• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Progress Report

December Progress Update and Game-play Clip

Added a lot of new and interesting things to my game since the last update. I've started building out the overworld, so far I have about 1/4 of it built up.

Also added some new features and effects namely a functioning day/night/rain cycle that is continually being processed even when you are inside a house. I plan to eventually integrate it into some of the game mechanics by having flooding effects or NPCs acting differently depending on the time of day/weather.

There is now also a boat! I'm thinking 2D "Windwaker" at the moment where you travel the seas island hopping to solve different quests and defeating enemies!

Progress Report

Progress Update and Game-play Clip

So I've been working on my game these past few days, at the moment I'm really trying to nail down the battle system. Currently I am going with a hack-and-slash "Zelda style" approach, I've got most of it working with enemies and a simple boss battle.

I plan on expanding the enemy variety and refining it to make the whole thing a little more unique. I am nearly ready to move on to building the storyline around these game mechanics.

I've created a short YouTube clip of my progress so far that shows of the combat system:

Pages: 1