Another change, added a new mechanic called the Break status.
All skills have a chance to break enemies, or you can utilize break skills instead to 100% break an enemy. However, using a break skill will put that character to "Rest", not letting them have any action for the remainder of the turn.
When you use the Break with a skill, then an additional effect will occur. These can be pretty simple, (e.g, the attack being a critical hit), or something that can turn the battle around(e.g, healing yourself, granting a buff). Not only that, but another character will follow up with a skill of their own, a "One More!" skill. Of course if they manage to apply a break AND use it all in the same action, then another character can follow up with a "One More!", up to a total of 3 times.
So I posted this video earlier, but now that I made this page I figured I should post it here as well! These two videos showcases a little of the battle system as well as two of the character's skillsets.