YE OLDE ANCIENT SCREENSHOTS TOPIQUE

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Are people forgetting how to recognize each others artworks and styles?
Max McGee
with sorrow down past the fence
9159
Really. WHAT O.O?
I think he's referring to deacon that he thought the screenshot you quoted was yours.
I can't believe I found the following images still on the internet. Who knew that freewebs would still be operational after all these years? I'm going to copy and paste it all because looking back I find this HILARIOUS. These are from 2003.

Pokemon Black

Story:
It seemed that Jessie, James, and Meowth, of Team Rocket, had never successfully stolen any Pokémon from veritable trainers. No matter how hard they tried or schemed, someone would always thrawt their plan. Not giving up however, they kept on trying, improving their skills each time.

But darkness fell when a young trainer named Ash Ketchum arrived with his Pikachu. That pair, along with some other trainers always managed to defeat Team Rocket, and Jessie and James lost their spirit for badness.

Eventually, Ash Ketchum became a Gym Leader, and the sky cleared for the trio of baddies. Without their greatest threat, everything would go back to normal, and they would be finally able to get revenge on the people that did them wrong.

Screens





Back then attempting to make a TBS was all the rage.


I think this was for a MS-paint only game design competition at GW. Of course I never finished making this adventure game (sadly). It's long gone now.
chana
(Socrates would certainly not contadict me!)
1584
Amazing, 2003, 9 years ago... and it's as good, in fact better than so many games done today!
Omggg this topic! I made more fan-games than I can even remember, hahahaha.

Zelda game? I have no memory of making this... (2005-6)


Mario RPG sequel! Soo infamous. (2005)


Untitled cyberpunk-ish project I never finished. (2007)


Random 'horror' collaboration. This was basically a spin-off of the above game that I had cancelled and restarted with the same resources, but I considered it a separate game. (2007)


Retro/old Beloved Rapture, lawl. (2006)
author=chana
Amazing, 2003, 9 years ago... and it's as good, in fact better than so many games done today!


Agreed. You should totally rename/make it.
Max McGee
with sorrow down past the fence
9159
author=Archeia_Nessiah
I think he's referring to deacon that he thought the screenshot you quoted was yours.

That's exactly what I was whatting.

BM, your cyberpunk/horror stuff looks neat! Tell us about it brother, if you've got the time.
author=Max McGee
BM, your cyberpunk/horror stuff looks neat! Tell us about it brother, if you've got the time.
Haha well not much of the plot was very fleshed-out! I was working on it for a while with Malad (If you remember him? :D) before he vanished from the scene. A lot of the focus went on the visuals/creating the gritty aesthetic, and characterizing the female heroine the way we wanted. There weren't too many secondary characters or anything.

The game-play in both versions basically involved Julie (the girl) exploring atmospherically desolate urban areas, solving puzzles, etc. We wanted the player to emotionally be immersed in the isolation. It was supposed to go into the extent of her trauma and pathology as the game went on, sort of like a mystery? Haha. We were inspired a lot by Uma Therman, Linda Hamilton, Carrie-Anne Moss (from Kill Bill, T2, Matrix, etc) with the feminine but simultaneously relentless kind of persona. It was pretty playable... I wish my hard-drive didn't die. :[
Max McGee
with sorrow down past the fence
9159
I remember Malad. He made some amazing lightmaps for me before vanishing.

Now I actually know how to do that shit myself; I have finally learned show-picture events and how to use image manipulation programs with layers to make the all important *pretty god damn overlays*. Wow times have changed.

Anyway that sounds really, cool, actually! (Much more interesting than Beloved Rapture, just because BR is kind of...generic angsty jFantasy.))



I really like *this* map in particular.


rip technopolis....... until we meet again......

(this and a handful of resources is all i have left)

oh and i guess this
http://web.archive.org/web/20071005155159/http://www.rpgmaker.net/games/52/screenshots/
i wish i could find some of my earliest works. but let's see



this is from my first try at making 100 % custom graphics. I have a really awful spritesheet lying around too. Actually a full set of really npcs (kids, youths, adults and elders) dressed in rags. They animated pretty decent but looked like actual shit. I had no actual story, but some random medieval-like setting in the clouds. it was pretty bad.

I scrapped it pretty fast if I remember correctly and got to work on something I'd say was an improvement;



this one had a more firm concept; dark pig-farmer medieval fantasy. And some random story about plague, famine and mud. but yeah, I remember trying to make better trees, gave up, got back in some time later but only made it worse so I gave up.

I guess this stuff is also ancient by now (although these particular screens are from 2007)


no comment


@Geodude who hasnt evolved in 6 years: I remember this. The title screen looks nice, my real attention is drawn to the bike though :). I'll check out the link too.

