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Darkness of Hope: The Pocket Watch combines elements of side-scrolling action and Japanese RPG to create a fun and dynamic experience, both in storytelling and gameplay.

How much are you willing to pay for a wish?



Gameplay

In battle, Eris has 14 techniques (commands) up her sleeve, and those techniques will be arranged randomly according to the battle’s conditions. Eris might act as a striker, defender, or even healer, since each of her techniques has a unique function and effect which contribute to your battle strategy.

Eris is also capable of executing combos by combining her techniques. A combo will deal massive damage, and can be learned through battles, events, or items.

Players will not get random encounter in this game. There is also no leveling system like in common RPGs, so you will not need to grind. Instead, the structure of this game is more akin to a “boss rush” mode. However, you will still find some puzzles to solve and secret items to collect along your journey.

As Eris, the player will visit various location throughout the story, each with its own unique nuance and design. Topped with great soundtracks from both our in-house composer and guest composer Ken Nakagawa (Atelier series, Ar Tonelico), this game aims to be something that is both special and memorable in your memory.

Synopsis

An old fairy tale tells the story of The Garden of Everything, a place said to be the most beautiful garden in the world. Inside, there lives a witch who could grant any wish. Even wishes that some might deem impossible. But such wishes will not be granted for free.
How much are you willing to pay for a wish?

You play as Eris, a young agent of an organization called Prismatic. Follow her journey to unravel the secret of a legendary garden and seek a way to grant her impossible wish.

Key Features

1. Unique BattleSystem

A story-driven battle system with a combo mechanic inspired by Legend of Legaia. How you fight decides how the story goes. Every battle is meaningful, and you will have to craft a different strategy every time.

2. Rich Story
As a small indie developer, creating a game with a big scale is still beyond our capabilities. Therefore, we decided to focus on the most important thing that made us love RPGs: the story. We pay attention to small details in the script, music, and animation to serve you a story you will remember.

3. Dynamic Dialogue Interface

The dialogues in Darkness of Hope: The Pocket Watch have been meticulously handcrafted with animated interface. This is done to ensure that the storytelling--an important part of an RPG--feels a lot livelier.

4. Unique Environments with Several Puzzles
As the story progresses, Eris will travel to various locations, each with its own unique theme. From ruins to a forest, to secret facilities and underground caves, these environments will affect not only the story, but also the way you play the game!

5. High Quality Original Soundtrack
Our talented composer worked hard to create unique tracks that will enrich your playing experience. Combined with additional music from the composer of Ar Tonelico, we hope to steal a spot in your music playlist someday in the future. Enjoy music from various genres, such as rock, jazz, orchestra, and more!

This is simply a broad explanation of how the gameplay is going to be. However, you are free to do whatever you see fit in your stage of progression, and explore the game at your own pace.

Who's Us?

Eggion wishes to create a game that promotes our country’s culture, to bestow positive light onto Indonesia for the whole world to see. With Darkness of Hope: The Pocket Watch, we wish to inspire and encourage people to chase their dreams and believe that nothing is impossible. Its playfulness will hopefully encourage a sense of adventure in the player and remind them of their youth.

Our goal with Darkness of Hope: The Pocket Watch is not only to create a game that is fun, but also can be viewed as an art. We wish to break the limitations that have been imposed upon us, and exceed the expectations others have for us. We also want our game to be an inspiration to other Indonesian developers, so that they know, they can create the game of their dreams in their own style.

You can help us by supporting Darkness of Hope: The Pocket Watch on Square Enix Collective and our future crowdfunding campaign. Let’s build this story, together!

Check out our website to find out more about the game!
Eggion Site
Follow us on:
Facebook,Discord, and Twitter

Latest Blog

DoH TPW - Progress Report Act 3

Good night, and welcome to the third update post of Darkness of Hope: The Pocket Watch! We are pleased to share that this project has been moving along nicely.
Currently, we are tweaking the new animations and interractive movement to make it deeper and more engaging. We can’t reveal too much about it since that will spoil the fun! But have no worries, we are confident that what we’re making is very special and will make you excited.




And now… it’s fanart time! We’d like to express our gratitude to our friends who’ve drawn our game’s characters. Thank you very much

Fanart from Vsio NeithR. Eris looks so cute and adorable


Fanart from Agustinus. Eris with such a burdenless smile. We hope she can keep smiling like this!


That’s all for the update so far! Thank you for your continuous support and feedback. They are very valuable to us, and we hope we can deliver the best quality in our game for you. See you next time!
  • Production
  • RonDChild
  • RPG Maker MV
  • Puzzle RPG
  • 11/07/2017 04:20 AM
  • 08/31/2019 08:59 AM
  • N/A
  • 43737
  • 28
  • 0

Posts

Pages: 1
... >_< Why do people make splashy game pages, then not follow through? Don't post a page if you haven't got a demo!
author=bulmabriefs144
... >_< Why do people make splashy game pages, then not follow through? Don't post a page if you haven't got a demo!

Ahahaha....
I delete the demo IGMC 2017 version because some reason.
There's a lot changes and we will make a demo for some people.
Just PM me If you wanna demo the newest version.
Thanks
Do NOT listen to bulma by the way. You can absolutely make a gamepage without a demo. This game looks nifty! Subbed.
author=zDS
Do NOT listen to bulma by the way. You can absolutely make a gamepage without a demo. This game looks nifty! Subbed.

It's fine, He made us want to finish it as soon as possible!
Thank you for subcribe us!

We will give newest information SOON!
Pages: 1