GAMIST, NARRATIVIST, SIMULATIONIST...WHAT THE ****!?!

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author=MaxMcgee or whatever his name is!
These are "gamist", "narrativist", and "simulationist". Your examples describe how to structure a game's flow in a way that is highly conducive to narrativist design and flow. And because you are yourself a narrativist, you identify this approach as "best".

But the truth is, a gamist might find that having challenging guard encounters that require thought from the player is overall more important than making the player feel like a badass. And a SIMULATIONIST, like myself, might concern himself with rendering the game world with greater versimilitude...where were these guards trained? How are they equipped? Would they really be cannon fodder, or a near-match for the hero? The same applies for the baron himself.

Yeah...what would you consider me, or yourself, in this group of players. I'm not sure, and never knew people were classified about what they like in games, and are there any more other groups? Please answer, and I don't know where this goes, so could you place this where it should if it doesn't belong here?
TehGuy
Resident Nonexistence
1827
author=Feldschlacht IV
Wow at this topic.


I agree
I am looking for a good experience. I think that makes me an 'experiencist'. Or a metal monkey killer. Not sure which.
Max McGee
with sorrow down past the fence
9159
I am sorry that Ron Edwards has blown your mind, pyrodoom. You'll be okay, eventually.

The essential and often-misunderstood character of GNS theory though is one that I hinted at in a parenthetical clause in my initial reference. Namely, that Gamist, Narrativist, and Simulationist approaches are NOT AT ALL MUTUALLY EXCLUSIVE. No one is a pure Gamist, a pure Narrativist, or a pure Simulationist. Neither is any RPG purely one or the other.

Everyone and every game is a blend. It's just a question of what kind of blend.
Hey, quit harping on pyrodoom. When I read that from Max it blew my mind too and wanted to know more.

Thanks for the link, Max. (I am totally a Gamist with a splash of Narrativist, with barely any Simulationist)
chana
(Socrates would certainly not contadict me!)
1584
Well I'll say one thing, it's certainly more readable (if not simply understandable) than this mishmash attempt at rationalization which is the "GNS theory"(!).
Max McGee
with sorrow down past the fence
9159
I will forward your complaints to Ronnie. : )
I was reading through the GNS theory, and it turns out, I'm 50% narrativist, 25% simulationist, and 12.5% gamist, and anything else in that area are fake classifications like experiencist, or just plain out "this is the % of when I don't care for games"
I love a great story-line, and when things don't make sense, and I get a game over, I start wandering,"What the heck?", this is also probably the reason why I hate so many games, because my gamist % is so low, and that I suck at games so much, I get angry when I die, and basically tell the character,"Fuck off, you suck balls...", in my own way.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
That doesn't add up to 100%. I guess you're 12.5% non-gamer?
author=LockeZ
That doesn't add up to 100%. I guess you're 12.5% non-gamer?
yeah, I'm a kid, I have school, a girlfriend, I have other time to spend you know! And meanwhile, I would consider that 12.5 to be part of me being a gamer, just not the classifications, it may just be the part saying what my avatar says, "I don't need to get a life, I'm a gamer. I have lots of lives!"
Decky
I'm a dog pirate
19645
I won't lock this topic as long as it goes somewhere :')
author=Deckiller
I won't lock this topic as long as it goes somewhere :')
thank you
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