@Mr.Nemo: Like the dark fantasy tileset, good work. And AB isnt ancient enough keep searching for older :P.
Max McGee
with sorrow down past the fence
9159
Nemo-san, you really gotta finish a game buddy!

Geodud mak gams? that unpossible!
i did finish one maxie

but yes i know. and im fucking dead set too.
Max McGee
with sorrow down past the fence
9159
i did finish one maxie


herp and also derp. : (

I played it, too!
Back in 2009, I completed three sets of user made levels for a game called Dr. Lunatic Supreme with Cheese.

Realm Duels was basically an all-combat world that featured a gimmick to each battle.



Here's one of the bonus levels where you're fighting against a small spider that shoots explosive energy balls at you.

Realm Duels got a follow up which had the same name but with Xtreme at the end. Same deal, but with slightly more dynamic combat scenarios.



And yes, I even made a scenario where you're fighting against a boulder.


This is from one of the more interesting (IMO) worlds, Aquatic Legacy. The point behind this was to make a set of levels where you could travel underwater (without drowning) and reemerge to the surface to a different land, somewhat similar to BoF1. Now that I brought this up, I kinda wonder what would of happened if I tried to pull something like this in an RPG Maker program. XD
Man, I look through this thread and see all these maps and graphics. You crazy people. I have no pretty things to offer!

Instead I have a couple efforts (read: the ones that actually have executables handy for screenshots) that were functioning games but never really polished off. I think a few #rm2k and #rm2k_anime playtesters probably deserve an apology...

Color Spill
This used a mechanic I'd seen in a couple places: players at opposite corners of a board, changing their color to take over adjoining areas that match that color. What did I decide the world did not yet have? A 2-player version!

So I got a buggy script for packet data in Sphere from WIP (possibly via somebody else), fixed it up, and Color Spill was born.

After a couple test plays I guess I'd had enough of a break from Aurora Wing and went back to that.


Feng Phui!
A puzzle of concept vaguely similar to a commonly known type, but 2-dimensional. In this case the theme was that you're putting furniture in a house, only certain spots can be occupied, and the furniture placement has to follow certain rules.

The crowning jewel, at the time, was the puzzle generator, which came up with minimal sets of rules which specified unique furniture arrangements. I'd kind of like to come back to some version of this idea as a phone game or something, probably with the set of possible rules a little smaller and better depicted. (Because "No non-purple plant shares a column with any purple non-plant" rolls off the tongue so well.)

(Not pictured: mouse cursor.)


LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
These screenshots are from a game I made called Flower Bubble Game!!! in RM2000. This grotesque abomination is the epitome of all that is wrong with the world. I can't believe I made this. If you played it, it would gnaw away at your soul until there was nothing left but an empty, shattered shell, and then replace it with pink ponies. I made this game for a particularly giddy ex-girlfriend, whom I then broke up with on the basis that she actually liked it. Making this game is the biggest regret of my life.

It was a... flower picking simulator? I guess? It was about as complex as your average free iphone game. It was kind of addictive actually, until you beat it, which probably took about an hour. Also you could open the menu and take off your clothes, which changed your sprite to a nudie sprite, and caused all your dialogue to change from friendly banter about picking flowers to friendly banter about being a nudist.



Here is your main character introduction and entire plot.



You walk around and pick flowers. I was clever enough to make like fifteen different colors of flowers in three different sizes for variety, but not clever enough to do anything else at all for variety.



Both the main character and the shopkeeper were custom sprites with custom faces which I pixelled myself from scratch to match the RTP. I was quite impressed with myself at the time for doing this much work, and remember thinking that surely creating graphics from raw pixels was way more work than anyone else would do for an RPG Maker game and this would make me stand out. I ended up reusing one of these two characters in Vindication. Or maybe I made it for Vindication and reused it in this game? It's kind of a blur.



Here is the entire game's map, not counting two small caves you could enter. It was, um, big and full of flowers and otherwise pretty horrible and desolate. 312x262 tiles, 99.97% plain grass.



Some time last year I started redoing this game's map using the cute, pastel graphics from Sword of Mana. I quit about halfway through due to the fact that I had clawed my own frontal lobe out of my skull in disgust, and also due to the fact that it was a really big map.
Way back when, after first joining the RM scene, I tried to make an awful, terribly generic RPG. I wrote 100 pages of script, and drew several pieces of character art and sprites, but never got around to putting the thing in RPG Maker. In the end, it just wound up being too ambitious for 14/15 year old me.

So I don't have any screenshots, but I do have some extremely old and awful art/sprites.

I don't feel like posting a whole bunch of pictures, so here's the ancient DA gallery with most of them in it: http://ganonfrog.deviantart.com/gallery/?offset=0

RTP sprites:



I also had these, which I have no idea what I intended to do with:



It's kind of a pity I never got to do anything with all of this. 100 pages of work is a lot to just have to toss. That sort of thing happens, though.