LET'S BUILD A PLANET! ATARGATIS!
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Is there any kind of deadline for this stuff?
I should mention that I didn't mean to "reserve" anything I stated in my last post. Just to be on the safe side. I'd like to participate but I've been busy with other stuff.
I should mention that I didn't mean to "reserve" anything I stated in my last post. Just to be on the safe side. I'd like to participate but I've been busy with other stuff.
The Great Red Spirit has decided the Agartian technological state! There's a great divide between the surface and underwater Agartians. The most advanced of the surface Agartians have discovered the glory of steam and coal and have prototype steampunk motorcycles so emos with gunpikes and radical shades can do sweet ass jousting tournaments. The rest of the surface world also uses chemical (wood, charcoal) and wind energy but water power is rare and frowned upon by most due to Agartian's love to go for a swim and not get belted over the head by a waterwheel. And nobody dares using a Korthar as a beast of burden. You'd be worse than a savage!
The Underwater Agartians don't have any fancy chemical reactions that occur in water. Their sources of energy are geothermal and beast domestication. Domestication and selective breeding create creatures like the Joul to create living machines to do a wide variety of tasks. What can't be bred or for tasks where rudimentary machinery is the better solution are driven by rising steam and water from underwater volcanic vents. The underwater society has technologically stagnated for centuries with reaching a peak in their breeding programs. Most of their advances have been in the arts or medicine and they often trade these with their surface brethren for metals and tools, especially those that can only be manufactured in their coal driven smelters. These and attempts to develop a submersible version of the gunpike have lead to a spur of prototype weapons designed to fend off Italaxan.
This I command!
The Underwater Agartians don't have any fancy chemical reactions that occur in water. Their sources of energy are geothermal and beast domestication. Domestication and selective breeding create creatures like the Joul to create living machines to do a wide variety of tasks. What can't be bred or for tasks where rudimentary machinery is the better solution are driven by rising steam and water from underwater volcanic vents. The underwater society has technologically stagnated for centuries with reaching a peak in their breeding programs. Most of their advances have been in the arts or medicine and they often trade these with their surface brethren for metals and tools, especially those that can only be manufactured in their coal driven smelters. These and attempts to develop a submersible version of the gunpike have lead to a spur of prototype weapons designed to fend off Italaxan.
This I command!
Tathwit (Created by Liberty, Drawn by Dudesoft)

Also, I mentioned currency in my story "The Last Cucumber", so it is now canon that currency in the under water regions are beads, an the common way of transporting them is on necklaces.
@GRS: Welcome aboard!

author=Link_2112Deadline is open-ended. It's probably done by mid-to-late January, but we can keep adding after that if we want to, or build another planet?
Is there any kind of deadline for this stuff?
I should mention that I didn't mean to "reserve" anything I stated in my last post. Just to be on the safe side. I'd like to participate but I've been busy with other stuff.
Also, I mentioned currency in my story "The Last Cucumber", so it is now canon that currency in the under water regions are beads, an the common way of transporting them is on necklaces.
@GRS: Welcome aboard!
The plainsfolk have many tribes and factions, however there are some No Man's Land cities, for trading and peaceful rest during travel. To the south of Rul, the eastern continent, lies a sprawling marsh city T'flin.
The average archestructure in T'flin is round or a series of connected roundo walls. They're made of tough, raw rock that was chiseled into a home. Most houses have no roofs and rainy days are when the Atargatians shower.
T'flin is circular itself. The various homes form small circles, surrounded by other house clusters, forming rings around the central structure that is a giant hollowed crystal. The Great Red Spirit hall of worship.
Along the coast, crude docks are crowded with Ageirtia and other vessels.
The average archestructure in T'flin is round or a series of connected roundo walls. They're made of tough, raw rock that was chiseled into a home. Most houses have no roofs and rainy days are when the Atargatians shower.
T'flin is circular itself. The various homes form small circles, surrounded by other house clusters, forming rings around the central structure that is a giant hollowed crystal. The Great Red Spirit hall of worship.
Along the coast, crude docks are crowded with Ageirtia and other vessels.
I haven't had time to playtest this yet, but this is the beta version / rules of the Ancient Atargatian board game Rong-Tong.
11 x 11 squares board.
Each side gets 20 Rongs and 1 Tong.
The Rongs are rings painted black on one side and red on the other. Or blue and white for the other team.
The central lane must start clear, as the Tong is placed in the back row, middle slot.
The Rongs start in two ranks on the back-most wall (leaving the central row clear for the Tong).
Players get two moves per turn.
Rongs can move horizontal in any direction, one square at a time.
Tongs can move in any one direction up to three squares at a time. You can only use a Tong once during your player phase.
Rongs can be jumped by enemy Rongs, causing the attacked Rong to flip over to the black/white side. Once flipped, the Rong is inactive and stays in that place. However, players can jump their own Rongs to make them active again. (players can only jump their own inactive Rongs and may not jump active Rongs.)
The Tongs can scoop up any inactive Rongs that are in its path. Once ten Rongs are placed on the Tong, the player removes all Rongs off the Tong, and discard them from the board. The player also gets another Tong that starts in the initial Tong position. If this position is filled, it may start in any other available starting position.
