• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Vacant Sky Complete Edition: Act II+ Now Available



http://rpgmaker.net/games/1046/downloads/1076/

Note to players of the original: If you want to see only new content, save recruiting Vel for last.

At last, the (remastered) second chapter of the Vacant Sky saga is here! The main download has been updated and now includes both Act I+ and Act II+, so go ahead and download it if you're either new to the series or just looking to continue with Act II+.

For those who have been holding off on starting the series, this is a perfect place to start! Act I+ is a fresh start and expects no past knowledge of the series. It brings in significant improvements to the story, graphics, and gameplay.

Note: You might want to keep some backup saves while playing Act II+. The story branches significantly as a result of some changes in the game and some choices cannot be unmade.

I hope you guys enjoy playing it!

Posts

Pages: 1
Sailerius
did someone say angels
3214
brb sleeping forever
author=Sailerius
brb sleeping forever
Cool. I'll look into providing some feedback on this when I get the chance.
ActI was a little iffy for me. But going off the reviews, I doubt it'll stay that way.

Welp,

FIXED
I get this when I try to start a new game, and continue said game for Act I+ :

This shouldn't be a problem for Act II+ players. AII is working fine in that department.
Sailerius
did someone say angels
3214
fffffffffffffffffff

Give me a few.
Sailerius
did someone say angels
3214
edit: nevermind
Sailerius
did someone say angels
3214
Okay, should be fixed now. Try redownloading. Sorry about that!

Also - yeah, I know, Act I sucks. It gets significantly better (or, at least, I hope so).
Sailerius
did someone say angels
3214
Oh yeah. Quick note to players of the original Act II. If you want to see new content, save recruiting Vel for last.
Sailerius
did someone say angels
3214
I hope no one minds that I'm directing people here to download the game. My external hosts keep burning through bandwidth. >_>
silver watch still doesnt make the wearer act first in battle
Sailerius
did someone say angels
3214
gahhh. How did that never come up in testing? I'll look into it.
also the level cap is still screwy. auria is still capable of infinite stats.

even though the party is capped to level 5, she still "levels up", gains 12 stat points and they transfer into act 2.

some questions:
1. are "eyes of the hawk" and "draconic longevity" quested skills or something?
2. are you not meant to have retaliate until 12 even though the level req is 6?
3. shouldn't the single target status spells be learned first?

bugs:
1. revenge doesn't do bonus damage in counter mode.
2. none of the techniques are outdamaging normal attacks.
3. ravage isnt gaining power at all.
4. counter is still bugged. sometimes if you kill an enemy with counter, it skips the enemy phase.
author=Selius
bugs:
1. revenge doesn't do bonus damage in counter mode.
2. none of the techniques are outdamaging normal attacks.
3. ravage isnt gaining power at all.
4. counter is still bugged. sometimes if you kill an enemy with counter, it skips the enemy phase.


With this and all the other things Selius has found, I think we know who to have as a beta tester in Act III+ :P

Throw money at him if you have to Sailerius, this guy is goooood
Sailerius
did someone say angels
3214
gahhh. Man, more time was spent on beta testing Act II+ than any of the previous releases. How did all this crap slip through?
author=Sailerius
gahhh. Man, more time was spent on beta testing Act II+ than any of the previous releases. How did all this crap slip through?

i have more, you know. i'm not reporting small things.

1. the accuracy formula makes my head hurt. 232 ACC auria is still having problems hitting hunter fiends consistently in dodge mode. i'm in legendary mode, though. probably comes with the "god help you" message.
2. using provoke on an enemy with counter is basically giving them a free turn. their provoked attacks do not trigger your own counter.
3. mass provoke on fiends says they're immune but they still hit the provoker.
4. Labarren doesnt work on your allies. or the success rate is so low that 5 casts of it nobody was ever affected by it.
5. Lasleep doesnt work. no immune messages, never a sleeping foe
6. Second Wind is usable once.... and then never again apparently.
7. Tough Cookie doesn't work. In red health, got crit.
8. hitting retry... ? i dont know how to explain this one. i got a game over against an archfiend and got set to party level 7 with all of my skill points eaten with just ravage learned.. fighting 2 bandits. which is what i was doing like 2 hours ago. made plenty saves since then. this is kinda random
All of the above plus another couple of bugs.
Blaise's "Gunner's Gambit" exeption can still be used even when at 0 EP. Basically it is a free one-hit-KO-on-crit against almost anything. Weirdly, it will still consume EP if you have any of them left.
Sometimes, when Rien casts spells like Kima and Lakima, she doesn't lose SP after casting.
Sailerius
did someone say angels
3214
Duly noted. Thanks for the report.
Don't know if this has already been reported but the sky in Mortagne is walkable.
Pages: 1