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Random, Unfunny and Disappointing

  • ZPE
  • 05/10/2009 02:01 PM
  • 3106 views
The New Earth intrigued me after WIP mentioned (on IRC) how it got over 500 downloads since it was first released. That's quite staggering when the average game on RMN would be lucky enough to get 50 downloads after a couple of months.
Anyway, with a username like bulmabriefs144 I was wondering what sort of game this was and secretly hoping it'd be a decent RM XP game.


This isn't anything like what the new earth looks like in the game


Starting the game up straight away presented the problem of requiring the RPG Maker XP RTP which thankfully was included with the game but really it should be made stand alone for non-XP owners.

The game throws you straight in front of a tent. You instantly gain control of the main character and the intro (a few lines of dialogue) starts after you examine the mushroom. Immediately this shows a lack of polish and poor presentation on the part of bulmabriefs144.

The main character goes through some changes and is set on fire by lightning which puzzles me as to how they manage to stay alive. They can't rest in the bed in the tent by the way because it burns the covers...

The first area involves item fetching although this isn't really clear. The weak dialogue of the NPC doesn't help explain what you need to do and the average person might as well give up at this point although I give games at least an hour to win me over. Problem is it might take you more than that time to figure out what's going on unless you read the author's comment on his game page (like I did).


A good example of the dialogue in this game.


What's more irritating is the selection of music. The RTP music roars through the
start of the game and the battle music is ripped off Lufia. Not a bad thing per say but it really doesn't fit in with the theme of the game which I think is meant to be funny but isn't. The game over music is something you'll have to listen to yourself.

The graphics aren't anything special but the mapping is really bad. The first dungeon has openings which go nowhere and seem to be vastly empty. There are glitches almost on every corner of the map including the fountain, tents in towns and so on. Speaking of glitches, a party member who joins you for no real reason except God told her to, keeps reappearing in her tent even though she joined you already.

If that wasn't even enough, the story which was meant to "defie the convention of normal RPGs" doesn't really make any sense. That's where "The New Earth" title made sense to me. The game makes references to several franchises including Final Fantasy and anime in general but they didn't assume me in the slightest.

The game seems to have some scripts running and one of them is the party switching system which I couldn't really figure out. It showed I had four party members although I had two and the names were already there, lazy coding perhaps?


Spoilers!


The battle system had some thought put to it. Flame resistant enemies won't get damaged from fire and this applies to all the elements but the problem here was you were either dealt 0 damage or an instant death especially in the first dungeon with deluge. This pretty much made me stop playing it although I thought I did well to make it this far.


I feel the same Ash


This all sounds negative but I'm struggling to get any positives out. Even the item inventory seems messed up. You can unequip unarmed!? So does that mean I can rip off my hands and put them back on later? These small niggles eventually summate to a feeling of frustration and misery. I know there's that Atcherso guy on the game page who's playing through the game at quite some pace so I'd like to see his take on the game but from what I've played, this really was just poor even by first game standards.

Posts

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"More excuses please."

Oh really, you want more? Ummm... my mom never loved me?

K, I'll try to do that, ZPE. I think this time I'll try to release a demo first (mebbe the first two islands), so I can get a general take on any glitches (the way I test doesn't always catch everything). I believe more than anything this was my biggest mistake.

@bulma: I expected to play a game worth my time, I didn't so I was disappointed. All the points I listed cannot be refuted, simple as that although I do look forward to your sequel. Just try to fix up some common mistakes you made in TNE.
Dude! Great idea for the sequel: All the dialogue is EXCUSES! And the monsters...they're excuses, too! And you equip excuses! And cast excuses! And the game over screen could be a lengthy apology!

...EXCUSES!

-Tabris
My review was listed as "Random, Unfunny, and Disappointing"

"A man gets turned into a woman, and goes on a quest filled with random events, to stop a angel/witch who is not trying to take over the world, but rather save it. The oddity of this game defies convention of normal RPGs. Several endings, interesting features, and a cute romance between a catgirl and another woman."

You disappointed yourself. I didn't disappoint you, because you already had in your head, proconceived notions of what my game was going to be like. I never promised a GREAT game, not an EPIC game, and not a deep, grand, or well-put together game. I promised an ODD game. This is a lightweight game, which is more of a trial than anything else. I fixed common glitches, as you said, but to make it anything other than that is to defy the concept of what I intended for this game, and that was to have fun making it.

I am currently making a prequel of this game, called Oracle of Tao, which will have more of a sense of plot and game structure, since unlike this, is less a matter of goofing off, and more a matter of seeing just how much I can do in RPG Making. But there too, I do not promise the height of game programming, it's just me and... well, me. If I don't enjoy what I am doing, I make it fun for me, not for my audience, since really, I don't know most of you.
Tree circles are like crop circles. They're awesome.

-Removed reorder system. I had the code there to prohibit nonparty members from joining, but it wasn't clean, and apparently wasn't enough. Yeah, I tried before making it so the menu would reflect changes, but I don't understand script well, and it would have involved making endless combinations of conditions. It's better if I don't use it.

-The unarmed thing I'm working on, trying to make a system where when you enquip everything, it re-equips to Unarmed and Naked. This way, you'll have at least 100 atk, and however much defense, instead of 0.

-Revised some of the elemental attributes, making it easier to kill certain enemies. Changed many immunities to resistances.

-Fixed the "reappearing catgirl" glitch. I don't much like external events hanging around the middle of the screen, so when I realized the only way I could fix it was externally, I eventually broke down and did it. They should die when they're supposed to now.

Please note, this is not 1.5, it will be version 1.75 (the game is complete, it's making it run smoother, thus the 1.75). 1.5 has a bunch of added extras (like extra ending, and a new secret area)..
...Some of it was lazy coding, some was simply a result of spending hours working on something, and finally saying, "forget it, I need to work on something else." Like the Element thing, I had it on 50% for some enemies, but because of armor, resistance, whatever, it still dealt zero.

Yea, you can go naked. Unarmed for some reason kept missing (even against really low defense creatures), so I wanted a way to give basic defense without being overpowering. That's kinda how I code, it weird, but if you examined the code there is definitely work done there.

Nobody taught me most of the programming I learned. I had C++ classes, then worked with programming calculators for awhile, but I couldn't seem There actually are lines and lines of code but not all of it works great (not lazy, sloppy). I think I tried in several cases to make switch after switch of if various party members where in, but I missed a few areas. I seriously dunno WHY I have a party system in the first place. I think I'll need a common event or something to totally erase the reappearing character, cause it teleport resets.

I'll see if I can resolve some of those complaints, as I'm currently in the process of making various updates to the game.
Ratty524
The 524 is for 524 Stone Crabs
12986
What is with this guy and tree circles?. O_O
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