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Miscellaneous

New content?

Is there anyone crazy enough to play new content for this game?

The game was meant to have a secret dungeon, but it was cut to make the release date. Most of the enemies for it are already in the game. They just never show up anywhere.

So, like, I'm throwing this out there to see if anyone in the world would like to see Dego Director's Cut: Definitive Edition.

Announcement

Check out the fan made Dego Wiki!

I found out the other day that someone has went and created a Dego wiki, and I thought it was awesome! Check it out here:
degorpg.wikia.com

It contains a lot of detailed info, so take a look if you need help or want to know more about the game. And if you're already a Dego expert (I know some of you are!), then why not help out and add to the wiki.

Miscellaneous

1.04 Patch Released

I've had a couple people point out a compatibility issue with Windows 7 SP1, so I've released a patch. Please download this file and extract it into your main Dego folder.

Patch Notes:
-Added Windows 7 compatibility
-Fixed a bug where dieing didn't reset circle bullets
-Fixed a bug with dieing while choosing a skill

Download Patch 1.04

Miscellaneous

Dego Released!

The Tale of the Malice King
When all was dark, he came in the night
And with him came gloom and fright
Atop his throne he proclaimed himself King
"It's the end of our days!" the bards would sing
With cries of pain, the world fell in his hand
For he was the king, and all was his land
No hero dared come to the world's aid
For he was the King of Malice and Shade

Download now and stop the Malice King!
Watch the trailer!
Visit the blog!

Features:
-14 unique dungeons
-Over 400 items
-Full length game, 30-40 hours
-Play with 3 friends - difficulty and treasure chests scale with player count
-Explore dungeons to find bonus quests and secret rooms
-Face off against challenging bosses
-Customize controls using input from keyboard and up to 4 gamepads
-Strive to reach level 200

Default controls for player 1 are: arrow keys, z, x
Pressing "Escape" will forfeit the current dungeon

What is the most recent version?
The newest patch is 1.04. If the readme file included with the game doesn't say version 1.04 on the second line, you need to download the patch.
Download Patch 1.04

Can I use my old character?
Yes! In the old demo "Saves" folder you will find a file for each character and a save of your control config. Just copy and paste these files into the new Dego "Saves" folder. When you first load your character, the save file will be auto-updated to work with the new saved data.

How many items can I hold in my inventory?
You can hold 50 items.

Will you release an update or new content?
There was a lot planned for the game, but in order to make the release date, some things had to be cut out. That means there is extra content halfway made that is already in the game, just no way to access it. I would like to someday release this content, but there are currently no plans.

The game is too hard!
Try going back to previous dungeons. They are random and you never know what you may find. Quests and bosses are especially useful for gaining experience and gold.

How do I control the game?
If you're having trouble setting up multiplayer, you can use a program like GlovePIE, which lets you map wiimote buttons to keyboard keys. If you use the GlovePIE program, connect your wiimotes to your computer using bluetooth, load the controlscript.pie file included with the game, and hit run.

The game doesn't work!
The most common problem is missing or outdated DirectX 9 dlls. You can download the update from www.microsoft.com If it's a gameplay bug or another type of error, post it here, and I'll try to fix it.

-
The download is still pending at the time I posted this. You can download it from the link in this post or simply wait.

Miscellaneous

Item Combos

Player's have four equipment slots allowing them to equip a weapon, two extra items, and an ally to fight besides them. This leads to a lot of potential combos! Here are some examples:

Combo 1
Weapon: Anything with sacrifice special (Lose life to deal a ton of damage)
Extra 1: High Speed Regeneration (10% HP Regen, -400 HP)
Extra 2: Legend's Armor (+200 HP, suffer 5% less damage)

The high regen rate lets players continually use the sacrifice special while gaining all the life back. The armor helps offset the -400 HP drawback.

Combo 2
Weapon: Anything with risk special (You do more damage the less life you have)
Extra 1: Empathy (Enemies who damage you are damaged themselves)
Extra 2: Magenta Teddy Bear (Do 25% more damage, but suffer 25% more yourself)

Empathy encourages a play style involving purposely getting hit, which just powers up the risk special. The teddy bear makes you do even more damage when you attack, and empathy makes the negative drawback(suffer 25% more damage) mean that the enemies suffer even more damage when they attack.

Combo 3
Weapon: Summoner's Staff (Summons a minion when near death)
Extra 1: Ally Medal (Summoned minions last 25% longer)
Extra 2: Overdrive (5% TP Regen, -400 HP)

This combo is perfect for a Necromancer. The high TP regen lets them repeatedly summon minions, while the -400 HP means the staff's ability will activity more often, leading to even more minions. And of course, all these guys stick around 25% longer.

This should give everyone a better understanding on how equipment combos work. Hopefully this will make discovering the hundreds of items available more fun!

