WAVESTATION, THE VIDEOGAMES MUSIC MARKETPLACE

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Hi there! Good music in a video game always makes the experience deeper and more involved for the player. If the major studios can afford to employ great composers, it is not the case for smaller and indies studios. From this observation, Wavestation was born : a music marketplace dedicated to game developers and videogames schools. You can sell and edit your tracks with WaveStation's powerfull editing tools. Sell your tracks several times and become a certified Composer!

Here is the website : Wavestation.org



Game Creators? You can get incredibles and cheap tracks, and bring your game to the next level! Special offers are here to bring you the cheapest price for maximum quality!



Especially for the Unity3D users, we created a plugin. At the moment it allows you to logon to your WaveStation account :



And then download and import all the tracks you've bought on WaveStation!



Special offer now, 3 free tracks !

There's now 10 Free tracks on Wavestation. Feel free to share.
Wavestation.org
Craze
why would i heal when i could equip a morningstar
15170
slash
APATHY IS FOR COWARDS
4158
http://incompetech.com/m/c/royalty-free/

but yea i mean i guess you could pay for it too
because a good majority of us are selling these games for a profit
Indeed there is some royalty-free music websites that can be found, but in most cases this music does not fit to videogames projects especially. That is why WaveStation makes quality music affordable for every game developer.
treeghost
a lot better than being a wapanese kiddo
38
Paying other people to make music for your FREEWARE INDIE GAMES

Yeah whatever...
TehGuy
Resident Nonexistence
1827
Now, are these just one song for $10 or an entire album or something? (refer to that one pic up there above the unity plugin)
Sailerius
did someone say angels
3214
author=treeghost
Paying other people to make music for your FREEWARE INDIE GAMES
If anyone is going to shell out the money for music for their freeware game, they're going to spend it to hire a composer to write music custom for their game.

EDIT: Doubly true considering there are quite talented composers in the RM community who are willing to volunteer their services for promising projects.
The stuff about RMN maybe not being the perfect target audience aside, I would find it pretty hard to decide I want a song in a game without hearing pretty close to the whole thing (as, e.g., here). Without that I can't imagine you'll get a lot of traction from people who don't already know the composer.
author=TehGuy
Now, are these just one song for $10 or an entire album or something? (refer to that one pic up there above the unity plugin)


Here, this is the price for ONE track. But soon we will set up a Tracks Pack sale system, so composers will be able to sell complete albums for a type of videogame or a specific music style.
^ But a complete OST pack can really only be sold once. And people seeking original music for their game either want it to be unique to their project or aren't willing to pay for that luxury and will placate themselves with newgrounds audio.

It's nice that you're getting into the entrepreneurial spirit, but I don't think your business model has any solid footing. Good luck though.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
$10 per song is perfectly reasonable (very cheap, even) if you're selling the rights to use and redestribute these songs as the buyer sees fit, rather than just the rights to listen to them. However, I wouldn't want to buy one unless I knew that no one else had bought it before or could ever buy it afterwards. I bought the rights and would expect it to be my song now. Is that actually the case? Once a track is bought, is it permanently removed from the store?
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