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Battle System Implemented

  • pianotm
  • 02/15/2018 11:09 PM
  • 279 views
I have managed to create an on-map combat system based on proximity detection. Due to the fact that this game is being made pretty exclusively for a Release Something event, I decided to not take the time to determine attack direction, and simply have the player sprite spinning around with an indistinct weapon. Combat is similar to Alundra or Legend of Zelda. I'm still thinking about how I should handle healing items, or if I should have them at all and simply heal the PC at the end of a timer. That's what I'm considering.



She spins 720 degrees and as you can see (though it may be a bit indistinct), sprites, upon taking damage, flash red.