Alternatively, if the player has had ten of his/her own Rongs removed from the board already, he/she may trade the Rongs for the lost Rongs instead of a Tong. (These pieces are placed anywhere in the players half of the board.)
Play until one player has no more Rongs.
11 x 11 squares board.
Each side gets 20 Rongs and 1 Tong.
The Rongs are rings painted black on one side and red on the other. Or blue and white for the other team.
The central lane must start clear, as the Tong is placed in the back row, middle slot.
The Rongs start in two ranks on the back-most wall (leaving the central row clear for the Tong).
Players get two moves per turn.
Rongs can move horizontal in any direction, one square at a time.
Tongs can move in any one direction up to three squares at a time. You can only use a Tong once during your player phase.
Rongs can be jumped by enemy Rongs, causing the attacked Rong to flip over to the black/white side. Once flipped, the Rong is inactive and stays in that place. However, players can jump their own Rongs to make them active again. (players can only jump their own inactive Rongs and may not jump active Rongs.)
The Tongs can scoop up any inactive Rongs that are in its path. Once ten Rongs are placed on the Tong, the player removes all Rongs off the Tong, and discard them from the board. The player also gets another Tong that starts in the initial Tong position. If this position is filled, it may start in any other available starting position.
Alternatively, if the player has had ten of his/her own Rongs removed from the board already, he/she may trade the Rongs for the lost Rongs instead of a Tong. (These pieces are placed anywhere in the players half of the board.)
Play until one player has no more Rongs.
author=Link_2112
Rong-a-tong-tong. I wanna play! Do any of the creations on this page come into play?
Nah, while it may become a stand alone game, it also is just another creation FOR Atargatis. The boardgame is still in beta form, so I'll keep this updated.
Wip notes
Tongs collect 3 Rongs . Need to use 2 turns to get new Tong in Exchange for 3 Rongs. Tongs can jump enemy Tong to free up captured Rongs.
Tongs move like a chess queens, Rongs move like rooks. Rongs can move across board to jump one enemy Rong.
Tongs move once during player phase but are unrestricted in a single directional move and capture only 3. A Tong with three Rongs cannot take any more Rongs and is stuck being 'full' until player can Exchange for a new Tong or the Rongs are rescued.
Idea: possibly only three Tongs allowed, max. And any Rongs collected after that are Swallowed / removed from play . Swallowing Rongs only takes one player turn instead of two.
Tongs collect 3 Rongs . Need to use 2 turns to get new Tong in Exchange for 3 Rongs. Tongs can jump enemy Tong to free up captured Rongs.
Tongs move like a chess queens, Rongs move like rooks. Rongs can move across board to jump one enemy Rong.
Tongs move once during player phase but are unrestricted in a single directional move and capture only 3. A Tong with three Rongs cannot take any more Rongs and is stuck being 'full' until player can Exchange for a new Tong or the Rongs are rescued.
Idea: possibly only three Tongs allowed, max. And any Rongs collected after that are Swallowed / removed from play . Swallowing Rongs only takes one player turn instead of two.
This is part of an introductory video to Atargatian culture, commonly shown to newcomers at the Atargatian North Pole facility for underwater research. This section of the video was found being played in a loop by an interstellar rescue team after receiving a distress signal coming from the facility... No survivors were found. And a Space Pod was missing.
Edit: Thanks, Newblack! :D
Edit: Thanks, Dudesoft! :D
author=Sauceauthor=GreatRedSpiritOh my god. Planet Atargatis is ruled by Serpentor?
This I command!
I never liked Serpentor except how he says his dumb tag line after almost everything he says. "brb gonna take a piss THIS I COMMAND"
Cobra Commander 4 lyfe
This event is over. The OP has been fully updated and we end on ae's wonderful submission. Great participation, people. Very nicely pulled together a world from nothing!
You can read it all on the first page, or on the RMNverse main article.
Don't forget to check out the new RMNverse Beastiary!
Next up: RMN Battledome 2, and Space Ninja comic issue 2! (Radio Drama script is being handed out as I type this.)
You can read it all on the first page, or on the RMNverse main article.
Don't forget to check out the new RMNverse Beastiary!
Next up: RMN Battledome 2, and Space Ninja comic issue 2! (Radio Drama script is being handed out as I type this.)
I have the best thing ever- oh, it's over? Oh well *deletes file*
I'm still waiting for Rong-Tongs to hit shelves at all major toy retailers. Maybe you could go on Dragon's Den to ask for help with investments.
I'm still waiting for Rong-Tongs to hit shelves at all major toy retailers. Maybe you could go on Dragon's Den to ask for help with investments.
author=Dudesoft
That dragon's den dude is too involved with criminals now for my taste!
haha I hadn't heard of that before
Ten ex-cons who have served sentences ranging from drug dealing to grand theft fight it out to see who wins $100,000 of O’Leary’s money to start a new business.
That's crazy! Well, he's not part of Dragen's Den anymore.



