Miscellaneous

Dego Trailer and Release Date



Dego is nearly finished! I'll be posting the final version on August 13th after some last minute updates. And I'll be posting a series of articles talking about all that has changed since the demo every day leading up to the release, so check back!

Miscellaneous

Quest Spotlight: The Depths of the World and the Forgotten Scroll

While traveling through the deepest dungeon, you may discover a wounded mage struggling to move on and asking for your help. The setup for this quest is simple, buried deep underground is the tomb of a legendary mage, and buried with him is a forgotten spell scroll. The quest giver is too weak to move on, and asks you to venture into the tomb and retrieve the scroll for him.



The challenges you have to face in this quest change with the random layout of the dungeon. The screenshot shows off a scenario where you must traverse a deadly obstacle course to reach the inner tomb area where the spell scroll is kept.

Miscellaneous

Dego Final Status Update

Recently I've had my hard drive die out and had to go through an ordeal to recover the data, buy a new hard drive to store it, and get back to development. Now, after a long forced break, I've got all the hard drive issues sorted out, and I'm back to work with a bold claim, the final status update! I've worked the better part of this week, and finished up a good chunk of the endgame content. Now the to-do list has come down to 1-2 more quests, last set of items, and any final tweaks/bug fixes.

I'm really excited to soon be able to call this game complete. When I first came up with the plan for Dego, I wanted to finish development in a year, but now it's been 20 months! I'd like the thank everyone who has been following this project. I appreciate all the comments, feedback, suggestions, and most of all, stories of people's adventures in the game. It has taken longer than expected, but I want to remind everyone that this is a full length game with 30-40 hours of gameplay per character, and I want to release a final product that I believe is worth the wait.

On a side note, I'm really satisfied, almost surprised, with how well the character development turned out, considering a player can only equip three items. With each new tier of equipment, the game introduces new effects and passive abilities, and by the time you make the jump to endgame items, there is a huge variety of combos. Between dungeons, you can completely change how your character plays. I'm constantly trying to find new, horribly overpowered combos to make sure everything is properly balanced. I've found a theoretical combo that, with careful execution, can make a thief character permanently invincible. I already have 2/3 of the items needed; I just need to get a hold of an extremely rare item to make it happen. Still thinking of how to balance this one!

Here's a summary of some of the major changes made since that ancient demo I released, so long ago:
-Melee characters have inherent damage and defense boosts, plus a much larger attack radius. This helps them keep up with range and magic users, who have an easier time dodging. Some enemies will screw over melee characters, but be easy for ranged attackers, while other enemies will be a nightmare for magic users, but easily fall to melee weapons. This makes for better multiplayer, with each person having a more specialized role.

-Immediately threatening conditions like shock, freeze, and confuse are clear and obvious to spot. When you are frozen, your character in physically covered in ice. Trying to quickly move back and forth will crack the ice, causing it to shatter and free the player trapped inside. Confusion now reverses your controls, instead of randomly switching them. This lets skilled, experienced players be able to guide their character even while suffering from confusion.

-Content wise, the game is leaps and bounds from the demo. There are 28 dungeons, including hard mode, and over 400 items. Plus, there are quests all over offering unique monsters to fight and exclusive items to find. Each dungeons has hidden rooms stacked with treasure, mysterious NPCs who may join you or sell exclusive items, and a secret room with alternate, rare versions of monsters.

-Players can use their skills faster. You get more SP per attack, more SP when damaged, more SP while fighting bosses, and everyone has a natural SP regen. This ups the pace of the game and makes combat more strategic, putting a bigger impact on your class and the diversity of your party members.

-The story is much fuller and has a proper resolution. There are a much larger number of NPCs, with each adding a personal insight into the world's conflict with the horrific Malice King. And with more dungeons to travel, there are several main, reoccurring characters who go dungeon hopping with you. The tale is still pieced together by the player based on who she meets in the randomly setup dungeons, but there are now a few forced cutscenes towards the end. Of course these are skip-able, for the adventuring party that has fought that boss a hundred times.

All this text and no mention of a release date? For that I say, sometime soon.

Miscellaneous

Item Spotlight: Bomb


This weapon was suggested by Dawnbomb on the official blog, and I thought it was a really neat idea so I made sure to include it. Instead of a direct attack, the special attack of this item sets down a bomb. It counts down from 3, then blows up, damaging anything nearby. Even players suffer damage from the bomb, so make sure to stand back! This weapon is very useful for clumping monsters together and hitting them all at once. The bomb is quite special and can only be bought from an in-dungeon merchant.

Miscellaneous

Quest Spotlight: The Maestro

This is more of a minigame than a quest. The Maestro is a master composer known throughout the land, and lucky for you, he is willing to offer his services. He is willing to train anyone interested in music.


There are seven notes on the floor. The Maestro will play the middle note for reference, followed by a random note. Players must choose the right note to gain a point; choose wrong and you lose. Once you earn ten points, the party wins a reward, and the highest scoring player wins a bonus.
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