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DEVELOPMENT LOG 2: Optional Path Map Layout

Working on a game 1-2 hours a day does not give you much room to work with but as long as you're productive you will get a few things done. This week I worked on the other parts of the map (the optional ones). I worked on the ones shown as white boxes on the graph (see graph) and I finally completed it with all of them connected and can be walked through.



I also created an overall map for when the player opens the map menu for navigation. I'll say it's looking great, I didn't expect it to look good. Its the combination of all the maps made smaller and some names for the areas. The 1x1 version was quite big.



I'm quite happy with what I've achieved so far. I'll be doing dungeons and dungeon mechanics next because they are related to each other. we can't have dungeons without puzzles, combat and a rewarding exploration after all. Over and out.

- Louie -