TO CREATE RPG
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Most everything that needs to be said has been said but I'd like to add that you might not want to go into a project having no idea what you want to do. At the very least, set a goal on game length. Is it going to be a short 30 minutes to an hour game (start to finish), an epic 10 hours of questing or something in the middle?
Since you have never made a game, start to finish before, start small. And I mean REALLY small.
A small, completed project will be a lot better for your portfolio than a smattering of unfinished rpg's. The one completed game not only shows your skills as a game developer but your dedication to a project as well.
Since you have never made a game, start to finish before, start small. And I mean REALLY small.
A small, completed project will be a lot better for your portfolio than a smattering of unfinished rpg's. The one completed game not only shows your skills as a game developer but your dedication to a project as well.
Avee, you're right. We shouldn't spend six months on the pre-production stage. Also, I do have some design ideas. I'll address your comments in the original post.
Murray, the team hasn't decided whether the game will be developed with RPG Maker or not. However, I think we'll consider using RPG Maker.
Arcan, I have failed to complete a game. I didn't just write a design document for a Starcraft 2 mod. I spent about a year developing the mod with the Starcraft 2 Map Editor. I recently abandoned the project because (1) I thought the game wouldn't be fun to play, and (2) the game was too ambitious and my programming skills weren't good enough.
Irili, thanks for the advice. I will encourage my teammates to start small. That was the mistake I made with my first project. On the other hand, I also want the team to develop an RPG that the average gamer will want to play.
Murray, the team hasn't decided whether the game will be developed with RPG Maker or not. However, I think we'll consider using RPG Maker.
Arcan, I have failed to complete a game. I didn't just write a design document for a Starcraft 2 mod. I spent about a year developing the mod with the Starcraft 2 Map Editor. I recently abandoned the project because (1) I thought the game wouldn't be fun to play, and (2) the game was too ambitious and my programming skills weren't good enough.
Irili, thanks for the advice. I will encourage my teammates to start small. That was the mistake I made with my first project. On the other hand, I also want the team to develop an RPG that the average gamer will want to play.













