RESEARCH, MOFO, DO YOU DO IT?
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author=King of Games
That's a problem with data orientation and game presentation. It doesn't negate the validity of utilizing research. I agree that players shouldn't be bashed over the head with knowledge or facts about the world, but the information can still be communicated through some means effectively. It's up to the game creator to make that interesting.
Another way to look at it that way is when the creator(s) makes up terms, words, etc. and presents them in a "learn about this stuff if you want the game to make sense" sort of way so that the players themselves are the ones doing research. Example: Final Fantasy 13.
No game should make a player read a glossary to understand everything happening in a game, fictional terms or not.
I agree! It should be conveyed by context clues. Good example (although a bit extreme) is clockwork orange. A glossary would take the fun out of learning the bizarre jargon.
My research leans more towards behavior than glossary stuff or items. Like, understanding the metalworking process will help you make better blacksmiths, architects. Researching the customs and oddities of a traditional royal court will help you develop your own royal court.
Even if you already know certain things, researching it again might help you visualize. It doesn't have to be an interactive textbook.
Even if you already know certain things, researching it again might help you visualize. It doesn't have to be an interactive textbook.
My research is mashing random keys and hoping people think it is some fancy french term. No, i'm not kidding.
Depends. If it's a controversial topic, I tend to do more research than necessary. As far as accuracy goes: if it's something I could be easily caught on (like... "oh hey physics don't work that way") I'll probably quickly check to make sure my facts are right, but if not.... usually I'll fudge it. OTL
I MEAN MOST PEOPLE WOULD NEVER KNOW
I MEAN MOST PEOPLE WOULD NEVER KNOW
I've done this as well, researching different disorders and past events that I wanted to reproduce within my game. Since it has a fantasy/fairy tale element, I've been reading a ton of old fairy tale stories (i.e. three little pigs) to get sort of an idea as to how I could incorporate those elements or somehow duplicate these stories within a game and make it enjoyable not only to those who are already acclimated to these stories, but for newcomers alike.

















