HOW MANY SCREENS?

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I find that one of the tricky things about creating a good project thread is just how many screen shots to show people. While I'm all for giving out as much information as possible so that the gamer can make an informed choice before downloading, I also think that revealing too many screenshots creates a sort of "spoiler effect." On one hand, I see threads with no screens that leave the player guessing. On the other hand, I see games like Destiny's Blades that had over 50 screens at one time (I know, they posted the thread on my site XD).

So where do you guys think the author should draw the line?
Tau
RMN sex symbol
3293
I saw 8-10 screens should be around the limit in a topic, I remember Macubex's old game Echoes had like a shit load of screens haha. As for overall screens to show during development, it depends on what type of game it is in the end though.
I think it really depends on how big the game actually is. I have seen plenty of short games that have about 40 screenshots that are usually all from the same map. I noticed that hero's realm has about 25 screens but that game is fairly big.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I don't think a thing such as a project thread should exist.
I think I made some points as to why Progress Threads will never die here.


here she be:
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quote author=myersguy
When I put my game up, I'm making both.
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Me:
See, this is something that ought not be neccessary. You make a game page for permenance, structure and features while you make a thread for exposure and feedback. You're basically forced to do twice the work to get something that really should be able to be done with one tool (ideally, the built-in Game page).

One issue which may contribute to this phenomenom is the moderation of "pages" - Game's Page moderation is proactive, while threads moderation is reactive.

Anyone can post a thread with anything in it. It is guaranteed visibility. If the thread breaks rules or standards, it can be locked afterwards (reactive) or, if it just plain sucks, it will fall into obscurity (reactive). Popular games maintain higher visibility in this environment.

But Game Page's are proactive. After a submission, a moderator will determine if the game page's content meets certain minimum standards and requirements, and then accept them. So visibility is not guaranteed, and is, at best, delayed. The upside is that only games with some level of quality are accepted, improving the overall quality of the lot (bad games do slip through), but, after approval, essentially ALL games have the same visibility, meaning that popular games don't stand out any more than a game that was able to meet minimum standards.

There is probably a solution in here somewhere, that gives the flexibility and visibility and constant ranking of games that threads provide, with the minimum quality, structure and features that game pages provide.


When I make a progress thread, I post about 10 good screens, and then add a shitload in between a set of HIDE tags, for anyone who wants to look at more examples. 10 seems like a good number.

Here, in the game page, I just keep adding screens as I progress.
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